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Slot.lua
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-------------------------------------------------------------------------------
-- Copyright (c) 2013, Esoteric Software
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- 1. Redistributions of source code must retain the above copyright notice, this
-- list of conditions and the following disclaimer.
-- 2. Redistributions in binary form must reproduce the above copyright notice,
-- this list of conditions and the following disclaimer in the documentation
-- and/or other materials provided with the distribution.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
local Slot = {}
function Slot.new (slotData, skeleton, bone)
if not slotData then error("slotData cannot be nil", 2) end
if not skeleton then error("skeleton cannot be nil", 2) end
if not bone then error("bone cannot be nil", 2) end
local self = {
data = slotData,
skeleton = skeleton,
bone = bone
}
function self:setColor (r, g, b, a)
self.r = r
self.g = g
self.b = b
self.a = a
end
function self:setAttachment (attachment)
self.attachment = attachment
self.attachmentTime = self.skeleton.time
end
function self:setAttachmentTime (time)
self.attachmentTime = self.skeleton.time - time
end
function self:getAttachmentTime ()
return self.skeleton.time - self.attachmentTime
end
function self:setToBindPose ()
local data = self.data
self:setColor(data.r, data.g, data.b, data.a)
local attachment
if data.attachmentName then
attachment = self.skeleton:getAttachment(data.name, data.attachmentName)
end
self:setAttachment(attachment)
end
self:setToBindPose()
return self
end
return Slot