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Transform primitive to world coordinates #3

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BaptisteHudyma opened this issue Oct 4, 2022 · 0 comments
Closed

Transform primitive to world coordinates #3

BaptisteHudyma opened this issue Oct 4, 2022 · 0 comments
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enhancement New feature or request
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@BaptisteHudyma
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Primitives are stored as a camera base representation (in a camera centered space).
To use them in global optimization, we should transform the planes and cylinders (for now) into a world representation.

  • Need to think about a way to handle the primitive pixel mask in world space
  • Need to adapt the matching technique to fit the world transformation
@BaptisteHudyma BaptisteHudyma added the enhancement New feature or request label Oct 4, 2022
@BaptisteHudyma BaptisteHudyma added this to the V0.0 milestone Oct 4, 2022
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