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Primitives are stored as a camera base representation (in a camera centered space).
To use them in global optimization, we should transform the planes and cylinders (for now) into a world representation.
Need to think about a way to handle the primitive pixel mask in world space
Need to adapt the matching technique to fit the world transformation
The text was updated successfully, but these errors were encountered:
Primitives are stored as a camera base representation (in a camera centered space).
To use them in global optimization, we should transform the planes and cylinders (for now) into a world representation.
The text was updated successfully, but these errors were encountered: