Creating new environments
- Create black C++ Unreal project without starter content
- Add environment to project
- Project Settings > Maps - set the map
- Copy Plugins folder
- Add following in to uproject:
"Plugins": [
{
"Name": "AirSim",
"Enabled": true
}
]
- Regerate the project files
- Restart UE editor
- Enable "Custom Depth-Stencil Pass" setting (in Project Settings > Rendering > Postprocessing)
- Set game mode to SimGameMode