-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy patht85apu_regdefines.h
100 lines (82 loc) · 1.77 KB
/
t85apu_regdefines.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
// Low pitch regs
#define PILOA 0x00
#define PILOB 0x01
#define PILOC 0x02
#define PILOD 0x03
#define PILOE 0x04
#define PILON 0x05
// High pitch regs
#define PHIAB 0x06
#define PHICD 0x07
#define PHIEN 0x08
// Duty cycle regs
#define DUTYA 0x09
#define DUTYB 0x0A
#define DUTYC 0x0B
#define DUTYD 0x0C
#define DUTYE 0x0D
// Noise tap registers
#define NTPLO 0x0E
#define NTPHI 0x0F
// Static volume registers
#define VOL_A 0x10
#define VOL_B 0x11
#define VOL_C 0x12
#define VOL_D 0x13
#define VOL_E 0x14
// Channel config registers
#define CFG_A 0x15
#define CFG_B 0x16
#define CFG_C 0x17
#define CFG_D 0x18
#define CFG_E 0x19
// Envelope load
#define ELDLO 0x1A
#define ELDHI 0x1B
// Envelope shapes
#define E_SHP 0x1C
// Low pitch for envelopes
#define EPLOA 0x1D
#define EPLOB 0x1E
// High pitch for envelopes
#define EPIHI 0x1F
// Bit defines
// High pitch regs
#define PR_SQ_A 3
#define PR_SQ_B 7
#define PR_SQ_C 3
#define PR_SQ_D 7
#define PR_SQ_E 3
#define PR_NOISE 7
// Config
#define NOISE_EN 7
#define ENV_EN 6
#define ENV_SMP 5
#define SLOT_NUM 4
#define R_VOL1 3
#define R_VOL0 2
#define L_VOL1 1
#define L_VOL0 0
// Envelope shape
#define ENVA_HOLD 0
#define ENVA_ALT 1
#define ENVA_ATT 2
#define ENVA_RST 3
#define ENVB_HOLD 4
#define ENVB_ALT 5
#define ENVB_ATT 6
#define ENVB_RST 7
// Other useful macros
#define PitchHi_Sq_A(x) (x & 7)
#define PitchHi_Sq_B(x) ((x & 7) << 4)
#define PitchHi_Sq_C(x) (x & 7)
#define PitchHi_Sq_D(x) ((x & 7) << 4)
#define PitchHi_Sq_E(x) (x & 7)
#define PitchHi_Noise(x) ((x & 7) << 4)
#define PitchHi_Env_A(x) (x & 0xF)
#define PitchHi_Env_B(x) ((x & 0xF) << 4)
#define PanLeft(x) (x & 3)
#define PanRight(x) ((x & 3) << 2)
#define Pan(left, right) PanLeft(left)|PanRight(right)
#define EnvNum(x) ((x & 1) << SLOT_NUM)
#define bit(bit) (1<<(bit))