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Manage effects for tens of thousands of objects, performantly.
Scripts and stuff I wrote for Roblox. Documentation is little to none as these are just stuff I took from my game that I thought I could share.
A fast entity component system (ECS) for C & C++
A Ruby to Lua transpiler written in pure Ruby for use in the Roblox game engine
A modern alternative to Roblox's default backpack. Satchel aims to be more customizable and easier to use than the default backpack while still having a "vanilla" feel.
A Roblox Datastore wrapper that avoids the limitations by being absolutely ridiculous. Use at your own risk.
🔵 Make TypeScript errors prettier and human-readable in VSCode 🎀
A system for securely creating and using logins in a Roblox game
A blazing-fast modern Lua linter written in Rust
The modern, next-generation Minecraft server proxy.
A RESTful API using noblox.js and Koa.
📘 A comprehensive handbook on how to create transformers for TypeScript with code examples
Roblox Knit framework demo. Game is called Apple Capture (https://www.roblox.com/games/6409395645/Apple-Capture)
Kampfkarren / rbx-test-files
Forked from rojo-rbx/rbx-test-filesRepository of Roblox model and place files suitable for testing format implementations
A modern spring-physics based animation library for react-lua based on react-spring