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I'm unfortunately unable to reproduce this on Windows 11.
I have a lot of checks in place for detecting Steam Big Picture. I wonder if on Win 10 steam does it differently (which would be weird, I did keep the old code in case steam would revert the way that SBP works).
Leaving it opened if anybody knows what would be the WindowName and WindowClass of Steam Big Picture in Windows 10
I have the same problem with Windows 11 Pro.
Just an idea: Maybe the root cause is the device type. In both cases the audio output device is a TV (AMD High Definition Audio Device) - in my case connected via HDMI 2.1.
Version
v6.10.3
What version of Windows are you seeing the problem on?
Windows 11 Pro
What happened?
Neither the built-in trigger nor a manual trigger for switching audio devices when BPM is entered does work.
Already described here: https://github.com/Belphemur/SoundSwitch/discussions/1397
Step to reproduce
Program does not behave as expected when entering Steams BPM no matter if using built-in or manual trigger. Triggers with other programs do work.
Version
v6.8.1.0
What version of Windows are you seeing the problem on?
Windows 10
Relevant log output
No response
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