From efcf0ea8d9fad6f4407767c4427055b1335dfb09 Mon Sep 17 00:00:00 2001 From: Unknown Date: Mon, 21 Aug 2017 19:06:31 +0200 Subject: [PATCH] readme update and 2textures success --- README.md | 43 +- bower.json | 3 - init.lua | 36 +- models/amc_2texturetest.b3d | Bin 1991 -> 2141 bytes models/amc_2texturetest.x | 180 +++ models/amc_slime_big.x | 2107 +++++++++++++++++++++++++++++++++++ models/slime_big.x | 515 +++++++++ textures/eye_left.png | Bin 0 -> 102 bytes textures/eye_right.png | Bin 0 -> 102 bytes textures/mouth.png | Bin 0 -> 102 bytes textures/slime_inside.png | Bin 0 -> 9402 bytes textures/slime_outside.png | Bin 0 -> 9402 bytes 12 files changed, 2868 insertions(+), 16 deletions(-) create mode 100644 models/amc_2texturetest.x create mode 100644 models/amc_slime_big.x create mode 100644 models/slime_big.x create mode 100644 textures/eye_left.png create mode 100644 textures/eye_right.png create mode 100644 textures/mouth.png create mode 100644 textures/slime_inside.png create mode 100644 textures/slime_outside.png diff --git a/README.md b/README.md index 9760b22..ce5ce3c 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,38 @@ -Test how the Minecraft mobs look like in Minetest to spawn mobs find spawn eggs in creative inventory -[depends on - mobs_redo](https://forum.minetest.net/viewtopic.php?t=9917) +## About -#### Links -- [Mincraft blender models source](https://github.com/22i/minecraft-voxel-blender-models) -- [mobs_mc - Minetest mod to test minecraft mob abilities](https://github.com/maikerumine/mobs_mc) -- [MineClone2 - Minecraft clone in Minetest](https://forum.minetest.net/viewtopic.php?t=16407) -- [how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88) +amc is a Minetest mod made to quickly test how the Minecraft mobs look like in Minetest +- to spawn mobs find spawn eggs in creative inventory. -Minecraft mobs were remade in blender Credits: [toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes - +## depends on - [ Mobs Redo](https://forum.minetest.net/viewtopic.php?t=9917) + [Minecraft Blender models](https://github.com/22i/minecraft-voxel-blender-models)
[mobs_mc](https://github.com/maikerumine/mobs_mc) - test mob abilities
[MineClone2](https://forum.minetest.net/viewtopic.php?t=16407) - Minecraft clone + +## Suggested mods +- [tool that changes mob's texture](https://forum.minetest.net/viewtopic.php?f=47&t=17583&p=271043#p269714) +- [Show wielded item](https://forum.minetest.net/viewtopic.php?t=18011) +- [large hotbar](https://github.com/Calinou/carbone-ng/tree/master/mods/large_hotbar) +- [item magnet](https://github.com/jordan4ibanez/item_drop) + + + +## Thanks to: + [toby109tt](https://github.com/tobyplowy) mapping fixes - help with backface culling + + [maikerumine](https://github.com/maikerumine) making mobs_mc + + [Wuzzy](https://github.com/Wuzzy2) making MineClone2 + + [Tenplus1](https://github.com/tenplus1) making Mobs Redo + + [XSSheep](http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11) making Pixel Perfection + + [Nathan](https://www.youtube.com/channel/UCdiuryhdSBUxQse2rarVqPg/videos) making Minetest Blender tutorials [1](https://www.youtube.com/watch?v=1h6mozr0p0Y&list=PL-uTdq9t8wyyJWzahSrnCqmMz9lgUnuVF) + + [Mojang](https://mojang.com/) making Minecraft + + [Minetest team](https://github.com/minetest) making Minetest + + [Jordan4Ibanez](https://www.youtube.com/user/313hummer/videos) making OpenAi + + [Christian9](https://forum.minetest.net/search.php?author_id=11478&sr=posts) help with 2 different textures on 1 mob diff --git a/bower.json b/bower.json index 99f9802..a5e91ee 100644 --- a/bower.json +++ b/bower.json @@ -10,8 +10,5 @@ ], "screenshots": [ "https://i.imgur.com/I2MDagh.png" - ], - "authors": [ - "22i" ] } diff --git a/init.lua b/init.lua index de77a21..3afa432 100644 --- a/init.lua +++ b/init.lua @@ -2931,6 +2931,14 @@ mobs:register_egg("amc:63agent", "Agent 007", "mobs_mc_spawn_icon_agent.png", 0) --################### 2 TEXTURES TEST --################### +--textures = { --combine +--{"amc_1.png" and "amc_2.png"}, +--{"amc_1.png", "amc_2.png"}, +--{"amc_1.png"}, {"amc_2.png"}, +--{"amc_1.png^amc_2.png"}, +--{"amc_2.png^amc_1.png"}, +--}, + mobs:register_mob("amc:z2texturetest", { type = "animal", passive = true, @@ -2941,10 +2949,7 @@ mobs:register_mob("amc:z2texturetest", { collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35}, visual = "mesh", mesh = "amc_2texturetest.b3d", - textures = { - {"amc_1.png^amc_2.png"}, - --{"amc_2.png^amc_1.png"}, - }, + textures = {"amc_2.png", "amc_1.png"}, visual_size = {x=3, y=3}, walk_velocity = 0.6, run_velocity = 2, @@ -2953,6 +2958,29 @@ mobs:register_mob("amc:z2texturetest", { mobs:register_egg("amc:z2texturetest", "2 Textures test", "amc_1.png", 0) +--################### +--################### 22 slime +--################### + +mobs:register_mob("amc:z2texslime", { + type = "animal", + passive = true, + runaway = true, + stepheight = 1.2, + hp_min = 12, + hp_max = 12, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35}, + visual = "mesh", + mesh = "slime_big.x", + textures = {"slime_outside.png","slime_inside.png","eye_right.png","eye_left.png","mouth.png"}, + visual_size = {x=0.5, y=0.5}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, +}) + +mobs:register_egg("amc:z2texslime", "2 Tex slime", "amc_1.png", 0) + --################### --################### BOAT --################### diff --git a/models/amc_2texturetest.b3d b/models/amc_2texturetest.b3d index 73ee0bc64dd29dcb326744175da375870d025416..df222560755dd16d71866b33b74287f5dff87310 100644 GIT binary patch delta 408 zcmX@ke^-Fb$;sFylw%^BgNQH(14EF%e+UB-n5Zb~599jzySTn&W?*nGO-coemCu}Q z4`R%kIny4785kPCVlYjqo*5unjL5Kq;?}joR>?hua$OBn$l}Pr03<8Px# literal 1991 zcmb`I+fEcg5QbY(K}F>to=_3wBr2})-kvN=q8Dni3p@Y`3D+3zAnX+{!~@Je0KAb2 z{C^#Kde%{Ioa9ee&DZr;b?+wAZhz{Oqaj=iA+)>Oy>+Y-9~}PNUvITOBJan#bO%7V z#Pj_}XY&{i8;84lRuIDJ*-60-7w6~Er6zo<&$rFqmktVPveVt_jo(sZw!bc0`Xy?p zxOy>Nnrs+uNZgsMQd-q>zw<~B<#H(T&iu*E|8JZQ^-E!$Yluk?W1PeM#e>W_nQ@&k z_i=Bn|E<5&*&gxBYNdxWtj3dv_m5=U=iO~KuO}0!cdcIPD((*Hj+{sCQChoS@nvu2 zRh`e^-VOCWfAYxAjs+VkMokM5%OY~ z_wg?Bz40Oc;hZ(QoEe;GnGUv|FKL%Di1&qr44KjdGe`_20M9`x5*%=d@;t^AwkqrZ6k ztKNA!o8E7Af6eD3=aYV)G&_GI?X5gJAA3k2)cJgV|ITF9dYwP}{YtAxZ!+=s|1X(y z^rwFaTivg{MScwM@Oxlk7_pr1@yQ4`p&JlBC6Y6~1Kozkpu3hcz7O4l#-Rt6GoFGb zp$TZ(a>kFK8R#MO*mB0tpr_CiXx4JZFQFIEb7;w^VN(1 diff --git a/models/amc_2texturetest.x b/models/amc_2texturetest.x new file mode 100644 index 0000000..1763354 --- /dev/null +++ b/models/amc_2texturetest.x @@ -0,0 +1,180 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + 1.200000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.200000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.200000, 0.000000, + 0.000000, 0.000000, 1.215621, 1.000000;; + } + Mesh { // Cube mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube normals + MeshTextureCoords { // Cube UV coordinates + 24; + -0.000000; 0.750000;, + 0.187500; 0.750000;, + 0.187500; 0.375000;, + -0.000000; 0.375000;, + 0.562500; 0.750000;, + 0.750000; 0.750000;, + 0.750000; 0.375000;, + 0.562500; 0.375000;, + 0.375000; 0.750000;, + 0.562500; 0.750000;, + 0.562500; 0.375000;, + 0.375000; 0.375000;, + 0.187500; 0.750000;, + 0.375000; 0.750000;, + 0.375000; 0.375000;, + 0.187500; 0.375000;, + 0.375000; 0.375000;, + 0.562500; 0.375000;, + 0.562500; 0.000000;, + 0.375000; 0.000000;, + 0.187500; 0.375000;, + 0.375000; 0.375000;, + 0.375000; 0.000000;, + 0.187500; 0.000000;; + } // End of Cube UV coordinates + } // End of Cube mesh + } // End of Cube + Frame Cube_001 { + FrameTransformMatrix { + 1.600000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.600000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.600000, 0.000000, + 0.000000, 0.000000, 3.995332, 1.000000;; + } + Mesh { // Cube_001 mesh + 24; + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000; 1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_001 normals + 6; + -1.000000; 0.000000; 0.000000;, + 0.000000; 1.000000;-0.000000;, + 1.000000; 0.000000;-0.000000;, + 0.000000;-1.000000; 0.000000;, + -0.000000; 0.000000;-1.000000;, + -0.000000; 0.000000; 1.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_001 normals + MeshTextureCoords { // Cube_001 UV coordinates + 24; + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;; + } // End of Cube_001 UV coordinates + } // End of Cube_001 mesh + } // End of Cube_001 +} // End of Root diff --git a/models/amc_slime_big.x b/models/amc_slime_big.x new file mode 100644 index 0000000..b35c4c1 --- /dev/null +++ b/models/amc_slime_big.x @@ -0,0 +1,2107 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + -0.000001,-25.000000, 0.000000, 0.000000, + 25.000000,-0.000001, 0.000000, 0.000000, + 0.000000, 0.000000,25.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Cube mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube normals + MeshTextureCoords { // Cube UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube UV coordinates + MeshMaterialList { // Cube material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube material list + } // End of Cube mesh + Frame Cube_001 { + FrameTransformMatrix { + 0.824124, 0.000000, 0.000000, 0.000000, + -0.000000, 0.824124, 0.000000, 0.000000, + 0.000000, 0.000000, 0.824124, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Cube_001 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_001 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_001 normals + MeshTextureCoords { // Cube_001 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_001 UV coordinates + MeshMaterialList { // Cube_001 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_001 material list + } // End of Cube_001 mesh + } // End of Cube_001 + Frame Cube_002 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466, 0.408946, 0.492985, 1.000000;; + } + Mesh { // Cube_002 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_002 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_002 normals + MeshTextureCoords { // Cube_002 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_002 UV coordinates + MeshMaterialList { // Cube_002 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_002 material list + } // End of Cube_002 mesh + } // End of Cube_002 + Frame Cube_003 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466,-0.385225, 0.372267, 1.000000;; + } + Mesh { // Cube_003 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_003 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_003 normals + MeshTextureCoords { // Cube_003 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_003 UV coordinates + MeshMaterialList { // Cube_003 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_003 material list + } // End of Cube_003 mesh + } // End of Cube_003 + Frame Cube_004 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466, 0.191474,-0.147495, 1.000000;; + } + Mesh { // Cube_004 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 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MeshTextureCoords { // Cube_004 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_004 UV coordinates + MeshMaterialList { // Cube_004 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_004 material list + } // End of Cube_004 mesh + } // End of Cube_004 + } // End of Cube +} // End of 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14;3;-0.844466, 0.191474,-0.468546;;, + 15;3;-0.844466, 0.191474,-0.492181;;, + 16;3;-0.844466, 0.191474,-0.511939;;, + 17;3;-0.844466, 0.191474,-0.527485;;, + 18;3;-0.844466, 0.191474,-0.538627;;, + 19;3;-0.844466, 0.191474,-0.545290;;, + 20;3;-0.844466, 0.191474,-0.547495;;, + 21;3;-0.844466, 0.191474,-0.545290;;, + 22;3;-0.844466, 0.191474,-0.538627;;, + 23;3;-0.844466, 0.191474,-0.527485;;, + 24;3;-0.844466, 0.191474,-0.511939;;, + 25;3;-0.844466, 0.191474,-0.492181;;, + 26;3;-0.844466, 0.191474,-0.468546;;, + 27;3;-0.844466, 0.191474,-0.441530;;, + 28;3;-0.844466, 0.191474,-0.411790;;, + 29;3;-0.844466, 0.191474,-0.380137;;, + 30;3;-0.844466, 0.191474,-0.347495;;, + 31;3;-0.844466, 0.191474,-0.314853;;, + 32;3;-0.844466, 0.191474,-0.283199;;, + 33;3;-0.844466, 0.191474,-0.253460;;, + 34;3;-0.844466, 0.191474,-0.226443;;, + 35;3;-0.844466, 0.191474,-0.202808;;, + 36;3;-0.844466, 0.191474,-0.183050;;, + 37;3;-0.844466, 0.191474,-0.167504;;, + 38;3;-0.844466, 0.191474,-0.156362;;, + 39;3;-0.844466, 0.191474,-0.149699;;, + 40;3;-0.844466, 0.191474,-0.147495;;, + 41;3;-0.844466, 0.191474,-0.149699;;, + 42;3;-0.844466, 0.191474,-0.156362;;, + 43;3;-0.844466, 0.191474,-0.167504;;, + 44;3;-0.844466, 0.191474,-0.183050;;, + 45;3;-0.844466, 0.191474,-0.202808;;, + 46;3;-0.844466, 0.191474,-0.226443;;, + 47;3;-0.844466, 0.191474,-0.253460;;, + 48;3;-0.844466, 0.191474,-0.283199;;, + 49;3;-0.844466, 0.191474,-0.314853;;, + 50;3;-0.844466, 0.191474,-0.347495;;, + 51;3;-0.844466, 0.191474,-0.380137;;, + 52;3;-0.844466, 0.191474,-0.411790;;, + 53;3;-0.844466, 0.191474,-0.441530;;, + 54;3;-0.844466, 0.191474,-0.468546;;, + 55;3;-0.844466, 0.191474,-0.492181;;, + 56;3;-0.844466, 0.191474,-0.511939;;, + 57;3;-0.844466, 0.191474,-0.527485;;, + 58;3;-0.844466, 0.191474,-0.538627;;, + 59;3;-0.844466, 0.191474,-0.545290;;, + 60;3;-0.844466, 0.191474,-0.547495;;, + 61;3;-0.844466, 0.191474,-0.538627;;, + 62;3;-0.844466, 0.191474,-0.511939;;, + 63;3;-0.844466, 0.191474,-0.468546;;, + 64;3;-0.844466, 0.191474,-0.411790;;, + 65;3;-0.844466, 0.191474,-0.347495;;, + 66;3;-0.844466, 0.191474,-0.283199;;, + 67;3;-0.844466, 0.191474,-0.226443;;, + 68;3;-0.844466, 0.191474,-0.183050;;, + 69;3;-0.844466, 0.191474,-0.156362;;, + 70;3;-0.844466, 0.191474,-0.147495;;, + 71;3;-0.844466, 0.191474,-0.147495;;, + 72;3;-0.844466, 0.191474,-0.147495;;, + 73;3;-0.844466, 0.191474,-0.147495;;, + 74;3;-0.844466, 0.191474,-0.147495;;, + 75;3;-0.844466, 0.191474,-0.147495;;, + 76;3;-0.844466, 0.191474,-0.147495;;, + 77;3;-0.844466, 0.191474,-0.147495;;, + 78;3;-0.844466, 0.191474,-0.147495;;, + 79;3;-0.844466, 0.191474,-0.147495;;, + 80;3;-0.844466, 0.191474,-0.147495;;, + 81;3;-0.844466, 0.191474,-0.147495;;, + 82;3;-0.844466, 0.191474,-0.147495;;, + 83;3;-0.844466, 0.191474,-0.147495;;, + 84;3;-0.844466, 0.191474,-0.147495;;, + 85;3;-0.844466, 0.191474,-0.147495;;, + 86;3;-0.844466, 0.191474,-0.147495;;, + 87;3;-0.844466, 0.191474,-0.147495;;, + 88;3;-0.844466, 0.191474,-0.147495;;, + 89;3;-0.844466, 0.191474,-0.147495;;, + 90;3;-0.844466, 0.191474,-0.147495;;, + 91;3;-0.844466, 0.191474,-0.147495;;, + 92;3;-0.844466, 0.191474,-0.147495;;, + 93;3;-0.844466, 0.191474,-0.147495;;, + 94;3;-0.844466, 0.191474,-0.147495;;, + 95;3;-0.844466, 0.191474,-0.147495;;, + 96;3;-0.844466, 0.191474,-0.147495;;, + 97;3;-0.844466, 0.191474,-0.147495;;, + 98;3;-0.844466, 0.191474,-0.147495;;, + 99;3;-0.844466, 0.191474,-0.147495;;, + 100;3;-0.844466, 0.191474,-0.147495;;; + } + } +} // End of AnimationSet Global diff --git a/models/slime_big.x b/models/slime_big.x new file mode 100644 index 0000000..df6e5b0 --- /dev/null +++ b/models/slime_big.x @@ -0,0 +1,515 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + -0.000001,-25.000000, 0.000000, 0.000000, + 25.000000,-0.000001, 0.000000, 0.000000, + 0.000000, 0.000000,25.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Cube mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube normals + MeshTextureCoords { // Cube UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube UV coordinates + MeshMaterialList { // Cube material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube material list + } // End of Cube mesh + Frame Cube_001 { + FrameTransformMatrix { + 0.824124, 0.000000, 0.000000, 0.000000, + -0.000000, 0.824124, 0.000000, 0.000000, + 0.000000, 0.000000, 0.824124, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { // Cube_001 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_001 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_001 normals + MeshTextureCoords { // Cube_001 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_001 UV coordinates + MeshMaterialList { // Cube_001 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_001 material list + } // End of Cube_001 mesh + } // End of Cube_001 + Frame Cube_002 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466, 0.408946, 0.492985, 1.000000;; + } + Mesh { // Cube_002 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_002 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_002 normals + MeshTextureCoords { // Cube_002 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_002 UV coordinates + MeshMaterialList { // Cube_002 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_002 material list + } // End of Cube_002 mesh + } // End of Cube_002 + Frame Cube_003 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466,-0.385225, 0.372267, 1.000000;; + } + Mesh { // Cube_003 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_003 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_003 normals + MeshTextureCoords { // Cube_003 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of Cube_003 UV coordinates + MeshMaterialList { // Cube_003 material list + 1; + 6; + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 1.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + } + } // End of Cube_003 material list + } // End of Cube_003 mesh + } // End of Cube_003 + Frame Cube_004 { + FrameTransformMatrix { + 0.033312,-0.000000, 0.000000, 0.000000, + 0.000000, 0.098657, 0.000000, 0.000000, + 0.000000, 0.000000, 0.098657, 0.000000, + -0.844466, 0.191474,-0.147495, 1.000000;; + } + Mesh { // Cube_004 mesh + 24; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;; + 6; + 4;3,2,1,0;, + 4;7,6,5,4;, + 4;11,10,9,8;, + 4;15,14,13,12;, + 4;19,18,17,16;, + 4;23,22,21,20;; + MeshNormals { // Cube_004 normals + 6; + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;; + 6; + 4;0,0,0,0;, + 4;1,1,1,1;, + 4;2,2,2,2;, + 4;3,3,3,3;, + 4;4,4,4,4;, + 4;5,5,5,5;; + } // End of Cube_004 normals + MeshTextureCoords { // Cube_004 UV coordinates + 24; + 0.000000; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.000000;, + 0.000000; 0.000000;, + 0.666667; 0.666667;, + 0.666667; 0.333333;, + 0.333333; 0.333333;, + 0.333333; 0.666667;, + 0.666667; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 1.000000;, + 0.666667; 1.000000;, + 0.000000; 0.666667;, + 0.000000; 1.000000;, + 0.333333; 1.000000;, + 0.333333; 0.666667;, + 1.000000; 0.666667;, + 0.666667; 0.666667;, + 0.666667; 1.000000;, + 1.000000; 1.000000;, + 0.000000; 0.666667;, + 0.333333; 0.666667;, + 0.333333; 0.333333;, + 0.000000; 0.333333;; + } // End of 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