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app.js
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function getRandomNumber(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
}
const app = Vue.createApp({
data() {
return{
playerHealth: 100,
monsterHealth: 100,
currentRound: 0,
winner: null,
logMessages: []
};
},
computed: {
monsterHealthStatusBar() {
if (this.monsterHealth < 0) {
return {width: '0%'}
}
else {
return {width: this.monsterHealth + '%'}
}
},
playerHealthStatusBar() {
if (this.playerHealth < 0) {
return {width: '0%'}
} else{
return {width: this.playerHealth + '%'}
}
},
mayUseSpecialAttack(){
return this.currentRound % 3 !==0
}
},
watch: {
playerHealth(value){
if (value <=0) {
this.playerHealth = 0;
}
if (value <=0 && this.monsterHealth <=0) {
// A draw
this.winner = 'draw'
} else if (value <= 0) {
// player lost
this.winner = 'monster'
}
},
monsterHealth(value) {
if (value <=0) {
this.monsterHealth = 0;
}
if (value <=0 && this.playerHealth <=0) {
// A draw
this.winner = 'draw'
} else if (value <= 0) {
// monster lost
this.winner = 'player'
}
}
},
methods: {
startGame() {
this.playerHealth = 100;
this.monsterHealth = 100
this.winner = null;
this.currentRound = 0;
this.logMessages = [];
},
attackMonster() {
// calculate the amount of damage to give out and the
// amount of monster health to reduce
// Math.random() * (max - min) + min - gives random number between 5 and 12
this.currentRound++;
const attackValue = getRandomNumber(5, 12);
this.monsterHealth -= attackValue;
this.addLogMessage('player', 'attack', attackValue);
this.attackPlayer();
},
attackPlayer() {
const attackValue = getRandomNumber(8, 15);
this.playerHealth -= attackValue
this.addLogMessage('monster', 'attack', attackValue);
},
specialAttackMonster() {
this.currentRound++;
const attackValue = getRandomNumber(10, 25);
this.monsterHealth -= attackValue;
this.addLogMessage('player', 'attack', attackValue);
this.attackPlayer();
},
healPlayer() {
this.currentRound++;
const healValue = getRandomNumber(8, 20);
if (this.playerHealth + healValue > 100 ) {
this.playerHealth = 100;
} else {
this.playerHealth += healValue
}
this.addLogMessage('player', 'heal', healValue);
this.attackPlayer();
},
surrender() {
this.winner = 'monster'
this.playerHealth = 0
},
addLogMessage(who, what, value) {
this.logMessages.unshift({
actionBy: who,
actionType: what,
actionValue: value
});
}
},
});
app.mount('#game');