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Unity-InteriorMapping Public
Forked from Gaxil/Unity-InteriorMappingInterior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
GLSL MIT License UpdatedOct 4, 2018 -
GPU-Gems-Book-Source-Code Public
Forked from QianMo/GPU-Gems-Book-Source-Code💿 CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
C++ UpdatedApr 26, 2018 -
ScriptableRenderPipeline Public
Forked from colourmath/ScriptableRenderPipelineExperimenting with Unity's ScriptableRenderPipeline feature
C# MIT License UpdatedApr 13, 2018 -
separable-sss Public
Forked from iryoku/separable-sssSeparable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
C++ Other UpdatedJan 18, 2018 -
Unity-MRT Public
Forked from rcm4/Unity-MRTAn example of MRT (multi render targets) in Unity
C# UpdatedMay 27, 2017 -
UnityMrtTest Public
Forked from keijiro/UnityMrtTestA simple example of MRT (multi render targets) with Unity
C# UpdatedMar 9, 2017
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