.NET module/assembly reader/writer library written for de4dot.
You must have Visual Studio 2008 or later. The solution file was created by Visual Studio 2010, so if you use VS2008, open the solution file and change the version number so VS2008 can read it.
All examples use C#, but since it's a .NET library, you can use any .NET language (eg. VB.NET).
See the Examples project for several examples.
First of all, the important namespaces are dnlib.DotNet
and
dnlib.DotNet.Emit
. dnlib.DotNet.Emit
is only needed if you intend to
read/write method bodies. All the examples below assume you have the
appropriate using statements at the top of each source file:
:::C#
using dnlib.DotNet;
using dnlib.DotNet.Emit;
ModuleDefMD is the class that is created when you open a .NET module. It has
several Load()
methods that will create a ModuleDefMD instance. If it's not a
.NET module/assembly, a BadImageFormatException
will be thrown.
Read a .NET module from a file:
:::C#
ModuleDefMD module = ModuleDefMD.Load(@"C:\path\to\file.exe");
Read a .NET module from a byte array:
:::C#
byte[] data = System.IO.File.ReadAllBytes(@"C:\path\of\file.dll");
ModuleDefMD module = ModuleDefMD.Load(data);
You can also pass in a Stream instance, an address in memory (HINSTANCE) or even a System.Reflection.Module instance:
:::C#
System.Reflection.Module reflectionModule = typeof(void).Module; // Get mscorlib.dll's module
ModuleDefMD module = ModuleDefMD.Load(reflectionModule);
To get the assembly, use its Assembly property:
:::C#
AssemblyDef asm = module.Assembly;
Console.WriteLine("Assembly: {0}", asm);
Use module.Write()
. It can save the assembly to a file or a Stream.
:::C#
module.Write(@"C:\saved-assembly.dll");
If it's a C++/CLI assembly, you should use NativeWrite()
:::C#
module.NativeWrite(@"C:\saved-assembly.dll");
To detect it at runtime, use this code:
:::C#
if (module.IsILOnly) {
// This assembly has only IL code, and no native code (eg. it's a C# or VB assembly)
module.Write(@"C:\saved-assembly.dll");
}
else {
// This assembly has native code (eg. C++/CLI)
module.NativeWrite(@"C:\saved-assembly.dll");
}
Right after opening the module, call one of its LoadPdb()
methods. You can
also pass in a ModuleCreationOptions
to ModuleDefMD.Load()
and if one of
the PDB options is enabled, the PDB file will be opened before Load()
returns.
:::C#
var mod = ModuleDefMD.Load(@"C:\myfile.dll");
mod.LoadPdb(); // Will load C:\myfile.pdb if it exists
To save a PDB file, create a ModuleCreationOptions
/
NativeModuleWriterOptions
and set its WritePdb
property to true
. By
default, it will create a PDB file with the same name as the output assembly
but with a .pdb
extension. You can override this by writing the PDB file
name to PdbFileName
or writing your own stream to PdbStream
. If
PdbStream
is initialized, PdbFileName
should also be initialized because
the name of the PDB file will be written to the PE file. Another more
advanced property is CreatePdbSymbolWriter
which returns a ISymbolWriter2
instance that dnlib will use.
:::C#
var mod = ModuleDefMD.Load(@"C:\myfile.dll");
// ...
var wopts = new dnlib.DotNet.Writer.ModuleWriterOptions(mod);
wopts.WritePdb = true;
// wopts.PdbFileName = @"C:\out2.pdb"; // Set other file name
mod.Write(@"C:\out.dll", wopts);
The current PDB reader and writer code use diasymreader.dll to read and write PDB files so it will only work if the OS is Windows.
Use the following code to strong name sign the assembly when saving it:
:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(.....);
// Create writer options
var opts = new ModuleWriterOptions(mod);
// Open or create the strong name key
var signatureKey = new StrongNameKey(@"c:\my\file.snk");
// This method will initialize the required properties
opts.InitializeStrongNameSigning(mod, signatureKey);
// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);
See this MSDN article for info on enhanced strong naming.
Enhanced strong name signing without key migration:
:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(....);
// Open or create the signature keys
var signatureKey = new StrongNameKey(....);
var signaturePubKey = new StrongNamePublicKey(....);
// Create module writer options
var opts = new ModuleWriterOptions(mod);
// This method will initialize the required properties
opts.InitializeEnhancedStrongNameSigning(mod, signatureKey, signaturePubKey);
// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);
Enhanced strong name signing with key migration:
:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(....);
// Open or create the identity and signature keys
var signatureKey = new StrongNameKey(....);
var signaturePubKey = new StrongNamePublicKey(....);
var identityKey = new StrongNameKey(....);
var identityPubKey = new StrongNamePublicKey(....);
// Create module writer options
var opts = new ModuleWriterOptions(mod);
// This method will initialize the required properties and add
// the required attribute to the assembly.
opts.InitializeEnhancedStrongNameSigning(mod, signatureKey, signaturePubKey, identityKey, identityPubKey);
// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);
The metadata has three type tables: TypeRef
, TypeDef
, and TypeSpec
. The
classes dnlib use are called the same. These three classes all implement
ITypeDefOrRef
.
There's also type signature classes. The base class is TypeSig
. You'll find
TypeSig
s in method signatures (return type and parameter types) and locals.
The TypeSpec
class also has a TypeSig
property.
All of these types implement IType
.
TypeRef
is a reference to a type in (usually) another assembly.
TypeDef
is a type definition and it's a type defined in some module. This
class does not derive from TypeRef
. :)
TypeSpec
can be a generic type, an array type, etc.
TypeSig
is the base class of all type signatures (found in method sigs and
locals). It has a Next
property that points to the next TypeSig
. Eg. a
Byte[] would first contain a SZArraySig
, and its Next
property would point
to Byte signature.
CorLibTypeSig
is a simple corlib type. You don't create these directly. Use
eg. module.CorLibTypes.Int32
to get a System.Int32 type signature.
ValueTypeSig
is used when the next class is a value type.
ClassSig
is used when the next class is a reference type.
GenericInstSig
is a generic instance type. It has a reference to the generic
type (a TypeDef
or a TypeRef
) and the generic arguments.
PtrSig
is a pointer sig.
ByRefSig
is a by reference type.
ArraySig
is a multi-dimensional array type. Most likely when you create an
array, you should use SZArraySig
, and not ArraySig
.
SZArraySig
is a single dimension, zero lower bound array. In C#, a byte[]
is a SZArraySig
, and not an ArraySig
.
GenericVar
is a generic type variable.
GenericMVar
is a generic method variable.
Some examples if you're not used to the way type signatures are represented in metadata:
:::C#
ModuleDef mod = ....;
// Create a byte[]
SZArraySig array1 = new SZArraySig(mod.CorLibTypes.Byte);
// Create an int[][]
SZArraySig array2 = new SZArraySig(new SZArraySig(mod.CorLibTypes.Int32));
// Create an int[,]
ArraySig array3 = new ArraySig(mod.CorLibTypes.Int32, 2);
// Create an int[*] (one-dimensional array)
ArraySig array4 = new ArraySig(mod.CorLibTypes.Int32, 1);
// Create a Stream[]. Stream is a reference class so it must be enclosed in a ClassSig.
// If it were a value type, you would use ValueTypeSig instead.
TypeRef stream = new TypeRefUser(mod, "System.IO", "Stream", mod.CorLibTypes.AssemblyRef);
SZArraySig array5 = new SZArraySig(new ClassSig(stream));
Sometimes you must convert an ITypeDefOrRef
(TypeRef
, TypeDef
, or
TypeSpec
) to/from a TypeSig
. There's extension methods you can use:
:::C#
// array5 is defined above
ITypeDefOrRef type1 = array5.ToTypeDefOrRef();
TypeSig type2 = type1.ToTypeSig();
For most tables in the metadata, there's a corresponding dnlib class with the
exact same or a similar name. Eg. the metadata has a TypeDef
table, and dnlib
has a TypeDef
class. Some tables don't have a class because they're
referenced by other classes, and that information is part of some other class.
Eg. the TypeDef
class contains all its properties and events, even though the
TypeDef
table has no property or event column.
For each of these table classes, there's an abstract base class, and two sub
classes. These sub classes are named the same as the base class but ends in
either MD
(for classes created from the metadata) or User
(for classes
created by the user). Eg. TypeDef
is the base class, and it has two sub
classes TypeDefMD
which is auto-created from metadata, and TypeRefUser
which is created by the user when adding user types. Most of the XyzMD classes
are internal and can't be referenced directly by the user. They're created by
ModuleDefMD
(which is the only public MD
class). All XyzUser classes are
public.
Here's a list of the most common metadata table classes
AssemblyDef
is the assembly class.
AssemblyRef
is an assembly reference.
EventDef
is an event definition. Owned by a TypeDef
.
FieldDef
is a field definition. Owned by a TypeDef
.
GenericParam
is a generic parameter (owned by a MethodDef
or a TypeDef
)
MemberRef
is what you create if you need a field reference or a method
reference.
MethodDef
is a method definition. It usually has a CilBody
with CIL
instructions. Owned by a TypeDef
.
MethodSpec
is a instantiated generic method.
ModuleDef
is the base module class. When you read an existing module, a
ModuleDefMD
is created.
ModuleRef
is a module reference.
PropertyDef
is a property definition. Owned by a TypeDef
.
TypeDef
is a type definition. It contains a lot of interesting stuff,
including methods, fields, properties, etc.
TypeRef
is a type reference. Usually to a type in another assembly.
TypeSpec
is a type specification, eg. an array, generic type, etc.
The following are the method classes: MethodDef
, MemberRef
(method ref) and
MethodSpec
. They all implement IMethod
.
The following are the field classes: FieldDef
and MemberRef
(field ref).
They both implement IField
.
dnlib has a SigComparer
class that can compare any type with any other type.
Any method with any other method, etc. It also has several pre-created
IEqualityComparer<T>
classes (eg. TypeEqualityComparer
,
FieldEqualityComparer
, etc) which you can use if you intend to eg. use a type
as a key in a Dictionary<TKey, TValue>
.
The SigComparer
class can also compare types with System.Type
, methods with
System.Reflection.MethodBase
, etc.
It has many options you can set, see SigComparerOptions
. The default options
is usually good enough, though.
:::C#
// Compare two types
TypeRef type1 = ...;
TypeDef type2 = ...;
if (new SigComparer().Equals(type1, type2))
Console.WriteLine("They're equal");
// Use the type equality comparer
Dictionary<IType, int> dict = new Dictionary<IType, int>(TypeEqualityComparer.Instance);
TypeDef type1 = ...;
dict.Add(type1, 10);
// Compare a `TypeRef` with a `System.Type`
TypeRef type1 = ...;
if (new SigComparer().Equals(type1, typeof(int)))
Console.WriteLine("They're equal");
It has many Equals()
and GetHashCode()
overloads.
There's three types of .NET resource, and they all derive from the common base
class Resource
. ModuleDef.Resources
is a list of all resources the module
owns.
EmbeddedResource
is a resource that has data embedded in the owner module.
This is the most common type of resource and it's probably what you want.
AssemblyLinkedResource
is a reference to a resource in another assembly.
LinkedResource
is a reference to a resource on disk.
ModuleDef.Win32Resources
can be null or a Win32Resources
instance. You can
add/remove any Win32 resource blob. dnlib doesn't try to parse these blobs.
This is usually only needed if you have decrypted a method body. If it's a
standard method body, you can use MethodBodyReader.Create()
. If it's similar
to a standard method body, you can derive a class from MethodBodyReaderBase
and override the necessary methods.
TypeRef.Resolve()
and MemberRef.Resolve()
both use
module.Context.Resolver
to resolve the type, field or method. The custom
attribute parser code may also resolve type references.
If you call Resolve() or read custom attributes, you should initialize
module.Context to a ModuleContext
. It should normally be shared between all
modules you open.
:::C#
AssemblyResolver asmResolver = new AssemblyResolver();
ModuleContext modCtx = new ModuleContext(asmResolver);
// All resolved assemblies will also get this same modCtx
asmResolver.DefaultModuleContext = modCtx;
// Enable the TypeDef cache for all assemblies that are loaded
// by the assembly resolver. Only enable it if all auto-loaded
// assemblies are read-only.
asmResolver.EnableTypeDefCache = true;
All assemblies that you yourself open should be added to the assembly resolver cache.
:::C#
ModuleDefMD mod = ModuleDefMD.Load(...);
mod.Context = modCtx; // Use the previously created (and shared) context
mod.Context.AssemblyResolver.AddToCache(mod);
ModuleDefMD
has several ResolveXXX()
methods, eg. ResolveTypeDef()
,
ResolveMethod()
, etc.
Every module has a CorLibTypes
property. It has references to a few of the
simplest types such as all integer types, floating point types, Object, String,
etc. If you need a type that's not there, you must create it yourself, eg.:
:::C#
TypeRef consoleRef = new TypeRefUser(mod, "System", "Console", mod.CorLibTypes.AssemblyRef);
To import a System.Type
, System.Reflection.MethodInfo
,
System.Reflection.FieldInfo
, etc into a module, use the Importer
class.
:::C#
Importer importer = new Importer(mod);
ITypeDefOrRef consoleRef = importer.Import(typeof(System.Console));
IMethod writeLine = importer.Import(typeof(System.Console).GetMethod("WriteLine"));
You can also use it to import types, methods etc from another ModuleDef
.
All imported types, methods etc will be references to the original assembly.
I.e., it won't add the imported TypeDef
to the target module. It will just
create a TypeRef
to it.
If ModuleDefMD.MethodDecrypter
is initialized, ModuleDefMD
will call it and
check whether the method has been decrypted. If it has, it calls
IMethodDecrypter.GetMethodBody()
which you should implement. Return the new
MethodBody
. GetMethodBody()
should usually call MethodBodyReader.Create()
which does the actual parsing of the CIL code.
It's also possible to override ModuleDefMD.ReadUserString()
. This method is
called by the CIL parser when it finds a Ldstr
instruction. If
ModuleDefMD.StringDecrypter
is not null, its ReadUserString()
method is
called with the string token. Return the decrypted string or null if it should
be read from the #US
heap.
The low level classes are in the dnlib.DotNet.MD
namespace.
Open an existing .NET module/assembly and you get a ModuleDefMD. It has several
properties, eg. StringsStream
is the #Strings stream.
The MetaData
property gives you full access to the metadata.
To get a list of all valid TypeDef rids (row IDs), use this code:
:::C#
using dnlib.DotNet.MD;
// ...
ModuleDefMD mod = ModuleDefMD.Load(...);
RidList typeDefRids = mod.MetaData.GetTypeDefRidList();
for (int i = 0; i < typeDefRids.Count; i++)
Console.WriteLine("rid: {0}", typeDefRids[i]);
You don't need to create a ModuleDefMD
, though. See DotNetFile
.