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Hello, I thought I'd try to build the project on Mac, and I got through the dependencies and all that, however when trying to run cargo build --release I can't seem to get it past the open-cv step.
Not sure if this is a failure on my part of not setting up the open-cv dependencies correctly or what, but the log doesn't really seem to tell me anything clear.. would love some input if you have an idea of how to fix it 😄
Looking at the build log it seems the opencv build script is failing for some reason. All other steps seem to succeed. Unfortunately I don't have any experience porting to Mac (I don't even have any Mac hardware to test on), so I'm not sure if I can provide useful advice, but I'm going to make some educated guesses.
Did you install the opencv-contrib dependency too (instead of just opencv itself)? (opencv-contrib adds some extras to opencv that I use)
Have you tried using llvm from Brew instead of using XCode/Command Line Tools?
Hello, I thought I'd try to build the project on Mac, and I got through the dependencies and all that, however when trying to run
cargo build --release
I can't seem to get it past the open-cv step.Not sure if this is a failure on my part of not setting up the open-cv dependencies correctly or what, but the log doesn't really seem to tell me anything clear.. would love some input if you have an idea of how to fix it 😄
bitmapflow_osx_build.log
I had tried to document my steps here as well:
https://gist.github.com/corjohnson/49d77b9f3e14478c29d8b30d6e9f9814
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