#include "pico-ssd1306/textRenderer/TextRenderer.h"
note that core library and hardware_i2c library's need to be imported to use this library so follow steps from section 1 of readme.md
Calling functions from modules is different from core lib. You can't just do object.drawText(...
since modules don't
actually extend the SSD1306 class. You need to provide module functions with a pointer to a display object. So the first
argument of every module draw function is a pointer to a display.
To see this more clearly here is an example:
// Create a new display object
pico_ssd1306::SSD1306 display = pico_ssd1306::SSD1306(I2C_PORT, 0x3D, pico_ssd1306::Size::W128xH64);
// Draw some text
// Notice how we first pass the address of display object to the function
drawText(&display, font_12x16, "TEST text", 0 ,0);
This module comes with 4 fonts to choose from
- font_5x8 - 5px wide, 8px high font
- font_8x8 - 8px wide, 8px high font
- font_12x16 - 12px wide, 16px high font
- font_16x32 - 16px wide, 32px high font
Basic fonts support basic ASCII set chars (32-127), if you want to extended ASCII define
#define SSD1306_ASCII_FULL
at the top of your file
doing so is not that hard a font is just a large array of bytes
const unsigned char font_16x32[] = {
...
};
the first 2 bytes are font's width and height
const unsigned char font_16x32[] = {
0x10, 0x20, // font width, height
...
};
then followed by char data for ascii characters 32 - 126
Unlike bitmap images in the core library, fonts are scanned right to left, top to bottom