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index.html
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<!DOCTYPE html>
<html>
<head>
<!--
If you are serving your web app in a path other than the root, change the
href value below to reflect the base path you are serving from.
The path provided below has to start and end with a slash "/" in order for
it to work correctly.
For more details:
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/base
This is a placeholder for base href that will be replaced by the value of
the `--base-href` argument provided to `flutter build`.
-->
<base href="/" />
<!-- <base href="https://ahmedsayed2019.github.io/" />-->
<meta charset="UTF-8" />
<meta content="IE=Edge" http-equiv="X-UA-Compatible" />
<meta name="description" content="A new Flutter project." />
<!-- iOS meta tags & icons -->
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="apple-mobile-web-app-title" content="flutter_portfolio" />
<link rel="apple-touch-icon" href="icons/Icon-192.png" />
<!-- Favicon -->
<link rel="icon" type="image/jpg" href="favicon.jpg" />
<title>flutter_portfolio</title>
<link rel="manifest" href="manifest.json" />
<script>
// The value below is injected by flutter build, do not touch.
var serviceWorkerVersion = '1991459447';
</script>
<!-- This script adds the flutter initialization JS code -->
<script src="flutter.js" defer></script>
</head>
<body>
<!-- Loading Indicator -->
<div class="container" id="loading_container">
<img alt="loading indicator" class="indicator" src="./assets/images/my_image.jpg" />
<!-- <img alt="loading indicator" class="indicator" src="./assets/loading.gif" />-->
</div>
<script>
window.onload = function () {
setTimeout(function () {
var loadingIndicator = document.getElementById("loading_container");
if (loadingIndicator) {
loadingIndicator.remove();
}
}, 1000);
};
</script>
<script>
window.addEventListener("load", function (ev) {
// Download main.dart.js
_flutter.loader.loadEntrypoint({
serviceWorker: {
serviceWorkerVersion: serviceWorkerVersion,
},
onEntrypointLoaded: function (engineInitializer) {
engineInitializer.initializeEngine().then(function (appRunner) {
appRunner.runApp();
});
},
});
});
</script>
</body>
</html>