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EditorCache.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
namespace UnityEditor
{
[System.Flags]
internal enum EditorFeatures
{
None = 0,
PreviewGUI = 1,
OnSceneDrag = 4
}
internal class EditorWrapper : System.IDisposable
{
Editor editor;
public delegate void VoidDelegate(SceneView sceneView);
public VoidDelegate OnSceneDrag;
public bool HasPreviewGUI() { return editor.HasPreviewGUI(); }
public void OnPreviewSettings() { editor.OnPreviewSettings(); }
public void OnPreviewGUI(Rect position, GUIStyle background) { editor.OnPreviewGUI(position, background); }
public void OnInteractivePreviewGUI(Rect r, GUIStyle background) { if (editor != null) editor.OnInteractivePreviewGUI(r, background); }
internal void OnAssetStoreInspectorGUI() { if (editor != null) editor.OnAssetStoreInspectorGUI(); }
public string GetInfoString() { return editor.GetInfoString(); }
private EditorWrapper() {}
static public EditorWrapper Make(Object obj, EditorFeatures requirements)
{
EditorWrapper cp = new EditorWrapper();
if (cp.Init(obj, requirements))
return cp;
else
{
cp.Dispose();
return null;
}
}
private bool Init(Object obj, EditorFeatures requirements)
{
MethodInfo onSceneDragMi;
editor = Editor.CreateEditor(obj);
if (editor == null)
return false;
if ((int)(requirements & EditorFeatures.PreviewGUI) > 0 && !editor.HasPreviewGUI())
return false;
System.Type t = editor.GetType();
onSceneDragMi = t.GetMethod("OnSceneDrag", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (onSceneDragMi != null)
OnSceneDrag = (VoidDelegate)System.Delegate.CreateDelegate(typeof(VoidDelegate), editor, onSceneDragMi);
else if ((int)(requirements & EditorFeatures.OnSceneDrag) > 0)
return false;
else
OnSceneDrag = DefaultOnSceneDrag;
return true;
}
private void DefaultOnSceneDrag(SceneView sceneView) {}
public string name
{
get { return editor.target.name; }
}
public void Dispose()
{
if (editor != null)
{
OnSceneDrag = null;
UnityEngine.Object.DestroyImmediate(editor);
editor = null;
}
System.GC.SuppressFinalize(this);
}
~EditorWrapper()
{
Debug.LogError("Failed to dispose EditorWrapper.");
}
}
internal class EditorCache : System.IDisposable
{
Dictionary<Object, EditorWrapper> m_EditorCache;
Dictionary<Object, bool> m_UsedEditors;
EditorFeatures m_Requirements;
public EditorCache() : this(EditorFeatures.None) {}
public EditorCache(EditorFeatures requirements)
{
m_Requirements = requirements;
m_EditorCache = new Dictionary<Object, EditorWrapper>();
m_UsedEditors = new Dictionary<Object, bool>();
}
public EditorWrapper this[Object o]
{
get
{
m_UsedEditors[o] = true;
if (m_EditorCache.ContainsKey(o))
return m_EditorCache[o];
EditorWrapper w = EditorWrapper.Make(o, m_Requirements);
return m_EditorCache[o] = w;
}
}
public void CleanupUntouchedEditors()
{
if (m_EditorCache != null)
{
List<Object> toDelete = new List<Object>();
foreach (Object key in m_EditorCache.Keys)
{
if (!m_UsedEditors.ContainsKey(key))
toDelete.Add(key);
}
foreach (Object key in toDelete)
{
EditorWrapper ew = m_EditorCache[key];
m_EditorCache.Remove(key);
if (ew == null)
continue;
ew.Dispose();
}
}
m_UsedEditors.Clear();
}
public void CleanupAllEditors()
{
m_UsedEditors.Clear();
CleanupUntouchedEditors();
}
public void Dispose()
{
CleanupAllEditors();
System.GC.SuppressFinalize(this);
}
~EditorCache()
{
Debug.LogError("Failed to dispose EditorCache.");
}
}
} // namespace