Skip to content

A Bevy plugin for integrating with the Steamworks SDK

License

Notifications You must be signed in to change notification settings

Aeropolian/bevy-steamworks

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

64 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

bevy-steamworks

crates.io Documentation License

This crate provides a Bevy plugin for integrating with the Steamworks SDK.

Installation

Add the following to your Cargo.toml:

[dependencies]
bevy-steamworks = "0.10"

The steamworks crate comes bundled with the redistributable dynamic libraries of a compatible version of the SDK. Currently it's v158a.

If you wish to enable serde support add the following:

[dependencies]
bevy-steamworks = { version = "0.9", features = ["serde"] }

If you wish to enable serde support add the following:

[dependencies]
bevy-steamworks = { version = "0.9", features = ["serde"] }

Usage

To add the plugin to your app, simply add the SteamworksPlugin to your App. This will require the AppId provided to you by Valve for initialization.

use bevy::prelude::*;
use bevy_steamworks::*;

fn main() {
  // Use the demo Steam AppId for SpaceWar
  App::new()
      .add_plugins(DefaultPlugins)
      .add_plugins(SteamworksPlugin::new(AppId(480)))
      .run()
}

The plugin adds steamworks::Client as a Bevy ECS resource, which can be accessed like any other resource in Bevy. The client implements Send and Sync and can be used to make requests via the SDK from any of Bevy's threads. However, any asynchronous callbacks from Steam will only run on the main thread.

The plugin will automatically call SingleClient::run_callbacks on the Bevy main thread every frame in First, so there is no need to run it manually.

NOTE: If the plugin fails to initialize (i.e. Client::init() fails and returns an error, an error wil lbe logged (via bevy_log), but it will not panic. In this case, it may be necessary to use Option<Res<Client>> instead.

All callbacks are forwarded as Events and can be listened to in the a Bevy idiomatic way:

use bevy::prelude::*;
use bevy_steamworks::*;

fn steam_system(steam_client: Res<Client>) {
  for friend in steam_client.friends().get_friends(FriendFlags::IMMEDIATE) {
    println!("Friend: {:?} - {}({:?})", friend.id(), friend.name(), friend.state());
  }
}

fn main() {
  // Use the demo Steam AppId for SpaceWar
  App::new()
      .add_plugins(DefaultPlugins)
      .add_plugins(SteamworksPlugin::new(AppId(480)))
      .add_systems(Startup, steam_system)
      .run()
}

Bevy Version Supported

Bevy Version bevy_steamworks
0.13 0.10
0.12 0.9
0.11 0.8
0.10 0.7
0.9 0.6
0.8 0.5
0.7 0.4
0.6 0.2, 0.3
0.5 0.1

About

A Bevy plugin for integrating with the Steamworks SDK

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Rust 100.0%