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_2048.py
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from Tkinter import *
from SimpleDialog import *
import random
class _2048(Tk):
def __init__(self,SizeX,SizeY):
Tk.__init__(self)
self.SizeX = SizeX
self.SizeY = SizeY
self.Point = 0
self.IsGameOver = False
self.NowDif = 1
self.wm_title("2048")
self.geometry('%dx%d' % ((self.SizeX+0.13)*100, (self.SizeY+1)*100))
self.bind('<Key-Left>', self.MoveLeft)
self.bind('<Key-Right>', self.MoveRight)
self.bind('<Key-Up>', self.MoveUp)
self.bind('<Key-Down>', self.MoveDown)
self.Difct = IntVar()
self.Difct.set(1)
R1 = Radiobutton(self, text="Easy", variable=self.Difct, value=1)
R2 = Radiobutton(self, text="Normal", variable=self.Difct, value=2)
R3 = Radiobutton(self, text="Hard", variable=self.Difct, value=3)
R1.grid(row=SizeY, column=0)
R2.grid(row=SizeY, column=1)
R3.grid(row=SizeY, column=2)
self.P1 = Label(self, text=self.Point, bg="blue", fg ="red", font = 50, width = 16,height = 2)
self.P1.grid(row=SizeY+1,column=0, columnspan=2)
B1 = Button(self, text="Restart", bg="green", fg="red",font = 30,width = 8,height = 2,command=self.Start)
B1.grid(row=SizeY+1,column=2)
B2 = Button(self, text="Exit", bg="yellow", fg="red",font = 30,width = 8,height = 2,command=exit)
B2.grid(row=SizeY+1,column=3)
self.Start()
def Start(self):
self.IsGameOver = False
self.NowDif = self.Difct.get()
self.Point = 0
self.mat = [[0 for y in range(self.SizeY)] for x in range(self.SizeX)]
self.gif = [[PhotoImage(file='./icon/block_%d.gif' % self.mat[x][y]) for x in range(self.SizeX)] for y in range(self.SizeY)]
self.RandomCreate()
self.Print()
def MoveUp(self,e):
if self.IsGameOver:
return
#print "Up"
for x in range(self.SizeX):
for y in range(self.SizeY):
tx = x
ty = y
while self.Move(tx,ty,-1,0):
tx += -1
[rest, maxval] = self.Count()
if rest == 0:
self.Gameover()
return
#
if maxval == 2048:
self.Gameover()
return
#
self.RandomCreate()
self.Print()
def MoveDown(self,e):
if self.IsGameOver:
return
#print "Down"
for x in range(self.SizeX-1,-1,-1):
for y in range(self.SizeY):
tx = x
ty = y
while self.Move(tx,ty,+1,0):
tx += +1
[rest, maxval] = self.Count()
if rest == 0:
self.Gameover()
return
#
if maxval == 2048:
self.Gameover()
return
#
self.RandomCreate()
self.Print()
def MoveLeft(self,e):
if self.IsGameOver:
return
#print "Left"
for x in range(self.SizeX):
for y in range(self.SizeY):
tx = x
ty = y
while self.Move(tx,ty,0,-1):
ty += -1
[rest, maxval] = self.Count()
if rest == 0:
self.Gameover()
return
#
if maxval == 2048:
self.Gameover()
return
#
self.RandomCreate()
self.Print()
def MoveRight(self,e):
if self.IsGameOver:
return
#print "Right"
for x in range(self.SizeX):
for y in range(self.SizeY-1,-1,-1):
tx = x
ty = y
while self.Move(tx,ty,0,+1):
ty += +1
[rest, maxval] = self.Count()
if rest == 0:
self.Gameover()
return
#
if maxval == 2048:
self.Gameover()
return
#
self.RandomCreate()
self.Print()
def RandomCreate(self):
for i in range(self.NowDif):
[rest, maxval] = self.Count()
if (rest == 0):
self.Gameover()
return
t = random.randint(0,rest-1)
for x in range(self.SizeX):
for y in range(self.SizeY):
if (self.mat[x][y] == 0):
if t < 0:
break
elif t > 0:
t -= 1
else:
self.mat[x][y] = random.randint(0,1)*2+2
t -= 1
def Count(self):
NumofNonzero = 0
MaxVal = 0
for x in range(self.SizeX):
for y in range(self.SizeY):
if self.mat[x][y] == 0:
NumofNonzero += 1
if MaxVal < self.mat[x][y]:
MaxVal = self.mat[x][y]
return [NumofNonzero, MaxVal]
def Gameover(self):
DIF = ["","easy","normal","hard"]
Message = SimpleDialog(self, text="You get %d Points in %s mode, good job!" % (self.Point, DIF[self.NowDif]), buttons= ["Yes"])
self.IsGameOver = True
return
def Print(self):
#clear
for x in range(self.SizeX):
for y in range(self.SizeY):
a = self.grid_slaves(x, y)
for tmp in a:
tmp.destroy()
#print mat
self.gif = [[PhotoImage(file='./icon/block_%d.gif' % self.mat[x][y]) for x in range(self.SizeX)] for y in range(self.SizeY)]
for x in range(self.SizeX):
for y in range(self.SizeY):
Label(self, image=self.gif[x][y]).grid(row=y, column=x)
#for x in range(self.SizeX):
# print self.mat[x]
self.P1.config(text=str(self.Point))
def Move(self,x,y,dx,dy):
if self.mat[x][y] == 0:
return 0
if x+dx < 0 or x+dx >= self.SizeX:
return 0
if y+dy < 0 or y+dy >= self.SizeY:
return 0
MergeFlag = 1
if self.mat[x+dx][y+dy] == self.mat[x][y]:
MergeFlag = 0
self.Point += self.mat[x][y]
elif self.mat[x+dx][y+dy] == 0:
MergeFlag = 1
else:
return 0
self.mat[x+dx][y+dy] += self.mat[x][y]
self.mat[x][y] = 0
return MergeFlag