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udp_client.c
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/**
* @file
* @author [TheShubham99](https://github.com/TheShubham99)
* @author [Krishna Vedala](https://github.com/kvedala)
* @brief Client side implementation of UDP client-server model
* @see client_server/udp_server.c
*/
#ifdef _WIN32 // if compiling for Windows
#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next
// MSVC compiler versions
#include <winsock2.h>
#define close closesocket /**< map BSD name to Winsock */
#else // if not windows platform
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/types.h>
#include <unistd.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define PORT 8080 /**< port number to connect to */
#define MAXLINE 1024 /**< maximum characters per line */
#ifdef _WIN32
/** Cleanup function will be automatically called on program exit */
void cleanup() { WSACleanup(); }
#endif
/** Driver code */
int main()
{
#ifdef _WIN32
// when using winsock2.h, startup required
WSADATA wsData;
if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0)
{
perror("WSA Startup error: \n");
return 0;
}
atexit(cleanup); // register at-exit function
#endif
int sockfd;
char buffer[MAXLINE];
char *hello = "Hello from client";
struct sockaddr_in servaddr;
// Creating socket file descriptor
if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket creation failed");
exit(EXIT_FAILURE);
}
memset(&servaddr, 0, sizeof(servaddr));
// Filling server information
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(PORT);
servaddr.sin_addr.s_addr = INADDR_ANY;
int n;
unsigned int len;
sendto(sockfd, (const char *)hello, strlen(hello), 0,
(const struct sockaddr *)&servaddr, sizeof(servaddr));
printf("Hello message sent.\n");
n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL,
(struct sockaddr *)&servaddr, &len);
buffer[n] = '\0';
printf("Server : %s\n", buffer);
close(sockfd);
return 0;
}