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AirSim

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Creating new environments

  • Create black C++ Unreal project without starter content
  • Add environment to project
  • Project Settings > Maps - set the map
  • Copy Plugins folder
  • Add following in to uproject:
	"Plugins": [
		{
			"Name": "AirSim",
			"Enabled": true
		}
	]
  • Regerate the project files
  • Restart UE editor
  • Enable "Custom Depth-Stencil Pass" setting (in Project Settings > Rendering > Postprocessing)
  • Set game mode to SimGameMode