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index.ts
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import './style.less';
export interface configureOptions {
minimum?: number;
easing?: 'linear' | 'ease' | 'ease-in' | 'ease-out' | 'ease-in-out';
positionUsing?: string;
speed?: number;
showSpinner?: boolean;
parent?: string;
template?: string;
}
function clamp(n: number, min: number, max: number): number {
if (n < min) {
return min;
}
if (n > max) {
return max;
}
return n;
}
/**
* (Internal) converts a percentage (`0..1`) to a bar translateX
* percentage (`-100%..0%`).
*/
function toBarPerc(n: number): number {
return (-1 + n) * 100;
}
/**
* (Internal) Queues a function to be executed.
*/
const queue = (() => {
const pending: Array<Function> = [];
const next = () => {
const fn = pending.shift();
if (fn) {
fn(next);
}
};
return (fn: Function) => {
pending.push(fn);
if (pending.length === 1) {
next();
}
};
})();
/**
* Determine which positioning CSS rule to use.
*/
const getPositioningCSS = (): string => {
// Sniff on document.body.style
const bodyStyle = document.body.style;
// Sniff prefixes
const vendorPrefix =
'WebkitTransform' in bodyStyle
? 'Webkit'
: 'MozTransform' in bodyStyle
? 'Moz'
: 'msTransform' in bodyStyle
? 'ms'
: 'OTransform' in bodyStyle
? 'O'
: '';
if (vendorPrefix + 'Perspective' in bodyStyle) {
// Modern browsers with 3D support, e.g. Webkit, IE10
return 'translate3d';
} else if (vendorPrefix + 'Transform' in bodyStyle) {
// Browsers without 3D support, e.g. IE9
return 'translate';
} else {
// Browsers without translate() support, e.g. IE7-8
return 'margin';
}
};
/**
* (Internal) Gets a space separated list of the class names on the element.
* The list is wrapped with a single space on each end to facilitate finding
* matches within the list.
*/
function classList(element: Element): string {
return (' ' + ((element && element.className) || '') + ' ').replace(
/\s+/gi,
' '
);
}
/**
* (Internal) Determines if an element or space separated list of class names contains a class name.
*/
function hasClass(element: Element | string, name: string): boolean {
var list = typeof element == 'string' ? element : classList(element);
return list.indexOf(' ' + name + ' ') >= 0;
}
/**
* (Internal) Adds a class to an element.
*/
function addClass(element: Element, name: string): void {
const oldList = classList(element);
const newList = oldList + name;
if (hasClass(oldList, name)) return;
// Trim the opening space.
element.className = newList.substring(1);
}
/**
* (Internal) Removes a class from an element.
*/
function removeClass(element: HTMLElement, name: string): void {
const oldList = classList(element);
if (!hasClass(element, name)) return;
// Replace the class name.
const newList = oldList.replace(' ' + name + ' ', ' ');
// Trim the opening and closing spaces.
element.className = newList.substring(1, newList.length - 1);
}
/**
* (Internal) Removes an element from the DOM.
*/
function removeElement(element: Element): void {
element && element.parentNode && element.parentNode.removeChild(element);
}
/**
* (Internal) Applies css properties to an element, similar to the jQuery
* css method.
*
* While this helper does assist with vendor prefixed property names, it
* does not perform any manipulation of values prior to setting styles.
*/
const css = (function () {
const cssPrefixes = ['Webkit', 'O', 'Moz', 'ms'];
const cssProps = {};
const camelCase = (str: string): string =>
str
.replace(/^-ms-/, 'ms-')
.replace(/-([\da-z])/gi, (match, letter) => letter.toUpperCase());
const getVendorProp = (name: string): string => {
const style = document.body.style;
if (name in style) return name;
let i = cssPrefixes.length;
const capName = name.charAt(0).toUpperCase() + name.slice(1);
let vendorName: string = '';
while (i--) {
vendorName = cssPrefixes[i] + capName;
if (vendorName in style) return vendorName;
}
return name;
};
const getStyleProp = (name: string): string => {
const ccname = camelCase(name);
return cssProps[ccname] || (cssProps[ccname] = getVendorProp(ccname));
};
const applyCss = (
el: HTMLElement | Element,
prop: string,
value: any
): void => {
const styleProp = getStyleProp(prop);
el['style'][styleProp] = value;
};
return function (el: Element, properties: any) {
const args = arguments;
if (args.length == 2) {
for (const prop in properties) {
const value = properties[prop];
if (value !== undefined && properties.hasOwnProperty(prop))
applyCss(el, prop, value);
}
} else {
applyCss(el, args[1], args[2]);
}
};
})();
/**
* Returns the correct CSS for changing the bar's
* position given an n percentage, and speed and ease from Settings
*/
function barPositionCSS(
positionUsing: string,
n: number,
speed: number,
ease: string
) {
const barCSS: {
transition: string;
transform?: string;
'margin-left'?: string;
} = {
transition: 'all ' + speed + 'ms ' + ease,
};
switch (positionUsing) {
case 'translate3d':
barCSS.transform = 'translate3d(' + toBarPerc(n) + '%,0,0)';
break;
case 'translate':
barCSS.transform = 'translate(' + toBarPerc(n) + '%,0)';
break;
default:
barCSS['margin-left'] = toBarPerc(n) + '%';
break;
}
return barCSS;
}
class NProgressE {
static version = '0.2.2';
settings = {
minimum: 0.08,
easing: 'linear',
positionUsing: '',
speed: 200,
trickle: true,
trickleSpeed: 200,
showSpinner: false,
barSelector: '[role="bar"]',
spinnerSelector: '[role="spinner"]',
parent: 'body',
template:
'<div class="bar" role="bar"><div class="peg"></div></div><div class="spinner" role="spinner"><div class="spinner-icon"></div></div>',
};
status: number = null;
el: HTMLElement = null;
/**
* Configure the settings.
*
* NProgressE.configure({
* minimum: 0.1,
* ...
* });
*/
configure(options: configureOptions): NProgressE {
for (const key in options) {
const value = options[key];
if (value !== undefined && options.hasOwnProperty(key)) {
this.settings[key] = value;
}
}
return this;
}
/**
* Check if the progress started
*/
isStarted(): boolean {
return typeof this.status === 'number';
}
/**
* Check if the progress rendered in DOM
*/
isRendered(): boolean {
const parent = document.querySelector(this.settings.parent);
if (!parent) {
return false;
}
return !!parent.querySelector('#nprogresse');
}
/**
* Render the progress bar markup based on the `template` in the setting.
* @param fromStart start status
*/
render(fromStart: boolean): HTMLElement {
if (this.isRendered()) {
return this.el;
}
const { settings } = this;
addClass(document.documentElement, 'nprogresse-busy');
const progress = document.createElement('div');
progress.id = 'nprogresse';
progress.innerHTML = settings.template;
const bar = progress.querySelector(settings.barSelector);
const perc = fromStart ? -100 : toBarPerc(this.status || 0);
const parent = document.querySelector(settings.parent);
css(bar, {
transition: 'all 0 linear',
transform: 'translate3d(' + perc + '%,0,0)',
});
if (!settings.showSpinner) {
const spinner = progress.querySelector(settings.spinnerSelector);
spinner && removeElement(spinner);
}
if (parent != document.body) {
addClass(parent, 'nprogresse-custom-parent');
}
parent.appendChild(progress);
this.el = progress;
return progress;
}
/**
* Removes the element. Opposite of render().
*/
remove(): void {
const { settings } = this;
removeClass(document.documentElement, 'nprogresse-busy');
removeClass(
document.querySelector(settings.parent),
'nprogresse-custom-parent'
);
const progress = this.el;
progress && removeElement(progress);
this.status = null;
this.el = null;
}
/**
* Sets the progress bar status.
*
* NProgressE.set(0.4);
* NProgressE.set(1.0);
* @param n number between 0 and 1
*/
set(n: number): NProgressE {
const started = this.isStarted();
const { settings } = this;
n = clamp(n, settings.minimum, 1);
this.status = n;
const progress = this.render(!started);
progress.offsetWidth; /* Repaint */
queue((next: Function) => {
const { speed, easing, barSelector, positionUsing } = settings;
const bar = progress.querySelector(barSelector);
if (positionUsing === '') {
this.settings.positionUsing = getPositioningCSS();
}
css(bar, barPositionCSS(this.settings.positionUsing, n, speed, easing));
if (n === 1) {
css(progress, {
transition: 'none',
opacity: 1,
});
progress.offsetWidth; /* Repaint */
setTimeout(() => {
css(progress, {
transition: 'all ' + speed + 'ms linear',
opacity: 0,
});
setTimeout(() => {
this.remove();
next();
}, speed);
}, speed);
} else {
setTimeout(next, speed);
}
});
return this;
}
/**
* Shows the progress bar.
* This is the same as setting the status to 0%, except that it doesn't go backwards.
*
* NProgressE.start();
*
*/
start(): NProgressE {
if (!this.status) {
this.set(0);
}
const { settings } = this;
const work = () => {
setTimeout(() => {
if (!this.status) {
return;
}
this.inc();
work();
}, settings.trickleSpeed);
};
if (settings.trickle) {
work();
}
return this;
}
/**
* Hides the progress bar in good way.
* This is the *sort of* the same as setting the status to 100%, with the
* difference being `done()` makes some placebo effect of some realistic motion.
*
* NProgressE.done();
*
* If `true` is passed, it will show the progress bar even if its hidden.
*
* NProgressE.done(true);
*/
done(force: boolean): NProgressE {
if (!force && !this.status) return this;
this.inc(0.3 + 0.5 * Math.random());
removeClass(this.el, 'error');
return this.set(1);
}
/**
* Hides the progress bar in error way.
* This is the *sort of* the same as setting the status to 100%, with the
* difference being `error()` makes some placebo effect of some realistic motion.
*
* NProgressE.error();
*
* If `true` is passed, it will show the progress bar even if its hidden.
*
* NProgressE.error(true);
*/
error(force: boolean): NProgressE {
if (!force && !this.status) return this;
this.inc(0.3 + 0.5 * Math.random());
addClass(this.el, 'error');
return this.set(1);
}
/**
* Increments by a random amount.
*/
inc(amount?: number): NProgressE {
let n = this.status;
if (!n) {
return this.start();
}
if (n > 1) {
return this;
}
if (typeof amount !== 'number') {
if (n >= 0 && n < 0.2) {
amount = 0.1;
} else if (n >= 0.2 && n < 0.5) {
amount = 0.04;
} else if (n >= 0.5 && n < 0.8) {
amount = 0.02;
} else if (n >= 0.8 && n < 0.99) {
amount = 0.005;
} else {
amount = 0;
}
}
n = clamp(n + amount, 0, 0.994);
return this.set(n);
}
}
export default new NProgressE();