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tile_test.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/COLLADASchema" version="1.3.0">
<asset>
<authoring_tool>Maya 6.5 COLLADA exporter</authoring_tool>
<source_data>file://E:/HPL/untitled</source_data>
<up_axis>Y_UP</up_axis>
<unit name="meter" meter="1."/>
<author>Gripen</author>
<modified>2005-11-04T10:40:04Z</modified>
</asset>
<library type="IMAGE">
<image id="file1" name="file1" source="file:///E:/HPL/redist/textures/material_floor.jpg"/>
</library>
<library type="TEXTURE">
<texture id="file1-DIFFUSE">
<param name="DIFFUSE" type="float3" flow="OUT"/>
<technique profile="COMMON">
<input semantic="IMAGE" source="#file1"/>
</technique>
<technique profile="MAYA">
<param name="wrapU" type="bool" flow="IN" sid="param0">TRUE</param>
<param name="wrapV" type="bool" flow="IN" sid="param1">TRUE</param>
<param name="mirrorU" type="bool" flow="IN" sid="param2">FALSE</param>
<param name="mirrorV" type="bool" flow="IN" sid="param3">FALSE</param>
<param name="coverageU" type="float" flow="IN" sid="param4">1.</param>
<param name="coverageV" type="float" flow="IN" sid="param5">1.</param>
<param name="translateFrameU" type="float" flow="IN" sid="param6">0</param>
<param name="translateFrameV" type="float" flow="IN" sid="param7">0</param>
<param name="rotateFrame" type="float" flow="IN" sid="param8">0</param>
<param name="stagger" type="bool" flow="IN" sid="param9">FALSE</param>
<param name="fast" type="bool" flow="IN" sid="param10">FALSE</param>
<param name="repeatU" type="float" flow="IN" sid="param11">1.</param>
<param name="repeatV" type="float" flow="IN" sid="param12">1.</param>
<param name="offsetU" type="float" flow="IN" sid="param13">0</param>
<param name="offsetV" type="float" flow="IN" sid="param14">0</param>
<param name="rotateUV" type="float" flow="IN" sid="param15">0</param>
<param name="noiseU" type="float" flow="IN" sid="param16">0</param>
<param name="noiseV" type="float" flow="IN" sid="param17">0</param>
<param name="BLEND_MODE" type="blend" flow="IN">NONE</param>
</technique>
</texture>
</library>
<library type="MATERIAL">
<material id="blinn1" name="blinn1">
<shader>
<technique profile="COMMON">
<pass>
<input semantic="TEXTURE" source="#file1-DIFFUSE"/>
<program url="LAMBERT">
<param name="DIFFUSE" type="float3" flow="IN" sid="diffuse">1. 1. 1.</param>
<param name="AMBIENT" type="float3" flow="IN" sid="param1">0 0 0</param>
<param name="TRANSPARENT" type="float3" flow="IN" sid="transparent">0 0 0</param>
<param name="TRANSPARENCY" type="float" flow="IN">0</param>
</program>
</pass>
</technique>
</shader>
</material>
</library>
<library type="GEOMETRY">
<geometry id="pPlaneShape1-lib" name="pPlaneShape1">
<mesh>
<source id="pPlaneShape1-lib-Position">
<float_array id="pPlaneShape1-lib-Position-array" count="12">
-0.5 0 0.5
0.5 0 0.5
-0.5 0 -0.5
0.5 0 -0.5
</float_array>
<technique profile="COMMON">
<accessor source="#pPlaneShape1-lib-Position-array" count="4" stride="3">
<param name="X" type="float" flow="OUT"/>
<param name="Y" type="float" flow="OUT"/>
<param name="Z" type="float" flow="OUT"/>
</accessor>
</technique>
</source>
<source id="pPlaneShape1-lib-Normal">
<float_array id="pPlaneShape1-lib-Normal-array" count="12">
0 1. 2.22045e-016
0 1. 2.22045e-016
0 1. 2.22045e-016
0 1. 2.22045e-016
</float_array>
<technique profile="COMMON">
<accessor source="#pPlaneShape1-lib-Normal-array" count="4" stride="3">
<param name="X" type="float" flow="OUT"/>
<param name="Y" type="float" flow="OUT"/>
<param name="Z" type="float" flow="OUT"/>
</accessor>
</technique>
<technique profile="MAYA">
<param name="DOUBLE_SIDED" type="bool" flow="OUT">TRUE</param>
</technique>
</source>
<source id="pPlaneShape1-lib-map1" name="map1">
<float_array id="pPlaneShape1-lib-map1-array" count="8">
7.63848e-002 -1.56182
2.59141 -1.56182
2.59141 0.953209
7.63848e-002 0.953209
</float_array>
<technique profile="COMMON">
<accessor source="#pPlaneShape1-lib-map1-array" count="4" stride="2">
<param name="S" type="float" flow="OUT"/>
<param name="T" type="float" flow="OUT"/>
</accessor>
</technique>
</source>
<vertices id="pPlaneShape1-lib-Vertex">
<input semantic="POSITION" source="#pPlaneShape1-lib-Position"/>
<input semantic="NORMAL" source="#pPlaneShape1-lib-Normal"/>
</vertices>
<triangles material="#blinn1" count="2">
<input semantic="VERTEX" idx="0" source="#pPlaneShape1-lib-Vertex"/>
<input semantic="TEXCOORD" idx="1" source="#pPlaneShape1-lib-map1"/>
<p>0 0 1 1 2 3</p>
<p>1 1 3 2 2 3</p>
</triangles>
</mesh>
</geometry>
</library>
<scene name="untitled">
<extra>
<technique profile="MAYA">
<param name="START_TIME" type="float" flow="IN">0</param>
<param name="END_TIME" type="float" flow="IN">3.</param>
</technique>
</extra>
<node id="pPlane1" name="pPlane1">
<instance url="#pPlaneShape1-lib"/>
</node>
</scene>
</COLLADA>