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MBC5MemoryRule.h
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/*
* Gearboy - Nintendo Game Boy Emulator
* Copyright (C) 2012 Ignacio Sanchez
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/
*
*/
#ifndef MBC5MEMORYRULE_H
#define MBC5MEMORYRULE_H
#include "MemoryRule.h"
class MBC5MemoryRule : public MemoryRule
{
public:
MBC5MemoryRule(Processor* pProcessor, Memory* pMemory,
Video* pVideo, Input* pInput, Cartridge* pCartridge, Audio* pAudio);
virtual ~MBC5MemoryRule();
virtual u8 PerformRead(u16 address);
virtual void PerformWrite(u16 address, u8 value);
virtual void Reset(bool bCGB);
virtual void SaveRam(std::ofstream &file);
virtual bool LoadRam(std::ifstream &file, s32 fileSize);
private:
int m_iCurrentRAMBank;
int m_iCurrentROMBank;
int m_iCurrentROMBankHi;
bool m_bRamEnabled;
u8* m_pRAMBanks;
int m_CurrentROMAddress;
int m_CurrentRAMAddress;
};
#endif /* MBC5MEMORYRULE_H */