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transperant02.dae
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
<asset>
<contributor>
<author>Thomas</author>
<authoring_tool>Maya 7.0 | ColladaMaya v0.88</authoring_tool>
<comments>Collada Maya Export Options: bakeTransforms=0;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;exportCameraAsLookat=0;relativePaths=0;
exportLights=1;exportCameras=1;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=1;exportInvisibleNodes=0;
exportNormals=1;exportTexCoords=1;exportVertexColors=1;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=0;cameraXFov=0;cameraYFov=1</comments>
<source_data>file://C|/penumbra/episode2_work/untitled</source_data>
</contributor>
<created>2007-09-29T07:42:28Z</created>
<modified>2007-09-29T07:42:28Z</modified>
<unit name="centimeter" meter="0.010000"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images>
<image id="file1-image" name="file1">
<init_from>file://H|/HPL/redist/textures/transperant02.jpg</init_from>
</image>
</library_images>
<library_materials>
<material id="blinn1" name="blinn1">
<instance_effect url="#blinn1-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="blinn1-fx" name="blinn1">
<profile_COMMON>
<technique sid="standard">
<lambert>
<emission>
<color sid="emission">0 0 0 1.000000</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1.000000</color>
</ambient>
<diffuse>
<texture texture="file1-image" texcoord="UVSET0">
<extra>
<technique profile="MAYA">
<wrapU sid="wrapU0">true</wrapU>
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<mirrorU sid="mirrorU0">false</mirrorU>
<mirrorV sid="mirrorV0">false</mirrorV>
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<coverageV sid="coverageV0">1.000000</coverageV>
<translateFrameU sid="translateFrameU0">0</translateFrameU>
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<rotateFrame sid="rotateFrame0">0</rotateFrame>
<stagger sid="stagger0">false</stagger>
<fast sid="fast0">false</fast>
<repeatU sid="repeatU0">1.000000</repeatU>
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<offsetU sid="offsetU0">0</offsetU>
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<rotateUV sid="rotateUV0">0</rotateUV>
<noiseU sid="noiseU0">0</noiseU>
<noiseV sid="noiseV0">0</noiseV>
<blend_mode>NONE</blend_mode>
</technique>
</extra>
</texture>
</diffuse>
<transparent>
<color sid="transparent">0 0 0 1.000000</color>
</transparent>
<transparency>
<float>1</float>
</transparency>
</lambert>
</technique>
</profile_COMMON>
</effect>
</library_effects>
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<mesh>
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<param name="X" type="float"/>
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</technique_common>
<technique profile="MAYA">
<DOUBLE_SIDED>true</DOUBLE_SIDED>
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</source>
<source id="pCubeShape1-lib-map1" name="map1">
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<technique_common>
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</technique_common>
</source>
<vertices id="pCubeShape1-lib-Vertex">
<input semantic="POSITION" source="#pCubeShape1-lib-Position"/>
<input semantic="NORMAL" source="#pCubeShape1-lib-Normal"/>
</vertices>
<triangles material="blinn1" count="2">
<input semantic="VERTEX" offset="0" source="#pCubeShape1-lib-Vertex"/>
<input semantic="TEXCOORD" offset="1" set="0" source="#pCubeShape1-lib-map1"/>
<p>0 0 1 1 2 2 1 1 3 3 2 2</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="DefaultScene" name="untitled">
<node id="pCube1" name="pCube1" sid="pCube1">
<translate sid="translate">0 -0.500000 0</translate>
<rotate sid="rotateZ">0 0 1 0</rotate>
<rotate sid="rotateY">0 1 0 0</rotate>
<rotate sid="rotateX">1 0 0 0</rotate>
<instance_geometry url="#pCubeShape1-lib">
<bind_material>
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<instance_material symbol="blinn1" target="#blinn1">
<bind semantic="UVSET0" target="#pCubeShape1-lib-map1"/>
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</instance_geometry>
</node>
<extra>
<technique profile="MAYA">
<start_time>0.041667</start_time>
<end_time>2.000000</end_time>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#DefaultScene"/>
</scene>
</COLLADA>