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Region.cs
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#region References
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using Server.Items;
using Server.Network;
using Server.Targeting;
#endregion
namespace Server
{
public enum MusicName
{
Invalid = -1,
OldUlt01 = 0,
Create1,
DragFlit,
OldUlt02,
OldUlt03,
OldUlt04,
OldUlt05,
OldUlt06,
Stones2,
Britain1,
Britain2,
Bucsden,
Jhelom,
LBCastle,
Linelle,
Magincia,
Minoc,
Ocllo,
Samlethe,
Serpents,
Skarabra,
Trinsic,
Vesper,
Wind,
Yew,
Cave01,
Dungeon9,
Forest_a,
InTown01,
Jungle_a,
Mountn_a,
Plains_a,
Sailing,
Swamp_a,
Tavern01,
Tavern02,
Tavern03,
Tavern04,
Combat1,
Combat2,
Combat3,
Approach,
Death,
Victory,
BTCastle,
Nujelm,
Dungeon2,
Cove,
Moonglow,
Zento,
TokunoDungeon,
Taiko,
DreadHornArea,
ElfCity,
GrizzleDungeon,
MelisandesLair,
ParoxysmusLair,
GwennoConversation,
GoodEndGame,
GoodVsEvil,
GreatEarthSerpents,
Humanoids_U9,
MinocNegative,
Paws,
SelimsBar,
SerpentIsleCombat_U7,
ValoriaShips,
TheWanderer,
Castle,
Festival,
Honor,
Medieval,
BattleOnStones,
Docktown,
GargoyleQueen,
GenericCombat,
Holycity,
HumanLevel,
LoginLoop,
NorthernForestBattleonStones,
PrimevalLich,
QueenPalace,
RoyalCity,
SlasherVeil,
StygianAbyss,
StygianDragon,
Void,
CodexShrine,
AnvilStrikeInMinoc,
ASkaranLullaby,
BlackthornsMarch,
DupresNightInTrinsic,
FayaxionAndTheSix,
FlightOfTheNexus,
GalehavenJaunt,
JhelomToArms,
MidnightInYew,
MoonglowSonata,
NewMaginciaMarch,
NujelmWaltz,
SherrysSong,
StarlightInBritain,
TheVesperMist
}
[PropertyObject]
public class Region : IComparable
{
private static readonly List<Region> m_Regions = new List<Region>();
public static List<Region> Regions => m_Regions;
public static Region Find(Point3D p, Map map)
{
if (map == null)
{
return Map.Internal.DefaultRegion;
}
Sector sector = map.GetSector(p);
List<RegionRect> list = sector.RegionRects;
for (int i = 0; i < list.Count; ++i)
{
RegionRect regRect = list[i];
if (regRect.Contains(p))
{
return regRect.Region;
}
}
return map.DefaultRegion;
}
public static IEnumerable<Region> FindRegions(Point3D p, Map map)
{
if (map == null)
{
yield return Map.Internal.DefaultRegion;
}
else
{
Sector sector = map.GetSector(p);
List<RegionRect> list = sector.RegionRects;
bool found = false;
for (int i = 0; i < list.Count; ++i)
{
RegionRect regRect = list[i];
if (regRect.Contains(p))
{
if (!found)
{
found = true;
}
yield return regRect.Region;
}
}
if (!found)
{
yield return map.DefaultRegion;
}
}
}
private static Type m_DefaultRegionType = typeof(Region);
public static Type DefaultRegionType { get => m_DefaultRegionType; set => m_DefaultRegionType = value; }
private static TimeSpan m_StaffLogoutDelay = TimeSpan.Zero;
private static TimeSpan m_DefaultLogoutDelay = TimeSpan.FromMinutes(5.0);
public static TimeSpan StaffLogoutDelay { get => m_StaffLogoutDelay; set => m_StaffLogoutDelay = value; }
public static TimeSpan DefaultLogoutDelay { get => m_DefaultLogoutDelay; set => m_DefaultLogoutDelay = value; }
public static readonly int DefaultPriority = 50;
public static readonly int MinZ = sbyte.MinValue;
public static readonly int MaxZ = sbyte.MaxValue + 1;
public static Rectangle3D ConvertTo3D(Rectangle2D rect)
{
return new Rectangle3D(new Point3D(rect.Start, MinZ), new Point3D(rect.End, MaxZ));
}
public static Rectangle3D[] ConvertTo3D(Rectangle2D[] rects)
{
Rectangle3D[] ret = new Rectangle3D[rects.Length];
for (int i = 0; i < ret.Length; i++)
{
ret[i] = ConvertTo3D(rects[i]);
}
return ret;
}
private readonly string m_Name;
private readonly Map m_Map;
private readonly Region m_Parent;
private readonly List<Region> m_Children = new List<Region>();
private readonly Rectangle3D[] m_Area;
private Sector[] m_Sectors;
private readonly bool m_Dynamic;
private readonly int m_Priority;
private readonly int m_ChildLevel;
private bool m_Registered;
private Point3D m_GoLocation;
[CommandProperty(AccessLevel.GameMaster)]
public string Name => m_Name;
[CommandProperty(AccessLevel.GameMaster)]
public Map Map => m_Map;
[CommandProperty(AccessLevel.GameMaster)]
public Region Parent => m_Parent;
[CommandProperty(AccessLevel.GameMaster)]
public List<Region> Children => m_Children;
[CommandProperty(AccessLevel.GameMaster)]
public Rectangle3D[] Area => m_Area;
public Sector[] Sectors => m_Sectors;
[CommandProperty(AccessLevel.GameMaster)]
public bool Dynamic => m_Dynamic;
[CommandProperty(AccessLevel.GameMaster)]
public int Priority => m_Priority;
[CommandProperty(AccessLevel.GameMaster)]
public int ChildLevel => m_ChildLevel;
[CommandProperty(AccessLevel.GameMaster)]
public bool Registered => m_Registered;
[CommandProperty(AccessLevel.GameMaster)]
public Point3D GoLocation { get => m_GoLocation; set => m_GoLocation = value; }
[CommandProperty(AccessLevel.GameMaster)]
public MusicName Music { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsDefault => m_Map.DefaultRegion == this;
[CommandProperty(AccessLevel.GameMaster)]
public virtual MusicName DefaultMusic => m_Parent != null ? m_Parent.Music : MusicName.Invalid;
[CommandProperty(AccessLevel.GameMaster)]
public virtual double InsuranceMultiplier => 1.0;
public Region(string name, Map map, int priority, params Rectangle2D[] area)
: this(name, map, priority, ConvertTo3D(area))
{ }
public Region(string name, Map map, int priority, params Rectangle3D[] area)
: this(name, map, null, area)
{
m_Priority = priority;
}
public Region(string name, Map map, Region parent, params Rectangle2D[] area)
: this(name, map, parent, ConvertTo3D(area))
{ }
public Region(string name, Map map, Region parent, params Rectangle3D[] area)
{
m_Name = name;
m_Map = map;
m_Parent = parent;
m_Area = area;
m_Dynamic = true;
Music = DefaultMusic;
if (m_Parent == null)
{
m_ChildLevel = 0;
m_Priority = DefaultPriority;
}
else
{
m_ChildLevel = m_Parent.ChildLevel + 1;
m_Priority = m_Parent.Priority;
}
}
public void Register()
{
if (m_Registered)
{
return;
}
OnRegister();
m_Registered = true;
if (m_Parent != null)
{
m_Parent.m_Children.Add(this);
m_Parent.OnChildAdded(this);
}
m_Regions.Add(this);
m_Map.RegisterRegion(this);
List<Sector> sectors = new List<Sector>();
for (int i = 0; i < m_Area.Length; i++)
{
Rectangle3D rect = m_Area[i];
Point2D start = m_Map.Bound(new Point2D(rect.Start));
Point2D end = m_Map.Bound(new Point2D(rect.End));
Sector startSector = m_Map.GetSector(start);
Sector endSector = m_Map.GetSector(end);
for (int x = startSector.X; x <= endSector.X; x++)
{
for (int y = startSector.Y; y <= endSector.Y; y++)
{
Sector sector = m_Map.GetRealSector(x, y);
sector.OnEnter(this, rect);
if (!sectors.Contains(sector))
{
sectors.Add(sector);
}
}
}
}
m_Sectors = sectors.ToArray();
}
public void Unregister()
{
if (!m_Registered)
{
return;
}
OnUnregister();
m_Registered = false;
if (m_Children.Count > 0)
{
Console.WriteLine("Warning: Unregistering region '{0}' with children", this);
}
if (m_Parent != null)
{
m_Parent.m_Children.Remove(this);
m_Parent.OnChildRemoved(this);
}
m_Regions.Remove(this);
m_Map.UnregisterRegion(this);
if (m_Sectors != null)
{
for (int i = 0; i < m_Sectors.Length; i++)
{
m_Sectors[i].OnLeave(this);
}
}
m_Sectors = null;
}
public bool Contains(Point3D p)
{
for (int i = 0; i < m_Area.Length; i++)
{
Rectangle3D rect = m_Area[i];
if (rect.Contains(p))
{
return true;
}
}
return false;
}
public bool IsChildOf(Region region)
{
if (region == null)
{
return false;
}
Region p = m_Parent;
while (p != null)
{
if (p == region)
{
return true;
}
p = p.m_Parent;
}
return false;
}
public Region GetRegion(Type regionType)
{
if (regionType == null)
{
return null;
}
Region r = this;
do
{
if (regionType.IsInstanceOfType(r))
{
return r;
}
r = r.m_Parent;
}
while (r != null);
return null;
}
public Region GetRegion(string regionName)
{
if (regionName == null)
{
return null;
}
Region r = this;
do
{
if (r.m_Name == regionName)
{
return r;
}
r = r.m_Parent;
}
while (r != null);
return null;
}
public bool IsPartOf(Region region)
{
if (this == region)
{
return true;
}
return IsChildOf(region);
}
public bool IsPartOf(Type regionType)
{
return GetRegion(regionType) != null;
}
public bool IsPartOf<T>() where T : Region
{
return IsPartOf(typeof(T));
}
public bool IsPartOf(string regionName)
{
return GetRegion(regionName) != null;
}
public virtual bool AcceptsSpawnsFrom(Region region)
{
if (!AllowSpawn())
{
return false;
}
if (region == this)
{
return true;
}
if (m_Parent != null)
{
return m_Parent.AcceptsSpawnsFrom(region);
}
return false;
}
#region Entity Enumeration
public List<Mobile> GetPlayers()
{
return GetPlayers(null);
}
public List<Mobile> GetPlayers(Func<Mobile, bool> predicate)
{
List<Mobile> list = new List<Mobile>();
foreach (var player in GetEnumeratedPlayers(predicate))
{
list.Add(player);
}
return list;
}
public IEnumerable<Mobile> GetEnumeratedPlayers()
{
return GetEnumeratedPlayers(null);
}
public IEnumerable<Mobile> GetEnumeratedPlayers(Func<Mobile, bool> predicate)
{
if (Sectors != null)
{
for (var index = 0; index < Sectors.Length; index++)
{
Sector s = Sectors[index];
foreach (Mobile o in GetDistinctEnumeration(s.Players, predicate))
{
yield return o;
}
}
}
}
public int GetPlayerCount()
{
return GetPlayerCount(null);
}
public int GetPlayerCount(Func<Mobile, bool> predicate)
{
int count = 0;
foreach (var player in GetEnumeratedPlayers(predicate))
{
count++;
}
return count;
}
public List<Mobile> GetMobiles()
{
return GetMobiles(null);
}
public List<Mobile> GetMobiles(Func<Mobile, bool> predicate)
{
List<Mobile> list = new List<Mobile>();
foreach (var mobile in GetEnumeratedMobiles(predicate))
{
list.Add(mobile);
}
return list;
}
public IEnumerable<Mobile> GetEnumeratedMobiles()
{
return GetEnumeratedMobiles(null);
}
public IEnumerable<Mobile> GetEnumeratedMobiles(Func<Mobile, bool> predicate)
{
if (Sectors != null)
{
for (var index = 0; index < Sectors.Length; index++)
{
Sector s = Sectors[index];
foreach (Mobile o in GetDistinctEnumeration(s.Mobiles, predicate))
{
yield return o;
}
}
}
}
public int GetMobileCount()
{
return GetMobileCount(null);
}
public int GetMobileCount(Func<Mobile, bool> predicate)
{
int count = 0;
foreach (var mobile in GetEnumeratedMobiles(predicate))
{
count++;
}
return count;
}
public List<Item> GetItems()
{
return GetItems(null);
}
public List<Item> GetItems(Func<Item, bool> predicate)
{
List<Item> list = new List<Item>();
foreach (var item in GetEnumeratedItems(predicate))
{
list.Add(item);
}
return list;
}
public IEnumerable<Item> GetEnumeratedItems()
{
return GetEnumeratedItems(null);
}
public IEnumerable<Item> GetEnumeratedItems(Func<Item, bool> predicate)
{
if (Sectors != null)
{
for (var index = 0; index < Sectors.Length; index++)
{
Sector s = Sectors[index];
foreach (Item o in GetDistinctEnumeration(s.Items, predicate))
{
yield return o;
}
}
}
}
public int GetItemCount()
{
return GetItemCount(null);
}
public int GetItemCount(Func<Item, bool> predicate)
{
int count = 0;
foreach (var item in GetEnumeratedItems(predicate))
{
count++;
}
return count;
}
public List<BaseMulti> GetMultis()
{
return GetMultis(null);
}
public List<BaseMulti> GetMultis(Func<BaseMulti, bool> predicate)
{
List<BaseMulti> list = new List<BaseMulti>();
foreach (var multi in GetEnumeratedMultis(predicate))
{
list.Add(multi);
}
return list;
}
public IEnumerable<BaseMulti> GetEnumeratedMultis()
{
return GetEnumeratedMultis(null);
}
public IEnumerable<BaseMulti> GetEnumeratedMultis(Func<BaseMulti, bool> predicate)
{
if (Sectors != null)
{
for (var index = 0; index < Sectors.Length; index++)
{
Sector s = Sectors[index];
foreach (BaseMulti o in GetDistinctEnumeration(s.Multis, predicate))
{
yield return o;
}
}
}
}
public int GetMultiCount()
{
return GetMultiCount(null);
}
public int GetMultiCount(Func<BaseMulti, bool> predicate)
{
int count = 0;
foreach (var multi in GetEnumeratedMultis(predicate))
{
count++;
}
return count;
}
private IEnumerable<T> GetDistinctEnumeration<T>(IReadOnlyList<T> list, Func<T, bool> predicate)
where T : IEntity
{
HashSet<T> set = new HashSet<T>();
foreach (T entity in GetEnumeration(list, predicate))
{
if (set.Add(entity))
{
yield return entity;
}
}
}
private IEnumerable<T> GetEnumeration<T>(IReadOnlyList<T> list, Func<T, bool> predicate)
where T : IEntity
{
T e;
int i = list.Count;
while (--i >= 0)
{
if (i >= list.Count)
{
continue;
}
e = list[i];
if (e != null && e.Map == Map && Contains(e.Location) && (predicate == null || predicate(e)))
{
yield return e;
}
}
}
#endregion
int IComparable.CompareTo(object obj)
{
if (obj == null)
{
return 1;
}
Region reg = obj as Region;
if (reg == null)
{
throw new ArgumentException("obj is not a Region", nameof(obj));
}
// Dynamic regions go first
if (Dynamic)
{
if (!reg.Dynamic)
{
return -1;
}
}
else if (reg.Dynamic)
{
return 1;
}
int thisPriority = Priority;
int regPriority = reg.Priority;
if (thisPriority != regPriority)
{
return regPriority - thisPriority;
}
return reg.ChildLevel - ChildLevel;
}
public override string ToString()
{
if (m_Name != null)
{
return m_Name;
}
return GetType().Name;
}
public virtual void OnRegister()
{ }
public virtual void OnUnregister()
{ }
public virtual void OnChildAdded(Region child)
{ }
public virtual void OnChildRemoved(Region child)
{ }
public virtual bool OnMoveInto(Mobile m, Direction d, Point3D newLocation, Point3D oldLocation)
{
return m.WalkRegion == null || AcceptsSpawnsFrom(m.WalkRegion);
}
public virtual void OnEnter(Mobile m)
{ }
public virtual void OnExit(Mobile m)
{ }
public virtual void MakeGuard(Mobile focus)
{
if (m_Parent != null)
{
m_Parent.MakeGuard(focus);
}
}
public virtual Type GetResource(Type type)
{
if (m_Parent != null)
{
return m_Parent.GetResource(type);
}
return type;
}
public virtual bool CanUseStuckMenu(Mobile m)
{
if (m_Parent != null)
{
return m_Parent.CanUseStuckMenu(m);
}
return true;
}
public virtual void OnAggressed(Mobile aggressor, Mobile aggressed, bool criminal)
{
if (m_Parent != null)
{
m_Parent.OnAggressed(aggressor, aggressed, criminal);
}
}
public virtual void OnDidHarmful(Mobile harmer, IDamageable harmed)
{
if (m_Parent != null)
{
m_Parent.OnDidHarmful(harmer, harmed);
}
}
public virtual void OnGotHarmful(Mobile harmer, IDamageable harmed)
{
if (m_Parent != null)
{
m_Parent.OnGotHarmful(harmer, harmed);
}
}
public virtual void OnLocationChanged(Mobile m, Point3D oldLocation)
{
if (m_Parent != null)
{
m_Parent.OnLocationChanged(m, oldLocation);
}
}
public virtual bool OnTarget(Mobile m, Target t, object o)
{
if (m_Parent != null)
{
return m_Parent.OnTarget(m, t, o);
}
return true;
}
public virtual bool OnCombatantChange(Mobile m, IDamageable Old, IDamageable New)
{
if (m_Parent != null)
{
return m_Parent.OnCombatantChange(m, Old, New);
}
return true;
}
public virtual bool AllowAutoClaim(Mobile from)
{
if (m_Parent != null)
return m_Parent.AllowAutoClaim(from);
return true;
}
public virtual bool AllowFlying(Mobile from)
{
if (m_Parent != null)
return m_Parent.AllowFlying(from);
return true;
}
public virtual bool AllowHousing(Mobile from, Point3D p)
{
if (m_Parent != null)
{
return m_Parent.AllowHousing(from, p);
}
return true;
}
public virtual bool SendInaccessibleMessage(Item item, Mobile from)
{
if (m_Parent != null)
{
return m_Parent.SendInaccessibleMessage(item, from);
}
return false;
}
public virtual bool CheckAccessibility(Item item, Mobile from)
{
if (m_Parent != null)
{
return m_Parent.CheckAccessibility(item, from);
}
return true;
}
public virtual bool OnDecay(Item item)
{
if (m_Parent != null)
{
return m_Parent.OnDecay(item);
}
return true;
}
public virtual bool AllowHarmful(Mobile from, IDamageable target)
{
if (m_Parent != null)
{
return m_Parent.AllowHarmful(from, target);
}
if (Mobile.AllowHarmfulHandler != null)
{