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FallbackEditorWindow.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace UnityEditor
{
internal class FallbackEditorWindow : EditorWindow
{
FallbackEditorWindow()
{
}
void OnEnable()
{
titleContent = EditorGUIUtility.TrTextContent("Failed to load");
}
void OnGUI()
{
GUILayout.BeginVertical();
GUILayout.FlexibleSpace();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.Label("EditorWindow could not be loaded because the script is not found in the project", "WordWrapLabel");
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
GUILayout.EndVertical();
}
}
} // namespace