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components.go
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components.go
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package discordgo
import (
"encoding/json"
"fmt"
)
// ComponentType is type of component.
type ComponentType uint
// MessageComponent types.
const (
ActionsRowComponent ComponentType = 1
ButtonComponent ComponentType = 2
SelectMenuComponent ComponentType = 3
TextInputComponent ComponentType = 4
)
// MessageComponent is a base interface for all message components.
type MessageComponent interface {
json.Marshaler
Type() ComponentType
}
type unmarshalableMessageComponent struct {
MessageComponent
}
// UnmarshalJSON is a helper function to unmarshal MessageComponent object.
func (umc *unmarshalableMessageComponent) UnmarshalJSON(src []byte) error {
var v struct {
Type ComponentType `json:"type"`
}
err := json.Unmarshal(src, &v)
if err != nil {
return err
}
switch v.Type {
case ActionsRowComponent:
umc.MessageComponent = &ActionsRow{}
case ButtonComponent:
umc.MessageComponent = &Button{}
case SelectMenuComponent:
umc.MessageComponent = &SelectMenu{}
case TextInputComponent:
umc.MessageComponent = &TextInput{}
default:
return fmt.Errorf("unknown component type: %d", v.Type)
}
return json.Unmarshal(src, umc.MessageComponent)
}
// MessageComponentFromJSON is a helper function for unmarshaling message components
func MessageComponentFromJSON(b []byte) (MessageComponent, error) {
var u unmarshalableMessageComponent
err := u.UnmarshalJSON(b)
if err != nil {
return nil, fmt.Errorf("failed to unmarshal into MessageComponent: %w", err)
}
return u.MessageComponent, nil
}
// ActionsRow is a container for components within one row.
type ActionsRow struct {
Components []MessageComponent `json:"components"`
}
// MarshalJSON is a method for marshaling ActionsRow to a JSON object.
func (r ActionsRow) MarshalJSON() ([]byte, error) {
type actionsRow ActionsRow
return Marshal(struct {
actionsRow
Type ComponentType `json:"type"`
}{
actionsRow: actionsRow(r),
Type: r.Type(),
})
}
// UnmarshalJSON is a helper function to unmarshal Actions Row.
func (r *ActionsRow) UnmarshalJSON(data []byte) error {
var v struct {
RawComponents []unmarshalableMessageComponent `json:"components"`
}
err := json.Unmarshal(data, &v)
if err != nil {
return err
}
r.Components = make([]MessageComponent, len(v.RawComponents))
for i, v := range v.RawComponents {
r.Components[i] = v.MessageComponent
}
return err
}
// Type is a method to get the type of a component.
func (r ActionsRow) Type() ComponentType {
return ActionsRowComponent
}
// ButtonStyle is style of button.
type ButtonStyle uint
// Button styles.
const (
// PrimaryButton is a button with blurple color.
PrimaryButton ButtonStyle = 1
// SecondaryButton is a button with grey color.
SecondaryButton ButtonStyle = 2
// SuccessButton is a button with green color.
SuccessButton ButtonStyle = 3
// DangerButton is a button with red color.
DangerButton ButtonStyle = 4
// LinkButton is a special type of button which navigates to a URL. Has grey color.
LinkButton ButtonStyle = 5
)
// ComponentEmoji represents button emoji, if it does have one.
type ComponentEmoji struct {
Name string `json:"name,omitempty"`
ID string `json:"id,omitempty"`
Animated bool `json:"animated,omitempty"`
}
// Button represents button component.
type Button struct {
Label string `json:"label"`
Style ButtonStyle `json:"style"`
Disabled bool `json:"disabled"`
Emoji ComponentEmoji `json:"emoji"`
// NOTE: Only button with LinkButton style can have link. Also, URL is mutually exclusive with CustomID.
URL string `json:"url,omitempty"`
CustomID string `json:"custom_id,omitempty"`
}
// MarshalJSON is a method for marshaling Button to a JSON object.
func (b Button) MarshalJSON() ([]byte, error) {
type button Button
if b.Style == 0 {
b.Style = PrimaryButton
}
return Marshal(struct {
button
Type ComponentType `json:"type"`
}{
button: button(b),
Type: b.Type(),
})
}
// Type is a method to get the type of a component.
func (Button) Type() ComponentType {
return ButtonComponent
}
// SelectMenuOption represents an option for a select menu.
type SelectMenuOption struct {
Label string `json:"label,omitempty"`
Value string `json:"value"`
Description string `json:"description"`
Emoji ComponentEmoji `json:"emoji"`
// Determines whenever option is selected by default or not.
Default bool `json:"default"`
}
// SelectMenu represents select menu component.
type SelectMenu struct {
CustomID string `json:"custom_id,omitempty"`
// The text which will be shown in the menu if there's no default options or all options was deselected and component was closed.
Placeholder string `json:"placeholder"`
// This value determines the minimal amount of selected items in the menu.
MinValues *int `json:"min_values,omitempty"`
// This value determines the maximal amount of selected items in the menu.
// If MaxValues or MinValues are greater than one then the user can select multiple items in the component.
MaxValues int `json:"max_values,omitempty"`
Options []SelectMenuOption `json:"options"`
Disabled bool `json:"disabled"`
}
// Type is a method to get the type of a component.
func (SelectMenu) Type() ComponentType {
return SelectMenuComponent
}
// MarshalJSON is a method for marshaling SelectMenu to a JSON object.
func (m SelectMenu) MarshalJSON() ([]byte, error) {
type selectMenu SelectMenu
return Marshal(struct {
selectMenu
Type ComponentType `json:"type"`
}{
selectMenu: selectMenu(m),
Type: m.Type(),
})
}
// TextInput represents text input component.
type TextInput struct {
CustomID string `json:"custom_id"`
Label string `json:"label"`
Style TextInputStyle `json:"style"`
Placeholder string `json:"placeholder,omitempty"`
Value string `json:"value,omitempty"`
Required bool `json:"required"`
MinLength int `json:"min_length,omitempty"`
MaxLength int `json:"max_length,omitempty"`
}
// Type is a method to get the type of a component.
func (TextInput) Type() ComponentType {
return TextInputComponent
}
// MarshalJSON is a method for marshaling TextInput to a JSON object.
func (m TextInput) MarshalJSON() ([]byte, error) {
type inputText TextInput
return Marshal(struct {
inputText
Type ComponentType `json:"type"`
}{
inputText: inputText(m),
Type: m.Type(),
})
}
// TextInputStyle is style of text in TextInput component.
type TextInputStyle uint
// Text styles
const (
TextInputShort TextInputStyle = 1
TextInputParagraph TextInputStyle = 2
)