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AIChatSorian.lua
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AIChatSorian.lua
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#****************************************************************************
#**
#** File : /lua/modules/AIChatSorian.lua
#** Author(s): Mike Robbins aka Sorian
#**
#** Summary : AI Chat Functions
#** Version : 0.1
#****************************************************************************
local Chat = import('/lua/ui/game/chat.lua')
local ChatTo = import('/lua/lazyvar.lua').Create()
function AIChat(group, text, sender)
if text then
if import('/lua/ui/game/taunt.lua').CheckForAndHandleTaunt(text, sender) then
return
end
ChatTo:Set(group)
msg = { to = ChatTo(), Chat = true }
msg.text = text
msg.aisender = sender
local armynumber = GetArmyData(sender)
if ChatTo() == 'allies' then
AISendChatMessage(FindAllies(armynumber), msg)
elseif ChatTo() == 'enemies' then
AISendChatMessage(FindEnemies(armynumber), msg)
elseif type(ChatTo()) == 'number' then
AISendChatMessage({ChatTo()}, msg)
else
AISendChatMessage(nil, msg)
end
end
end
function FindAllies(army)
local t = GetArmiesTable()
local result = {}
for k,v in t.armiesTable do
if IsAlly(k, army) and v.human then
table.insert(result, k)
end
end
return result
end
function FindEnemies(army)
local t = GetArmiesTable()
local result = {}
for k,v in t.armiesTable do
if IsEnemy(k, army) and v.human then
table.insert(result, k)
end
end
return result
end
function AISendChatMessage(towho, msg)
local t = GetArmiesTable()
local focus = t.focusArmy
if msg.Chat then
if towho then
for k,v in towho do
if v == focus then
import('/lua/ui/game/chat.lua').ReceiveChat(msg.aisender, msg)
end
end
else
import('/lua/ui/game/chat.lua').ReceiveChat(msg.aisender, msg)
end
elseif msg.Taunt then
import('/lua/ui/game/taunt.lua').RecieveAITaunt(msg.aisender, msg)
end
end
function GetArmyData(army)
local armies = GetArmiesTable()
local result
if type(army) == 'string' then
for i, v in armies.armiesTable do
if v.nickname == army then
result = i
break
end
end
end
return result
end