By default the icon displayed in your push notification will be your apps icon. So when you initialize the plugin like this:
var push = PushNotification.init({
"android": {
"senderID": "12345679"
},
"ios": {
"alert": "true",
"badge": "true",
"sound": "true"
},
"windows": {}
});
The result will look much like this:
This is because Android now uses Material design and the default icon for push will be completely white.
In order to get a better user experience you can specify an alternate icon and background color to be shown when receiving a push notification. The code would look like this:
var push = PushNotification.init({
"android": {
"senderID": "123456789",
"icon": "phonegap",
"iconColor": "blue"
},
"ios": {
"alert": "true",
"badge": "true",
"sound": "true"
},
"windows": {}
});
Where icon is the name of an image in the Android drawables folder. Writing a hook to describe how to copy an image to the Android drawables folder is out of scope for this README but there is an excellent tutorial that you can copy.
iconColor is one of the supported formats #RRGGBB or #AARRGGBB or one of the following names: 'red', 'blue', 'green', 'black', 'white', 'gray', 'cyan', 'magenta', 'yellow', 'lightgray', 'darkgray', 'grey', 'lightgrey', 'darkgrey', 'aqua', 'fuchsia', 'lime', 'maroon', 'navy', 'olive', 'purple', 'silver', 'teal'. iconColor is supported on Android 5.0 and greater.
Please follow the Android icon design guidelines when creating your icon.
Additionally, each push can include a large icon which is used to personalize each push. The location of the image may one of three types.
The first is the drawables folder in your app. This JSON sent from GCM:
{
"title": "Large Icon",
"message": "Loaded from drawables folder",
"image": "twitter"
}
Would look for the twitter image in the drawables folder and produce the following notification.
The second is the assets folder in your app. This JSON sent from GCM:
{
"title": "Large Icon",
"message": "Loaded from assets folder",
"image": "www/image/logo.png"
}
Would look for the logo.png file in the assets/www/img folder. Since your apps www folder gets copied into the Android assets folder it is an excellent spot to store the images without needing to write a hook to copy them to the drawables folder. It produces the following notification.
The third is the remote URL. This JSON sent from GCM:
{
"title": "Large Icon",
"message": "Loaded from URL",
"image": "https://dl.dropboxusercontent.com/u/887989/antshot.png"
}
Produces the following notification.
For Android there are two special values for sound you can use. The first is default
which will play the phones default notification sound. Then second is ringtone
which will play the phones default ringtone sound.
In order for your your notification to play a custom sound you will need to add the files to your Android project's res/raw
directory. Then send the follow JSON from GCM:
{
"title": "Sound Test",
"message": "Loaded res/raw",
"soundname": "test"
}
Note: when you specify the custom sound file name omit the file's extension.
By default when using this plugin on Android each notification that your app receives will replace the previous notification in the shade.
If you want to see multiple notifications in the shade you will need to provide a notification ID as part of the push data sent to the app. For instance if you send:
{
"title": "Test Push",
"message": "Push number 1"
}
Followed by:
{
"title": "Test Push",
"message": "Push number 2"
}
You will only see "Push number 2" in the shade. However, if you send:
{
"title": "Test Push",
"message": "Push number 1",
"notId": 1
}
and:
{
"title": "Test Push",
"message": "Push number 2",
"notId": 2
}
You will only see both "Push number 1" and "Push number 2" in the shade.
A better alternative to stacking your notifications is to use the inbox style to have up to 8 lines of notification text in a single notification. If you send the following JSON from GCM you will see:
{
"title": "My Title",
"message": "My first message",
"style": "inbox",
"summaryText": "There are %n% notifications"
}
It will produce a normal looking notification:
But, if you follow it up with subsequent notifications like:
{
"title": "My Title",
"message": "My second message",
"style": "inbox",
"summaryText": "There are %n% notifications"
}
You will get an inbox view so you can display multiple notifications in a single panel.
If you use %n%
in the summaryText
of the JSON coming down from GCM it will be replaced by the number of messages that are currently in the queue.
Your notification can include action buttons. If you wish to include an icon along with the button name they must be placed in the res/drawable
directory of your Android project. Then you can send the following JSON from GCM:
{
"title": "AUX Scrum",
"message": "Scrum: Daily touchbase @ 10am Please be on time so we can cover everything on the agenda.",
"actions": [
{ "icon": "emailGuests", "title": "EMAIL GUESTS", "callback": "app.emailGuests"},
{ "icon": "snooze", "title": "SNOOZE", "callback": "app.snooze"},
]
}
This will produce the following notification in your tray:
If your users clicks on the main body of the notification your app will be opened. However if they click on either of the action buttons the app will open (or start) and the specified JavaScript callback will be executed. In this case it is app.emailGuests
and app.snooze
respectively.
You can use a Led notifcation and choose the color of it. Just add a ledColor
field in your notification in the ARGB format array:
{
"title": "Green LED",
"message": "This is my message with a Green LED",
"ledColor": [0, 0, 255, 0]
}
You can set a Vibration Pattern for your notifications. Just add a vibrationPattern
field in your notification:
{
"title": "Vibration Pattern",
"message": "Device should wait for 2 seconds, vibrate for 1 second then be silent for 500 ms then vibrate for 500 ms",
"vibrationPattern": [2000, 1000, 500, 500]
}
You can set a priority parameter for your notifications. Just add a priority
field in your notification. -2: minimum, -1: low, 0: default , 1: high, 2: maximum priority:
{
"title": "This is a maximum priority Notification",
"message": "This notification should appear in front of all others",
"priority": 2
}
Perhaps you want to include a large picture in the notification that you are sending to your users. Luckily you can do that too by sending the following JSON from GCM.
{
"title": "Big Picture",
"message": "This is my big picture message",
"style": "picture",
"picture": "http://36.media.tumblr.com/c066cc2238103856c9ac506faa6f3bc2/tumblr_nmstmqtuo81tssmyno1_1280.jpg",
"summaryText": "The internet is built on cat pictures"
}
This will produce the following notification in your tray:
On Android if you want your on('notification')
event handler to be called when your app is in the background it is relatively simple.
First the JSON you send from GCM will need to include "content-available": "1"
. This will tell the push plugin to call your on('notification')
event handler no matter what other data is in the push notification.
{
"title": "Test Push",
"message": "Push number 1",
"info": "super secret info",
"content-available": "1"
}
or
{
"info": "super secret info",
"content-available": "1"
}
If do not want this type of behaviour just omit "content-available": 1
from your push data and your on('notification')
event handler will not be called.
In order for your your notification to play a custom sound you will need to add the files to root of your iOS project. The files must be in the proper format. See the Local and Remote Notification Programming Guide for more info on proper file formats and how to convert existing sound files.
Then send the follow JSON from APNS:
{
"aps": {
"alert": "Test sound",
"sound": "sub.caf"
}
}
On iOS if you want your on('notification')
event handler to be called when your app is in the background you will need to do a few things.
First the JSON you send from APNS will need to include "content-available": 1
to the aps
object. The "content-available": 1
property in your push message is a signal to iOS to wake up your app and give it up to 30 seconds of background processing. If do not want this type of behaviour just omit "content-available": 1
from your push data.
For instance the following JSON:
{
"aps": {
"alert": "Test background push",
"content-available": 1
}
}
will produce a notification in the notification shade and call your on('notification')
event handler.
However if you want your on('notification')
event handler called but no notification to be shown in the shader you would omit the alert
property and send the following JSON to APNS:
{
"aps": {
"data": "Test silent background push",
"moredata": "Do more stuff",
"content-available": 1
}
}
That covers what you need to do on the server side to accept background pushes on iOS. However, it is critically important that you continue reading as there will be a change in your on('notification')
. When you receive a background push on iOS you will be given 30 seconds of time in which to complete a task. If you spend longer than 30 seconds on the task the OS may decide that your app is misbehaving and kill it. In order to signal iOS that your on('notification')
handler is done you will need to call the new push.finish()
method.
For example:
var push = PushNotification.init({
"ios": {
"sound": "true",
"vibration": "true",
"badge": "true",
"clearBadge": "true"
}
});
push.on('registration', function(data) {
// send data.registrationId to push service
});
push.on('notification', function(data) {
// do something with the push data
// then call finish to let the OS know we are done
push.finish(function() {
console.log("processing of push data is finished");
});
});
It is absolutely critical that you call push.finish()
when you have successfully processed your background push data.
Your notification can include action buttons. For iOS you must setup the possible actions when you initialize the plugin:
var push = PushNotification.init({
"ios": {
"sound": true,
"vibration": true,
"badge": true,
"categories": {
"invite": {
"yes": {
"callback": "app.accept", "title": "Accept", "foreground": true, "destructive": false
},
"no": {
"callback": "app.reject", "title": "Reject", "foreground": true, "destructive": false
},
"maybe": {
"callback": "app.maybe", "title": "Maybe", "foreground": true, "destructive": false
}
},
"delete": {
"yes": {
"callback": "app.doDelete", "title": "Delete", "foreground": true, "destructive": true
},
"no": {
"callback": "app.cancel", "title": "Cancel", "foreground": true, "destructive": false
}
}
}
}
});
Then you will need to set the category
value in your aps
payload to match one of the objects in the categories
object.
{
"aps": {
"alert": "Test action buttons",
"category": "invite"
}
}
This will produce the following notification in your tray:
// NEED SCREENSHOT
If your users clicks on the main body of the notification your app will be opened. However if they click on either of the action buttons the app will open (or start) and the specified JavaScript callback will be executed.
The plugin supports all types of windows platform notifications namely Tile, Toast, Badge and Raw. The API supports the basic cases of the notification templates with title corresponding to the first text element and message corresponding to the second if title is present else the first one. The image corresponds to the first image element of the notification xml.
The count is present only for the badge notification in which it represent the value of the notification which could be a number from 0-99 or a status glyph.
For advanced templates and usage, the notification object is included in data.additionalData.pushNotificationReceivedEventArgs
.
This plugin automatically sets the toast capable flag to be true for Cordova 5.1.1+. For lower versions, you must declare that it is Toast Capable in your app's manifest file.
The default handling can be disabled by setting the 'cancel' property in the notification object.
data.additionalData.pushNotificationReceivedEventArgs.cancel = true