Skip to content

Latest commit

 

History

History
 
 

videoinput

JavaCPP Presets for videoInput

Introduction

This directory contains the JavaCPP Presets module for:

Please refer to the parent README.md file for more detailed information about the JavaCPP Presets.

Documentation

Java API documentation is available here:

Sample Usage

Here is a simple example of videoInput ported to Java from the "Example Usage" in this C++ source file:

We can use Maven 3 to download and install automatically all the class files as well as the native binaries. To run this sample code, after creating the pom.xml and src/main/java/ExampleUsage.java source files below, simply execute on the command line:

 $ mvn compile exec:java

The pom.xml build file

<project>
    <modelVersion>4.0.0</modelVersion>
    <groupId>org.bytedeco.javacpp-presets.videoinput</groupId>
    <artifactId>exampleusage</artifactId>
    <version>1.3</version>
    <properties>
        <exec.mainClass>ExampleUsage</exec.mainClass>
    </properties>
    <dependencies>
        <dependency>
            <groupId>org.bytedeco.javacpp-presets</groupId>
            <artifactId>videoinput-platform</artifactId>
            <version>0.200-1.3</version>
        </dependency>
    </dependencies>
</project>

The src/main/java/ExampleUsage.java source file

import org.bytedeco.javacpp.*;
import static org.bytedeco.javacpp.videoInputLib.*;

public class ExampleUsage {
    public static void main(String[] args) {
        //create a videoInput object
        videoInput VI = new videoInput();

        //Prints out a list of available devices and returns num of devices found
        int numDevices = VI.listDevices();

        int device1 = 0;  //this could be any deviceID that shows up in listDevices
        int device2 = 1;  //this could be any deviceID that shows up in listDevices

        //if you want to capture at a different frame rate (default is 30)
        //specify it here, you are not guaranteed to get this fps though.
        //VI.setIdealFramerate(dev, 60);

        //setup the first device - there are a number of options:

        VI.setupDevice(device1);                            //setup the first device with the default settings
        //VI.setupDevice(device1, VI_COMPOSITE);            //or setup device with specific connection type
        //VI.setupDevice(device1, 320, 240);                //or setup device with specified video size
        //VI.setupDevice(device1, 320, 240, VI_COMPOSITE);  //or setup device with video size and connection type

        //VI.setFormat(device1, VI_NTSC_M);                 //if your card doesn't remember what format it should be
                                                            //call this with the appropriate format listed above
                                                            //NOTE: must be called after setupDevice!

        //optionally setup a second (or third, fourth ...) device - same options as above
        VI.setupDevice(device2);

        //As requested width and height can not always be accomodated
        //make sure to check the size once the device is setup

        int width   = VI.getWidth(device1);
        int height  = VI.getHeight(device1);
        int size    = VI.getSize(device1);

        BytePointer yourBuffer1 = new BytePointer(size);
        BytePointer yourBuffer2 = new BytePointer(size);

        //to get the data from the device first check if the data is new
        if (VI.isFrameNew(device1)){
            VI.getPixels(device1, yourBuffer1, false, false);   //fills pixels as a BGR (for openCV) unsigned char array - no flipping
            VI.getPixels(device1, yourBuffer2, true, true);     //fills pixels as a RGB (for openGL) unsigned char array - flipping!
        }

        //same applies to device2 etc

        //to get a settings dialog for the device
        VI.showSettingsWindow(device1);


        //Shut down devices properly
        VI.stopDevice(device1);
        VI.stopDevice(device2);
    }
}