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SerializedPropertyTable.cs
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Profiling;
namespace UnityEditor
{
internal class SerializedPropertyTable
{
internal delegate SerializedPropertyTreeView.Column[] HeaderDelegate();
SerializedPropertyDataStore.GatherDelegate m_GatherDelegate;
HeaderDelegate m_HeaderDelegate;
bool m_Initialized;
TreeViewState m_TreeViewState;
MultiColumnHeaderState m_MultiColumnHeaderState;
SerializedPropertyTreeView m_TreeView;
SerializedPropertyDataStore m_DataStore;
float m_ColumnHeaderHeight;
string m_SerializationUID;
readonly float m_FilterHeight = 20;
public SerializedPropertyTable(string serializationUID, SerializedPropertyDataStore.GatherDelegate gatherDelegate, HeaderDelegate headerDelegate)
{
m_SerializationUID = serializationUID;
m_GatherDelegate = gatherDelegate;
m_HeaderDelegate = headerDelegate;
}
void InitIfNeeded()
{
if (m_Initialized)
return;
if (m_TreeViewState == null)
m_TreeViewState = new TreeViewState();
if (m_MultiColumnHeaderState == null)
{
SerializedPropertyTreeView.Column[] columns = m_HeaderDelegate();
string[] propNames = GetPropertyNames(columns);
m_MultiColumnHeaderState = new MultiColumnHeaderState(columns);
m_DataStore = new SerializedPropertyDataStore(propNames, m_GatherDelegate);
}
var header = new MultiColumnHeader(m_MultiColumnHeaderState);
m_ColumnHeaderHeight = header.height;
m_TreeView = new SerializedPropertyTreeView(m_TreeViewState, header, m_DataStore);
m_TreeView.DeserializeState(m_SerializationUID);
m_TreeView.Reload();
m_Initialized = true;
}
string[] GetPropertyNames(SerializedPropertyTreeView.Column[] columns)
{
string[] propNames = new string[columns.Length];
for (int i = 0; i < columns.Length; i++)
propNames[i] = columns[i].propertyName;
return propNames;
}
public void OnInspectorUpdate()
{
if (m_TreeView != null)
{
m_TreeView.Update();
}
}
public void OnHierarchyChange()
{
if (m_TreeView != null)
{
m_TreeView.Update();
}
}
public void OnSelectionChange()
{
OnSelectionChange(Selection.instanceIDs);
}
public void OnSelectionChange(int[] instanceIDs)
{
if (m_TreeView != null)
{
m_TreeView.SetSelection(instanceIDs);
}
}
public void OnGUI()
{
Profiler.BeginSample("SerializedPropertyTable.OnGUI");
InitIfNeeded();
Rect r = GUILayoutUtility.GetRect(0, float.MaxValue, 0, float.MaxValue);
if (Event.current.type == EventType.Layout)
{
Profiler.EndSample();
return;
}
float tableHeight = r.height - m_FilterHeight;
// filter rect
r.height = m_FilterHeight;
Rect filterRect = r;
// table rect
r.height = tableHeight;
r.y += m_FilterHeight;
Rect tableRect = r;
// table
Profiler.BeginSample("TreeView.OnGUI");
m_TreeView.OnGUI(tableRect);
Profiler.EndSample();
m_TreeView.OnFilterGUI(filterRect);
if (m_TreeView.IsFilteredDirty())
m_TreeView.Reload();
Profiler.EndSample();
}
public void OnDisable()
{
if (m_TreeView != null)
m_TreeView.SerializeState(m_SerializationUID);
}
}
}