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Commits on Jun 8, 2020
Commits on Jun 5, 2020
[unity] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See EsotericSof…
committed[libgdx] Fixed a clipping bug when there are two clipping meshes and clipping-end-slot is a skin bone that is disabled (Clipping.endClipping not called when slot.bone.active==false). See EsotericSo…
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Commits on Jun 3, 2020
[unity] Fixed Prefab with
SkeletonRenderSeparator
constantly loading in editor. Closes EsotericSoftware#1626.committed- committed
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[csharp] port of bugfix commit 5cab7e9: Fixed 1-bone IK for transform mode noRotationOrReflection when skeleton scale is applied.
committed[unity] Fixed an issue related to SkeletonRenderer and Prefabs not calling LateUpdate. Closes EsotericSoftware#1689.
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[as3] Fixed error message when passing the wrong object to Atlas constructor. Closes EsotericSoftware#1684.
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[ts] RegionAttachment.copy() refered to window.name instead of this.name. Closes EsotericSoftware#1672.
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Commits on May 20, 2020
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[csharp] Port of commit d7203ee. Improved fix for TransformMode.noRotationOrReflection with skeleton scale. See EsotericSoftware#1668.
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