From c2f8ac89fa86d4ac64a3936289cf2f9bc521d874 Mon Sep 17 00:00:00 2001
From: Andrea Rendine <master.skywalker.88@gmail.com>
Date: Thu, 30 Apr 2015 00:01:36 +0200
Subject: [PATCH] Correct jobs incomes on load

Currently, when a game is loaded, job production/consumption rates in tooltips are shown based on the unit, rather than multiplied by the employed village number. Incomes are then corrected when the numbers change.
With the initial call of updateVillageIncome() function, the correct numbers are displayed when the game is opened and loaded.
---
 script/outside.js | 1 +
 1 file changed, 1 insertion(+)

diff --git a/script/outside.js b/script/outside.js
index 6f59805e8..b365c1c2b 100644
--- a/script/outside.js
+++ b/script/outside.js
@@ -158,6 +158,7 @@ var Outside = {
 		
 		this.updateVillage();
 		Outside.updateWorkersView();
+		Outside.updateVillageIncome();
 		
 		Engine.updateSlider();