diff --git a/loc/CZ/strings_db.lua b/loc/CZ/strings_db.lua index 2c47bd35b4..8f13cf1f9a 100644 --- a/loc/CZ/strings_db.lua +++ b/loc/CZ/strings_db.lua @@ -8355,3 +8355,275 @@ xss0304_desc="Lovec ponorek" xss0304_help="Lovec ponorek" xss0304_name="Yathsou" +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/DE/strings_db.lua b/loc/DE/strings_db.lua index b4fd24f4e2..2287c1e587 100644 --- a/loc/DE/strings_db.lua +++ b/loc/DE/strings_db.lua @@ -8156,4 +8156,273 @@ loadingtip_0032="Benutze T1 Leichte mobile Artillerie um T1 Verteidigung zu zer loadingtip_0033="T2 Artilleriestellungen feuern schneller wenn Energiegeneratoren direkt benachbart sind" loadingtip_0034="Die Baurate pro Masse und Energie ist bei Technikern besser als bei Techniker Stationen" +adaptive_dynamic_spawn_label = "Dynamische Ressourcenverteilung" +adaptive_dynamic_spawn_help = "Legt fest welche Masseextraktoren & Kohlenwasserstoffkraftwerke verfügbar sein sollen." +adaptive_dynamic_spawn_key_1_label = "Gespiegelte Positionen" +adaptive_dynamic_spawn_key_1_help = "Erstellt Ressourcen für Spieler & Spiegelposition (ausgeglichene Ressourcen)." +adaptive_dynamic_spawn_key_2_label = "Genutzte Positionen" +adaptive_dynamic_spawn_key_2_help = "Erstellt nur Ressourcen für Spieler auf genutzen Positionen (unausgeglichene Ressourcen)." +adaptive_dynamic_spawn_key_3_label = "Keine Spiegelposition = keine Ressourcen" +adaptive_dynamic_spawn_key_3_help = "Erstellt nur Ressourcen für Spieler, wenn Spiegelposition auch genutzt ist (nicht empfohlen, aber unausgeglichene Spiele können so gerechter werden.)." +adaptive_dynamic_spawn_key_4_label = "2v2 Einstellung" +adaptive_dynamic_spawn_key_4_help = "Ignoriert Spieleranzahl und erstellt Ressourcen für 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 Einstellung" +adaptive_dynamic_spawn_key_5_help = "Ignoriert Spieleranzahl und erstellt Ressourcen für 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 Einstellung" +adaptive_dynamic_spawn_key_6_help = "Ignoriert Spieleranzahl und erstellt Ressourcen für 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 Einstellung" +adaptive_dynamic_spawn_key_7_help = "Ignoriert Spieleranzahl und erstellt Ressourcen für die maximale Spieleranzahl." +adaptive_disabled = "Deaktiviert" +adaptive_enabled = "Aktiviert" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Aktiviert verschiedenen Typen von Crazyrush* für die erstellten Masseextraktoren. *Wenn ein Masseextraktor auf einem Massepunkt gebaut wird, werden immer neue angrenzende Massenpunkte erstellt, auf denen man ebenfalls bauen kann." +adaptive_crazyrush_key_1_help = "Kein Crazyrush." +adaptive_crazyrush_key_2_label = "Vorgelagerte Crazyrush Mexes" +adaptive_crazyrush_key_2_help = "Aktiviere Crazyrush nur für die Masseextraktoren im Zentrum. Alle anderen Masseextraktoren verhalten sich normal." +adaptive_crazyrush_key_3_label = "Crazyrush 1 Kernmex" +adaptive_crazyrush_key_3_help = "Aktiviere Crazyrush & erstelle nur 1 Kernmex für jeden aktiven Spieler." +adaptive_crazyrush_key_4_label = "Crazyrush" +adaptive_crazyrush_key_4_help = "Aktiviere Crazyrush für alle erstellten Massepunkte." + +adaptive_regrowing_label = "Nachwachsende Bäume" +adaptive_regrowing_help = "Zerstörte oder verwertete Bäume wachsen nach, wenn andere Bäume in der Nähe sind. Sie wachsen schneller nach, wenn mehr Bäume in der Nähe sind." +adaptive_regrowing_key_1_help = "Keine nachwachsenden Bäume." +adaptive_regrowing_key_2_label = "Schnell" +adaptive_regrowing_key_2_help = "Schnell nachwachsende Bäume." +adaptive_regrowing_key_3_help = "Nachwachsende Bäume." +adaptive_regrowing_key_4_label = "Langsam" +adaptive_regrowing_key_4_help = "Langsam nachwachsende Bäume." + +adaptive_natural_modifier_label = "Natürliche Ressourcen" +adaptive_natural_modifier_help = "Ändert die Masse- und Energiewerte von Steinen & Bäumen." +adaptive_natural_modifier_key_300_label = "300 Prozent" +adaptive_natural_modifier_key_300_help = "Masse- und Energiewerte sind 3x höher." +adaptive_natural_modifier_key_200_label = "200 Prozent" +adaptive_natural_modifier_key_200_help = "Masse- und Energiewerte sind 2x höher." +adaptive_natural_modifier_key_150_label = "150 Prozent" +adaptive_natural_modifier_key_150_help = "Masse- und Energiewerte sind 1.5x höher." +adaptive_natural_modifier_key_125_label = "125 Prozent" +adaptive_natural_modifier_key_125_help = "Masse- und Energiewerte sind 1.25x höher." +adaptive_natural_modifier_key_100_label = "100 Prozent" +adaptive_natural_modifier_key_100_help = "Masse- und Energiewerte sind unverändert." +adaptive_natural_modifier_key_75_label = "75 Prozent" +adaptive_natural_modifier_key_75_help = "Masse- und Energiewerte sind 0.75x geringer." +adaptive_natural_modifier_key_50_label = "50 Prozent" +adaptive_natural_modifier_key_50_help = "Masse- und Energiewerte sind 0.5x geringer." +adaptive_natural_modifier_key_25_label = "25 Prozent" +adaptive_natural_modifier_key_25_help = "Masse- und Energiewerte sind 0.25x geringer." +adaptive_natural_modifier_key_0_label = "0 Prozent" +adaptive_natural_modifier_key_0_help = "Entfernt Masse- und Energiewerte von Steinen & Bäumen." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "Keine zusätzlichen Kohlenwasserstoffkraftwerke." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "Keine zusätzlichen Masseextraktoren." +adaptive_extra_mex_key_1_help = "Erstellt 1 Masseextraktor." +adaptive_extra_mex_key_2_help = "Erstellt 2 Masseextraktoren." +adaptive_extra_mex_key_3_help = "Erstellt 3 Masseextraktoren." +adaptive_extra_mex_key_4_help = "Erstellt 4 Masseextraktoren." +adaptive_extra_mex_key_5_help = "Erstellt 5 Masseextraktoren." +adaptive_extra_mex_key_6_help = "Erstellt 6 Masseextraktoren." +adaptive_extra_mex_key_7_help = "Erstellt 7 Masseextraktoren." +adaptive_extra_mex_key_8_help = "Erstellt 8 Masseextraktoren." +adaptive_extra_mex_key_9_help = "Erstellt 9 Masseextraktoren." + +adaptive_middle_mex_label = "Mittel Mexes" +adaptive_middle_mex_help = "Bestimmt die Menge an Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_0_help = "Keine zusätzlichen Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_1_help = "Erstellt 1 Masseextraktor in der Kartenmitte." +adaptive_middle_mex_key_2_help = "Erstellt 2 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_3_help = "Erstellt 3 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_4_help = "Erstellt 4 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_5_help = "Erstellt 5 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_6_help = "Erstellt 6 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_7_help = "Erstellt 7 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_8_help = "Erstellt 8 Masseextraktoren in der Kartenmitte." +adaptive_middle_mex_key_9_help = "Erstellt 9 Masseextraktoren in der Kartenmitte." + +adaptive_side_mex_label = "Seiten Mexes" +adaptive_side_mex_help = "Bestimmt die Menge an Masseextraktoren an den Kartenseiten." +adaptive_side_mex_key_0_help = "Keine zusätzlichen Masseextraktoren an den Kartenseite." +adaptive_side_mex_key_1_help = "Erstellt 2 Masseextraktoren, 1 an jeder Seite." +adaptive_side_mex_key_2_help = "Erstellt 4 Masseextraktoren, 2 an jeder Seite." +adaptive_side_mex_key_3_help = "Erstellt 6 Masseextraktoren, 3 an jeder Seite." +adaptive_side_mex_key_4_help = "Erstellt 8 Masseextraktoren, 4 an jeder Seite." +adaptive_side_mex_key_5_help = "Erstellt 10 Masseextraktoren, 5 an jeder Seite." +adaptive_side_mex_key_6_help = "Erstellt 12 Masseextraktoren, 6 an jeder Seite." +adaptive_side_mex_key_7_help = "Erstellt 14 Masseextraktoren, 7 an jeder Seite." +adaptive_side_mex_key_8_help = "Erstellt 16 Masseextraktoren, 8 an jeder Seite." +adaptive_side_mex_key_9_help = "Erstellt 18 Masseextraktoren, 9 an jeder Seite." + +adaptive_underwater_mex_label = "Unterwasser Mexes" +adaptive_underwater_mex_help = "Bestimmt die Menge an Unterwasser-Masseextraktoren." +adaptive_underwater_mex_key_0 = "Keine zusätzlichen Unterwasser-Masseextraktoren." +adaptive_underwater_mex_key_1 = "Erstellt 1 Masseextraktor im Wasser rund um die Inseln." +adaptive_underwater_mex_key_2 = "Erstellt 2 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_3 = "Erstellt 3 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_4 = "Erstellt 4 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_5 = "Erstellt 5 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_6 = "Erstellt 6 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_7 = "Erstellt 7 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_8 = "Erstellt 8 Masseextraktoren im Wasser rund um die Inseln." +adaptive_underwater_mex_key_9 = "Erstellt 9 Masseextraktoren im Wasser rund um die Inseln." + +adaptive_island_mex_label = "Insel Mexes" +adaptive_island_mex_help = "Bestimmt die Menge an Masseextraktoren auf der Insel." +adaptive_island_mex_key_0 = "Keine zusätzlichen Masseextraktoren auf der Insel." +adaptive_island_mex_key_1 = "Erstellt 1 Masseextraktor auf der Insel." +adaptive_island_mex_key_2 = "Erstellt 2 Masseextraktoren auf der Insel." +adaptive_island_mex_key_3 = "Erstellt 3 Masseextraktoren auf der Insel." +adaptive_island_mex_key_4 = "Erstellt 4 Masseextraktoren auf der Insel." +adaptive_island_mex_key_5 = "Erstellt 5 Masseextraktoren auf der Insel." +adaptive_island_mex_key_6 = "Erstellt 6 Masseextraktoren auf der Insel." +adaptive_island_mex_key_7 = "Erstellt 7 Masseextraktoren auf der Insel." +adaptive_island_mex_key_8 = "Erstellt 8 Masseextraktoren auf der Insel." +adaptive_island_mex_key_9 = "Erstellt 9 Masseextraktoren auf der Insel." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Bestimmt die Menge an Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_0 = "Keine zusätzlichen Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_1 = "Erstellt 1 Masseextraktor in der Expansion." +adaptive_expansion_mex_key_2 = "Erstellt 2 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_3 = "Erstellt 3 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_4 = "Erstellt 4 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_5 = "Erstellt 5 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_6 = "Erstellt 6 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_7 = "Erstellt 7 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_8 = "Erstellt 8 Masseextraktoren in der Expansion." +adaptive_expansion_mex_key_9 = "Erstellt 9 Masseextraktoren in der Expansion." + +adaptive_core_mex_label = "Start Mexes" +adaptive_core_mex_help = "Erstellt 3 or 4 Start-Masseextraktoren." +adaptive_core_mex_2_help = "Erstellt 4 or 5 Start-Masseextraktoren." +adaptive_core_mex_key_3 = "Erstellt 3 Start-Masseextraktoren." +adaptive_core_mex_key_4 = "Erstellt 4 Start-Masseextraktoren." +adaptive_core_mex_key_5 = "Erstellt 5 Start-Masseextraktoren." + +adaptive_extra_base_mex_label = "Extra Basis Mexes" +adaptive_extra_base_mex_help = "Erstellt zusätzliche Masseextraktoren für jeden Spieler in der Nähe der Startposition (weiter entfernt von den Start-Masseextraktoren)." +adaptive_extra_base_mex_key_0 = "Keine Extra-Basis-Masseextraktoren." +adaptive_extra_base_mex_key_1 = "Erstellt 1 zusätzlichen Masseextraktor pro Spieler." +adaptive_extra_base_mex_key_2 = "Erstellt 2 zusätzliche Masseextraktoren pro Spieler." +adaptive_extra_base_mex_key_3 = "Erstellt 3 zusätzliche Masseextraktoren pro Spieler." +adaptive_extra_base_mex_key_4 = "Erstellt 4 zusätzliche Masseextraktoren pro Spieler." +adaptive_extra_base_mex_key_5 = "Erstellt 5 zusätzliche Masseextraktoren pro Spieler." + +adaptive_wreckage_label = "Wrackteile" +adaptive_wreckage_help = "Bestimmt die Menge an Wrackteile von Einheiten." +adaptive_wreckage_key_1_help = "Keine Land-/Luftwrackteile." +adaptive_wreckage_key_2 = "T1 Wrackteile" +adaptive_wreckage_key_2_help = "Erstelle T1 Wrackteile." +adaptive_wreckage_key_3 = "T2 Wrackteile" +adaptive_wreckage_key_3_help = "Erstelle T2 Wrackteile, zusätzlich zu T1." +adaptive_wreckage_key_4 = "T3 Wrackteile" +adaptive_wreckage_key_4_help = "Erstelle T3 Wrackteile, zusätzlich zu T1 & T2." +adaptive_wreckage_key_5 = "T4 Wrackteile" +adaptive_wreckage_key_5_help = "Erstelle T4 Wrack, zusätzlich zu T1, T2 & T3." + +adaptive_naval_wreckage_label = "Marine Wrackteile" +adaptive_naval_wreckage_help = "Bestimmt die Menge an Wrackteile von Marineeinheiten." +adaptive_naval_wreckage_key_1_help = "Keine Marine-Wrackteile." +adaptive_naval_wreckage_key_2 = "T1 Wrackteile" +adaptive_naval_wreckage_key_2_help = "Erstelle T1 Wrackteile." +adaptive_naval_wreckage_key_3 = "T2 Wrackteile" +adaptive_naval_wreckage_key_3_help = "Erstelle T2 Wrackteile, zusätzlich zu T1." +adaptive_naval_wreckage_key_4 = "T3 Wrackteile" +adaptive_naval_wreckage_key_4_help = "Erstelle T3 Wrackteile, zusätzlich zu T1 & T2." + +adaptive_middle_wreckage_label = "Mittel Wrackteile" +adaptive_middle_wreckage_help = "Bestimmt die Menge an Wrackteile von Einheiten in der Kartenmitte." +adaptive_middle_wreckage_key_0_help = "Keine Wrackteile in der Kartenmitte." +adaptive_middle_wreckage_key_1 = "Wenig Wrackteile" +adaptive_middle_wreckage_key_2 = "Einige Wrackteile" +adaptive_middle_wreckage_key_3 = "Viele Wrackteile" +adaptive_middle_wreckage_key_4 = "Sehr viele Wrackteile" + +adaptive_factional_wreckage_label = "Fraction Wrackteile" +adaptive_factional_wreckage_help = "Erstelle Gebäude-Wrackteile. Die Art der Wracks hängt von der Fraction des Spielers ab." + +adaptive_civ_base_label = "Zivile Basis" +adaptive_civ_base_help = "Erstellt eine zivile Basis in der Kartenmitte." +adaptive_civ_base_key_1_help = "Keine zivile Basis." +adaptive_civ_base_key_2 = "Wrackteile" +adaptive_civ_base_key_2_help = "Erstellt die zivile Basis als Wrackteile." +adaptive_civ_base_key_3 = "Funktionsfähig" +adaptive_civ_base_key_3_help = "Erstellt eine funktionsfähige zivile Basis." + +adaptive_civ_def_label = "Zivile Verteidigungen" +adaptive_civ_def_label = "Erstellt zivile Verteidigungen in der Kartenmitte." +adaptive_civ_def_key_0_help = "Keine zivilen Verteidigungen." +adaptive_civ_def_key_1 = "T1 Wrackteile (PD+AA)" +adaptive_civ_def_key_1_help = "Erstellt zivile T1 PD & AA Wrackteile. Beinhaltet T1 Radar, T1 Powergenerator & Energiespeicher." +adaptive_civ_def_key_2 = "T2 Wrackteile (PD+TMD)" +adaptive_civ_def_key_2_help = "Erstellt zivile T2 PD & TMD Wrackteile, zusätzlich zu T1." +adaptive_civ_def_key_3 = "T3 Wrackteile (PD+AA)" +adaptive_civ_def_key_3_help = "Erstellt zivile T3 PD & AA Wrackteile, zusätzlich zu T1 & T2." +adaptive_civ_def_key_4 = "T1 funktionsfähig (PD+AA)" +adaptive_civ_def_key_4_help = "Erstellt funktionsfähige zivile T1 PD & AA. Beinhaltet T1 Radar, T1 Powergenerator & Energiespeicher." +adaptive_civ_def_key_5 = "T2 funktionsfähig (PD+TMD)" +adaptive_civ_def_key_5_help = "Erstellt funktionsfähige zivile T2 PD & TMD, zusätzlich zu T1." +adaptive_civ_def_key_6 = "T3 funktionsfähig (PD+AA)" +adaptive_civ_def_key_6_help = "Erstellt funktionsfähige zivile T3 PD & AA, zusätzlich zu T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Erstellt einen Seraphim-Jamming-Kristall, um das Radarsignal mit falschen Signalen zu stören." +adaptive_jamming_2_help = "Erstellt mehrere Seraphim-Jamming-Kristalle, um das Radarsignal mit falschen Signalen zu stören." + +adaptive_expansion_area_label = "Kartenbereich erweitern" +adaptive_expansion_area_help = "Legt fest wie lange der spielbare Kartenbereich auf Bereiche ohne Inseln beschränkt sein soll. Diese Option wird nur aktiviert, wenn kein Spieler auf der Insel startet (Position 13 & 14)." +adaptive_expansion_area_key_1 = "Kartenbereich nicht erweitern" +adaptive_expansion_area_key_1_help = "Der spielbare Kartenbereich bleibt auf die Kartenmitte beschränkt." +adaptive_expansion_area_key_2 = "Kartenbereich nicht einschränken" +adaptive_expansion_area_key_2_help = "Der spielbare Kartenbereich ist nicht eingeschränkt." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Der spielbare Kartenbereich erweitert sich nach 5 Minuten." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Der spielbare Kartenbereich erweitert sich nach 10 Minuten." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Der spielbare Kartenbereich erweitert sich nach 15 Minuten." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Der spielbare Kartenbereich erweitert sich nach 20 Minuten." +adaptive_expansion_area_key_7 = "80 Prozent Mexes gebaut" +adaptive_expansion_area_key_7_help = "Der spielbare Kartenbereich erweitert sich wenn 80 Prozent der Masseextraktoren gebaut wurden." +adaptive_expansion_area_key_8 = "90 Prozent Mexes gebaut" +adaptive_expansion_area_key_8_help = "Der spielbare Kartenbereich erweitert sich wenn 90 Prozent der Masseextraktoren gebaut wurden." + +adaptive_top_mex_label = "Seiten Mexes Oben" +adaptive_top_mex_help = "Bestimmt die Anzahl der Masseextraktoren, welche zwischen den Seiten Positionen auf der oberen Kartenseite erstellt werden." +adaptive_top_mex_key_0 = "Keine zusätzlichen Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_1 = "1 Masseextraktor auf der oberen Kartenseite." +adaptive_top_mex_key_2 = "2 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_3 = "3 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_4 = "4 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_5 = "5 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_6 = "6 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_7 = "7 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_8 = "8 Masseextraktoren auf der oberen Kartenseite." +adaptive_top_mex_key_9 = "9 Masseextraktoren auf der oberen Kartenseite." + +adaptive_bottom_mex_label = "Seiten Mexes Unten" +adaptive_bottom_mex_help = "Bestimmt die Anzahl der Masseextraktoren, welche zwischen den Seiten Positionen auf der unteren Kartenseite erstellt werden." +adaptive_bottom_mex_key_0 = "Keine zusätzlichen Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_1 = "1 Masseextraktor auf der unteren Kartenseite." +adaptive_bottom_mex_key_2 = "2 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_3 = "3 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_4 = "4 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_5 = "5 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_6 = "6 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_7 = "7 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_8 = "8 Masseextraktoren auf der unteren Kartenseite." +adaptive_bottom_mex_key_9 = "9 Masseextraktoren auf der unteren Kartenseite." + +adaptive_lightning_label = "Blitze" +adaptive_lightning_help = "Aktiviert Blitzeffekte an den Kristallen, die Effekte sind nur visuell und fügen Einheiten keinen Schaden zu." +adaptive_lightning_key_0_help = "Keine Blitzeffekte." +adaptive_lightning_key_1 = "Aktiviert - wenige" +adaptive_lightning_key_1_help = "Einige vereinzelte Blitzeffekte." +adaptive_lightning_key_2_help = "Normale Einstellung für die Blitzeffekte." +adaptive_lightning_key_3 = "Aktiviert - viele" +adaptive_lightning_key_3_help = "Blitzsturm. Die Blitzeffekte tauchen häufig auf." \ No newline at end of file diff --git a/loc/ES/strings_db.lua b/loc/ES/strings_db.lua index 81a477f550..d390117b59 100644 --- a/loc/ES/strings_db.lua +++ b/loc/ES/strings_db.lua @@ -8286,3 +8286,275 @@ loadingtip_0032="Usa la Artilleria Movil T1 para destruir los Sistemas de Defens loadingtip_0033="Los Generadores de Energia adyacentes a las Artillerias Estaticas incrementan la frecuencia de disparo" loadingtip_0034="Los ingenieros son mas eficientes para construir energía que las Estaciones de Ingenieria" +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/FR/strings_db.lua b/loc/FR/strings_db.lua index 50a0e0dc1c..3913d02ebe 100644 --- a/loc/FR/strings_db.lua +++ b/loc/FR/strings_db.lua @@ -8069,3 +8069,277 @@ notify_0030="Notifications désactivées" notify_0031="Activer/Désactiver les notifications" notify_0032="Active ou Désactive l'ensemble des notifications" notify_0033="Notifications" + +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." + diff --git a/loc/IT/strings_db.lua b/loc/IT/strings_db.lua index f0b65dbfa3..2f1d6547c7 100644 --- a/loc/IT/strings_db.lua +++ b/loc/IT/strings_db.lua @@ -7995,3 +7995,275 @@ loadingtip_0032="Use T1 Mobile Artillery to kill T1 Point Defenses" loadingtip_0033="Power Generators adjacent to Static Artilleries will increase their rate of fire" loadingtip_0034="Engineers are more efficient for build power than Engineering Stations" +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/PL/strings_db.lua b/loc/PL/strings_db.lua index c88b9a30f2..6e710bc5b7 100644 --- a/loc/PL/strings_db.lua +++ b/loc/PL/strings_db.lua @@ -8353,3 +8353,276 @@ xss0303_name="Iavish" xss0304_desc="Łowca łodzi podwodnych" xss0304_help="Łowca łodzi podwodnych" xss0304_name="Yathsou" + +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/RU/strings_db.lua b/loc/RU/strings_db.lua index 619463e678..7c6bc8c6b5 100644 --- a/loc/RU/strings_db.lua +++ b/loc/RU/strings_db.lua @@ -8112,3 +8112,275 @@ loadingtip_0032="Используйте Т1 САУ для уничтожения loadingtip_0033="Генераторы, построенные вплотную к Артиллерийским Установкам, увеличают скорость их стрельбы" loadingtip_0034="Инженеры эффективнее в качестве строителной силы, чем Инженерные Станции" +adaptive_dynamic_spawn_label = "Динамический спавн ресурсов" +adaptive_dynamic_spawn_help = "Определяет какие мексы и гидро должны появиться." +adaptive_dynamic_spawn_key_1_label = "Симметричные ресурсы" +adaptive_dynamic_spawn_key_1_help = "Спавнит ресурсы для игрока и его зеркального слота (сбалансированные ресурсы)." +adaptive_dynamic_spawn_key_2_label = "Несимметричные ресурсы" +adaptive_dynamic_spawn_key_2_help = "Спавнит ресурсы только на слотах занятых игроками (несбалансированные ресурсы)." +adaptive_dynamic_spawn_key_3_label = "Нет противника - нет ресурсов" +adaptive_dynamic_spawn_key_3_help = "Спавнит ресурсы, только если зеркальный слот занят игроком (не рекомендуется, игроки, у которых нет противника, спавнятся без мексов)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "Отключено" +adaptive_enabled = "Включено" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Активировать Crazyrush мексы на карте. *При постройке такого мекса рядом будут появляться еще такие же экстракторы." +adaptive_crazyrush_key_1_label = "Отключить Crazyrush" +adaptive_crazyrush_key_2_label = "Передние мехи Crazyrush." +adaptive_crazyrush_key_2_help = "Активировать Crazyrush только для центральных экстракторов. Все остальные мехи будут обычными." +adaptive_crazyrush_key_3_label = "1 мекс Crazyrush на базе." +adaptive_crazyrush_key_3_help = "Активирует по 1 Crazyrush мексу на базе каждого игрока." +adaptive_crazyrush_key_4_label = "Все мексы" +adaptive_crazyrush_key_4_help = "Все мексы на карте становятся Crazyrush." + +adaptive_regrowing_label = "Рост растительности" +adaptive_regrowing_help = "Уничтоженный/зареклеймленный лес вырастет заново со временем. Чем ближе есть живой лес - тем быстрее." +adaptive_regrowing_key_1_help = "Нет роста." +adaptive_regrowing_key_2_label = "Быстрый рост" +adaptive_regrowing_key_2_help = "Лес регенерирует быстрее." +adaptive_regrowing_key_3_help = "Обычный рост." +adaptive_regrowing_key_4_label = "Медленный рост" +adaptive_regrowing_key_4_help = "Лес растет медленней." + +adaptive_natural_modifier_label = "Изменение натурального реклейма" +adaptive_natural_modifier_help = "Изменяет значения массы и энергии для камней и леса." +adaptive_natural_modifier_key_300_label = "300 процент" +adaptive_natural_modifier_key_300_help = "В 3 раза больше." +adaptive_natural_modifier_key_200_label = "200 процент" +adaptive_natural_modifier_key_200_help = "В 2 раза больше." +adaptive_natural_modifier_key_150_label = "150 процент" +adaptive_natural_modifier_key_150_help = "В полтора раза больше." +adaptive_natural_modifier_key_125_label = "125 процент" +adaptive_natural_modifier_key_125_help = "В 1.25 раза больше." +adaptive_natural_modifier_key_100_label = "100 процент" +adaptive_natural_modifier_key_100_help = "Не изменяет." +adaptive_natural_modifier_key_75_label = "75 процент" +adaptive_natural_modifier_key_75_help = "В 1.33 раза меньше." +adaptive_natural_modifier_key_50_label = "50 процент" +adaptive_natural_modifier_key_50_help = "В 2 раза меньше." +adaptive_natural_modifier_key_25_label = "25 процент" +adaptive_natural_modifier_key_25_help = "В 4 раза меньше." +adaptive_natural_modifier_key_0_label = "0 процент" +adaptive_natural_modifier_key_0_help = "Убирает все камни и лес." + +adaptive_hydros_label = "Дополнительные гидро" +adaptive_hydros_key_1_help = "Нет дополнительных гидро." + +adaptive_extra_mex_label = "Дополнительные мексы" +adaptive_extra_mex_key_0_help = "Нет дополнительных мексов." +adaptive_extra_mex_key_1_help = "Спавнит 1 дополнительный мекс." +adaptive_extra_mex_key_2_help = "Спавнит 2 дополнительный мекса." +adaptive_extra_mex_key_3_help = "Спавнит 3 дополнительный мекса." +adaptive_extra_mex_key_4_help = "Спавнит 4 дополнительный мекса." +adaptive_extra_mex_key_5_help = "Спавнит 5 дополнительный мексов." +adaptive_extra_mex_key_6_help = "Спавнит 6 дополнительный мексов." +adaptive_extra_mex_key_7_help = "Спавнит 7 дополнительный мексов." +adaptive_extra_mex_key_8_help = "Спавнит 8 дополнительный мексов." +adaptive_extra_mex_key_9_help = "Спавнит 9 дополнительный мексов." + +adaptive_middle_mex_label = "Центральные мексы" +adaptive_middle_mex_help = "Настраивает количество мексов в центральной области карты." +adaptive_middle_mex_key_0_help = "Нет мексов на центре." +adaptive_middle_mex_key_1_help = "1 мекс на центре." +adaptive_middle_mex_key_2_help = "2 мекса на центре." +adaptive_middle_mex_key_3_help = "3 мекса на центре." +adaptive_middle_mex_key_4_help = "4 мекса на центре." +adaptive_middle_mex_key_5_help = "5 мексов на центре." +adaptive_middle_mex_key_6_help = "6 мексов на центре." +adaptive_middle_mex_key_7_help = "7 мексов на центре." +adaptive_middle_mex_key_8_help = "8 мексов на центре." +adaptive_middle_mex_key_9_help = "9 мексов на центре." + +adaptive_side_mex_label = "Боковые мексы" +adaptive_side_mex_help = "Настраивает количество мексов на флангах." +adaptive_side_mex_key_0_help = "Нет доп мексов на флангах." +adaptive_side_mex_key_1_help = "2 доп мекса, по 1 на каждый фланг." +adaptive_side_mex_key_2_help = "4 доп мекса, по 2 на каждый фланг." +adaptive_side_mex_key_3_help = "6 доп мекса, по 3 на каждый фланг." +adaptive_side_mex_key_4_help = "8 доп мекса, по 4 на каждый фланг." +adaptive_side_mex_key_5_help = "10 доп мекса, по 5 на каждый фланг." +adaptive_side_mex_key_6_help = "12 доп мекса, по 6 на каждый фланг." +adaptive_side_mex_key_7_help = "14 доп мекса, по 7 на каждый фланг." +adaptive_side_mex_key_8_help = "16 доп мекса, по 8 на каждый фланг." +adaptive_side_mex_key_9_help = "18 доп мекса, по 9 на каждый фланг." + +adaptive_underwater_mex_label = "Подводные мексы" +adaptive_underwater_mex_help = "Настраивает количество мексов под водой." +adaptive_underwater_mex_key_0 = "Нет доп мексов под водой." +adaptive_underwater_mex_key_1 = "1 доп мекс под водой." +adaptive_underwater_mex_key_2 = "2 доп мекса под водой." +adaptive_underwater_mex_key_3 = "3 доп мекса под водой." +adaptive_underwater_mex_key_4 = "4 доп мекса под водой." +adaptive_underwater_mex_key_5 = "5 доп мексов под водой." +adaptive_underwater_mex_key_6 = "6 доп мексов под водой." +adaptive_underwater_mex_key_7 = "7 доп мексов под водой." +adaptive_underwater_mex_key_8 = "8 доп мексов под водой." +adaptive_underwater_mex_key_9 = "9 доп мексов под водой." + +adaptive_island_mex_label = "Мексы на островах" +adaptive_island_mex_help = "Настраивает количество мексов на островах." +adaptive_island_mex_key_0 = "Нет доп мексов на островах." +adaptive_island_mex_key_1 = "1 доп мекс на островах." +adaptive_island_mex_key_2 = "2 доп мекса на островах." +adaptive_island_mex_key_3 = "3 доп мекса на островах." +adaptive_island_mex_key_4 = "4 доп мекса на островах." +adaptive_island_mex_key_5 = "5 доп мексов на островах." +adaptive_island_mex_key_6 = "6 доп мексов на островах." +adaptive_island_mex_key_7 = "7 доп мексов на островах." +adaptive_island_mex_key_8 = "8 доп мексов на островах." +adaptive_island_mex_key_9 = "9 доп мексов на островах." + +adaptive_expansion_mex_label = "Мексы на экспансии" +adaptive_expansion_mex_help = "Настраивает количество мексов на экспансии (область с массой)." +adaptive_expansion_mex_key_0 = "Нет доп мексов на экспансии." +adaptive_expansion_mex_key_1 = "1 доп мекс на экспансии." +adaptive_expansion_mex_key_2 = "2 доп мекса на экспансии." +adaptive_expansion_mex_key_3 = "3 доп мекса на экспансии." +adaptive_expansion_mex_key_4 = "4 доп мекса на экспансии." +adaptive_expansion_mex_key_5 = "5 доп мексов на экспансии." +adaptive_expansion_mex_key_6 = "6 доп мексов на экспансии." +adaptive_expansion_mex_key_7 = "7 доп мексов на экспансии." +adaptive_expansion_mex_key_8 = "8 доп мексов на экспансии." +adaptive_expansion_mex_key_9 = "9 доп мексов на экспансии." + +adaptive_core_mex_label = "Базовые мексы" +adaptive_core_mex_help = "Спавнит 3 или 4 мекса на базе." +adaptive_core_mex_2_help = "Спавнит 4 или 5 мекса на базе." +adaptive_core_mex_key_3 = "3 мекса." +adaptive_core_mex_key_4 = "4 мекса." +adaptive_core_mex_key_5 = "5 мекса." + +adaptive_extra_base_mex_label = "Дополнительные мексы на базе" +adaptive_extra_base_mex_help = "Спавнит дополнительные мексы для каждого игрока (недалеко от основной базы)." +adaptive_extra_base_mex_key_0 = "Нет доп мексов на базе." +adaptive_extra_base_mex_key_1 = "1 доп мекс каждому игроку." +adaptive_extra_base_mex_key_2 = "2 доп мекса каждому игроку." +adaptive_extra_base_mex_key_3 = "3 доп мекса каждому игроку." +adaptive_extra_base_mex_key_4 = "4 доп мекса каждому игроку." +adaptive_extra_base_mex_key_5 = "5 доп мексов каждому игроку." + +adaptive_wreckage_label = "Обломки (реклэйм)" +adaptive_wreckage_help = "Настраивает обломки наземных юнитов на карте." +adaptive_wreckage_key_1_help = "Нету." +adaptive_wreckage_key_2 = "T1 реклейм" +adaptive_wreckage_key_2_help = "Добавляет обломки Т1 техники." +adaptive_wreckage_key_3 = "T2 реклейм" +adaptive_wreckage_key_3_help = "Добавляет обломки Т1 и Т2 техники." +adaptive_wreckage_key_4 = "T3 реклейм" +adaptive_wreckage_key_4_help = "Добавляет обломки Т1, Т2 и Т3 техники." +adaptive_wreckage_key_5 = "T4 реклейм" +adaptive_wreckage_key_5_help = "Добавляет обломки экспериментальной единицы" + +adaptive_naval_wreckage_label = "Морские обломки (реклэйм)" +adaptive_naval_wreckage_help = "Настраивает обломки морских юнитов на карте." +adaptive_naval_wreckage_key_1_help = "Нету." +adaptive_naval_wreckage_key_2 = "T1 реклейм" +adaptive_naval_wreckage_key_2_help = "Добавляет несколько обломков фрегатов." +adaptive_naval_wreckage_key_3 = "T2 реклейм" +adaptive_naval_wreckage_key_3_help = "Добавляет обломки т2 флота на карту." +adaptive_naval_wreckage_key_4 = "T3 реклейм" +adaptive_naval_wreckage_key_4_help = "Добавляет обломки т3 флота на карту в дополнение к Т2 и Т1." + +adaptive_middle_wreckage_label = "Обломки (реклейм) на центре" +adaptive_middle_wreckage_help = "Настраивает количество обломков юнитов на центре карты." +adaptive_middle_wreckage_key_0_help = "Нету." +adaptive_middle_wreckage_key_1 = "Мало" +adaptive_middle_wreckage_key_2 = "Немного" +adaptive_middle_wreckage_key_3 = "Больше" +adaptive_middle_wreckage_key_4 = "Много" + +adaptive_factional_wreckage_label = "База фракции" +adaptive_factional_wreckage_help = "Добавляет несколько обломков зданий той же фракции, что и соотвествующий игрок (позволяет начать стройку с 50%)." + +adaptive_civ_base_label = "Гражданская база" +adaptive_civ_base_help = "Спавнит гражданскую базу в центре карты." + +adaptive_civ_base_key_1_help = "Нет базы." +adaptive_civ_base_key_2 = "Обломки" +adaptive_civ_base_key_2_help = "Спавнит обломки базы." +adaptive_civ_base_key_3 = "Рабочая база" +adaptive_civ_base_key_3_help = "Спавнит рабочую базу гражданских." + +adaptive_civ_def_label = "Гражданские укрепления" +adaptive_civ_def_label = "Спавнит вооруженные укрепления (враждебные или разрушенные) гражданских на центре карты." + +adaptive_civ_def_key_0_help = "Нету." +adaptive_civ_def_key_1 = "Обломки Т1 (ПД + АА)" +adaptive_civ_def_key_1_help = "Спавнит обломки базы с Т1 пд, АА (анти-аир), радаром, генератором и аккамулятором." +adaptive_civ_def_key_2 = "Обломки Т2 (ПД + ТМД)" +adaptive_civ_def_key_2_help = "Спавнит обломки базы с Т2 пд и ТМД в дополнение к Т1." +adaptive_civ_def_key_3 = "Обломки Т3 (ПД + АА)" +adaptive_civ_def_key_3_help = "Спавнит обломки базы с Т3 пд и SAM в дополнение к Т2 и Т1." +adaptive_civ_def_key_4 = "Враждебная Т1 (ПД + АА)" +adaptive_civ_def_key_4_help = "Спавнит враждебную базу с Т1 пд, АА (анти-аир), радаром, генератором и аккамулятором." +adaptive_civ_def_key_5 = "Враждебная Т2 (ПД + ТМД)" +adaptive_civ_def_key_5_help = "Спавнит враждебную базу с Т2 пд и ТМД в дополнение к Т1." +adaptive_civ_def_key_6 = "Враждебная Т3 (ПД + АА)" +adaptive_civ_def_key_6_help = "Спавнит враждебную базу с Т3 пд и SAM в дополнение к Т2 и Т1." + +adaptive_jamming_label = "Помехи" +adaptive_jamming_help = "Добавляет серфимский кристалл помех, создавая ложные цели на карте." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Увеличение игровой зоны" +adaptive_expansion_area_help = "Определяет, как долго будет ограничена игровая зона. Эта опция будет работать, только если слоты 13 и 14 не заняты." +adaptive_expansion_area_key_1 = "Нет увеличения" +adaptive_expansion_area_key_1_help = "Карта остается ограниченной начальной областью." +adaptive_expansion_area_key_2 = "На старте" +adaptive_expansion_area_key_2_help = "Сразу после старта открывается вся карта." +adaptive_expansion_area_key_3 = "5 минут" +adaptive_expansion_area_key_3_help = "Увеличение игровой зоны через 5 минут." +adaptive_expansion_area_key_4 = "10 минут" +adaptive_expansion_area_key_4_help = "Увеличение игровой зоны через 10 минут." +adaptive_expansion_area_key_5 = "15 минут" +adaptive_expansion_area_key_5_help = "Увеличение игровой зоны через 15 минут." +adaptive_expansion_area_key_6 = "20 минут" +adaptive_expansion_area_key_6_help = "Увеличение игровой зоны через 20 минут." +adaptive_expansion_area_key_7 = "80% мексов" +adaptive_expansion_area_key_7_help = "Увеличение, когда 80 процент мексов будут застроены." +adaptive_expansion_area_key_8 = "90% мексов" +adaptive_expansion_area_key_8_help = "Увеличение, когда 90 процент мексов будут застроены." + +adaptive_top_mex_label = "Верхние боковые мексы" +adaptive_top_mex_help = "Настраивает количество мексов в центре фланга верхней части карты." +adaptive_top_mex_key_0 = "Нет доп мексов." +adaptive_top_mex_key_1 = "1 мекс" +adaptive_top_mex_key_2 = "2 мекса" +adaptive_top_mex_key_3 = "3 мекса" +adaptive_top_mex_key_4 = "4 мекса" +adaptive_top_mex_key_5 = "5 мексов" +adaptive_top_mex_key_6 = "6 мексов" +adaptive_top_mex_key_7 = "7 мексов" +adaptive_top_mex_key_8 = "8 мексов" +adaptive_top_mex_key_9 = "9 мексов" + +adaptive_bottom_mex_label = "Нижние боковые мексы" +adaptive_bottom_mex_help = "Настраивает количество мексов в центре фланга нижней части карты." +adaptive_bottom_mex_key_0 = "Нет доп мексов." +adaptive_bottom_mex_key_1 = "1 мекс" +adaptive_bottom_mex_key_2 = "2 мекса" +adaptive_bottom_mex_key_3 = "3 мекса" +adaptive_bottom_mex_key_4 = "4 мекса" +adaptive_bottom_mex_key_5 = "5 мексов" +adaptive_bottom_mex_key_6 = "6 мексов" +adaptive_bottom_mex_key_7 = "7 мексов" +adaptive_bottom_mex_key_8 = "8 мексов" +adaptive_bottom_mex_key_9 = "9 мексов" + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/TZM/strings_db.lua b/loc/TZM/strings_db.lua index afb6629a49..c338b1cee8 100644 --- a/loc/TZM/strings_db.lua +++ b/loc/TZM/strings_db.lua @@ -7945,3 +7945,275 @@ loadingtip_0032="Use T1 Mobile Artillery to kill T1 Point Defenses" loadingtip_0033="Power Generators adjacent to Static Artilleries will increase their rate of fire" loadingtip_0034="Engineers are more efficient for build power than Engineering Stations" +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file diff --git a/loc/US/strings_db.lua b/loc/US/strings_db.lua index 712e180bdb..712f5bd990 100644 --- a/loc/US/strings_db.lua +++ b/loc/US/strings_db.lua @@ -7265,3 +7265,276 @@ notify_0030="Notify Disabled" notify_0031="Toggle Notify" notify_0032="Toggles all aspects of Notify functionality, leaving subsettings intact for when you want to re-enable the feature" notify_0033="Notify" + +adaptive_dynamic_spawn_label = "Dynamic Spawn Of Resources" +adaptive_dynamic_spawn_help = "Determine which mexes & hydros should be spawned." +adaptive_dynamic_spawn_key_1_label = "mirror slots" +adaptive_dynamic_spawn_key_1_help = "Spawn resources for player & mirror slot (balanced resources)." +adaptive_dynamic_spawn_key_2_label = "used slots" +adaptive_dynamic_spawn_key_2_help = "Only spawn resources for player on used slots (unbalanced resources)." +adaptive_dynamic_spawn_key_3_label = "no mirror = no resources" +adaptive_dynamic_spawn_key_3_help = "Only spawn resources if mirror slot is also occupied by a player (not recommended, but it can make uneven matches fairer)." +adaptive_dynamic_spawn_key_4_label = "2v2 setup" +adaptive_dynamic_spawn_key_4_help = "Don't adjust for player & spawn resources for 2v2." +adaptive_dynamic_spawn_key_5_label = "4v4 setup" +adaptive_dynamic_spawn_key_5_help = "Don't adjust for player & spawn resources for 4v4." +adaptive_dynamic_spawn_key_6_label = "6v6 setup" +adaptive_dynamic_spawn_key_6_help = "Don't adjust for player & spawn resources for 6v6." +adaptive_dynamic_spawn_key_7_label = "8v8 setup" +adaptive_dynamic_spawn_key_7_help = "Don't adjust for player & spawn resources for maximum player count." + +adaptive_disabled = "disabled" +adaptive_enabled = "enabled" + +adaptive_crazyrush_label = "Crazyrush" +adaptive_crazyrush_help = "Activate different types of crazyrush* for the spawned mexes. *Building a mex on a mass point will always create new adjacent mass points to build on." +adaptive_crazyrush_key_1_help = "No crazyrush." +adaptive_crazyrush_key_2_label = "crazyrush forward mexes" +adaptive_crazyrush_key_2_help = "Activate crazyrush only for some central mexes. All other mexes will behave normally." +adaptive_crazyrush_key_3_label = "crazyrush 1 core mex" +adaptive_crazyrush_key_3_help = "Activate crazyrush & spawn only 1 core mex per active slot." +adaptive_crazyrush_key_4_label = "crazyrush" +adaptive_crazyrush_key_4_help = "Activate crazyrush for all spawned mexes." + +adaptive_regrowing_label = "Regrowing Trees" +adaptive_regrowing_help = "Regrow reclaimed/destroyed trees when other trees are nearby. Regrow is faster if more trees are close." +adaptive_regrowing_key_1_help = "No regrowing trees." +adaptive_regrowing_key_2_label = "fast" +adaptive_regrowing_key_2_help = "Regrow trees faster." +adaptive_regrowing_key_3_help = "Regrow trees." +adaptive_regrowing_key_4_label = "slow" +adaptive_regrowing_key_4_help = "Regrow trees slower." + +adaptive_natural_modifier_label = "Natural Reclaim Values" +adaptive_natural_modifier_help = "Change mass & energy values of rock & tree props." +adaptive_natural_modifier_key_300_label = "300 percent" +adaptive_natural_modifier_key_300_help = "Mass & energy values are 3 times higher." +adaptive_natural_modifier_key_200_label = "200 percent" +adaptive_natural_modifier_key_200_help = "Mass & energy values are 2 times higher." +adaptive_natural_modifier_key_150_label = "150 percent" +adaptive_natural_modifier_key_150_help = "Mass & energy values are 1.5 times higher." +adaptive_natural_modifier_key_125_label = "125 percent" +adaptive_natural_modifier_key_125_help = "Mass & energy values are 1.25 times higher." +adaptive_natural_modifier_key_100_label = "100 percent" +adaptive_natural_modifier_key_100_help = "Don't change the mass & energy values." +adaptive_natural_modifier_key_75_label = "75 percent" +adaptive_natural_modifier_key_75_help = "Mass & energy values are 0.75 times lower." +adaptive_natural_modifier_key_50_label = "50 percent" +adaptive_natural_modifier_key_50_help = "Mass & energy values are 0.5 times lower." +adaptive_natural_modifier_key_25_label = "25 percent" +adaptive_natural_modifier_key_25_help = "Mass & energy values are 0.25 times lower." +adaptive_natural_modifier_key_0_label = "0 percent" +adaptive_natural_modifier_key_0_help = "Remove Mass & energy values from rock & tree props." + +adaptive_hydros_label = "Extra Hydros" +adaptive_hydros_key_1_help = "No extra hydros." + +adaptive_extra_mex_label = "Extra Mexes" +adaptive_extra_mex_key_0_help = "No extra mexes." +adaptive_extra_mex_key_1_help = "Spawn 1 mex." +adaptive_extra_mex_key_2_help = "Spawn 2 mexes." +adaptive_extra_mex_key_3_help = "Spawn 3 mexes." +adaptive_extra_mex_key_4_help = "Spawn 4 mexes." +adaptive_extra_mex_key_5_help = "Spawn 5 mexes." +adaptive_extra_mex_key_6_help = "Spawn 6 mexes." +adaptive_extra_mex_key_7_help = "Spawn 7 mexes." +adaptive_extra_mex_key_8_help = "Spawn 8 mexes." +adaptive_extra_mex_key_9_help = "Spawn 9 mexes." + +adaptive_middle_mex_label = "Middle Mexes" +adaptive_middle_mex_help = "Configure the amount of mexes at the middle of the map." +adaptive_middle_mex_key_0_help = "No additional mexes in the middle." +adaptive_middle_mex_key_1_help = "Spawn 1 mex in the middle." +adaptive_middle_mex_key_2_help = "Spawn 2 mexes in the middle." +adaptive_middle_mex_key_3_help = "Spawn 3 mexes in the middle." +adaptive_middle_mex_key_4_help = "Spawn 4 mexes in the middle." +adaptive_middle_mex_key_5_help = "Spawn 5 mexes in the middle." +adaptive_middle_mex_key_6_help = "Spawn 6 mexes in the middle." +adaptive_middle_mex_key_7_help = "Spawn 7 mexes in the middle." +adaptive_middle_mex_key_8_help = "Spawn 8 mexes in the middle." +adaptive_middle_mex_key_9_help = "Spawn 9 mexes in the middle." + +adaptive_side_mex_label = "Side Mexes" +adaptive_side_mex_help = "Configure the amount of mexes at the sides of the map." +adaptive_side_mex_key_0_help = "No additional mexes at the side." +adaptive_side_mex_key_1_help = "Spawn 2 mexes, 1 on each side." +adaptive_side_mex_key_2_help = "Spawn 4 mexes, 2 on each side." +adaptive_side_mex_key_3_help = "Spawn 6 mexes, 3 on each side." +adaptive_side_mex_key_4_help = "Spawn 8 mexes, 4 on each side." +adaptive_side_mex_key_5_help = "Spawn 10 mexes, 5 on each side." +adaptive_side_mex_key_6_help = "Spawn 12 mexes, 6 on each side." +adaptive_side_mex_key_7_help = "Spawn 14 mexes, 7 on each side." +adaptive_side_mex_key_8_help = "Spawn 16 mexes, 8 on each side." +adaptive_side_mex_key_9_help = "Spawn 18 mexes, 9 on each side." + +adaptive_underwater_mex_label = "Underwater Mexes" +adaptive_underwater_mex_help = "Configure the amount of underwater mexes." +adaptive_underwater_mex_key_0 = "No additional underwater mexes." +adaptive_underwater_mex_key_1 = "Spawn 1 mex in the water around the islands." +adaptive_underwater_mex_key_2 = "Spawn 2 mexes in the water around the islands." +adaptive_underwater_mex_key_3 = "Spawn 3 mexes in the water around the islands." +adaptive_underwater_mex_key_4 = "Spawn 4 mexes in the water around the islands." +adaptive_underwater_mex_key_5 = "Spawn 5 mexes in the water around the islands." +adaptive_underwater_mex_key_6 = "Spawn 6 mexes in the water around the islands." +adaptive_underwater_mex_key_7 = "Spawn 7 mexes in the water around the islands." +adaptive_underwater_mex_key_8 = "Spawn 8 mexes in the water around the islands." +adaptive_underwater_mex_key_9 = "Spawn 9 mexes in the water around the islands." + +adaptive_island_mex_label = "Island Mexes" +adaptive_island_mex_help = "Configure the amount of mexes at the island." +adaptive_island_mex_key_0 = "No additional mexes at the island." +adaptive_island_mex_key_1 = "Spawn 1 mex at the island." +adaptive_island_mex_key_2 = "Spawn 2 mexes at the island." +adaptive_island_mex_key_3 = "Spawn 3 mexes at the island." +adaptive_island_mex_key_4 = "Spawn 4 mexes at the island." +adaptive_island_mex_key_5 = "Spawn 5 mexes at the island." +adaptive_island_mex_key_6 = "Spawn 6 mexes at the island." +adaptive_island_mex_key_7 = "Spawn 7 mexes at the island." +adaptive_island_mex_key_8 = "Spawn 8 mexes at the island." +adaptive_island_mex_key_9 = "Spawn 9 mexes at the island." + +adaptive_expansion_mex_label = "Expansion Mexes" +adaptive_expansion_mex_help = "Configure the amount of mexes at the expansion." +adaptive_expansion_mex_key_0 = "No additional expansion mexes." +adaptive_expansion_mex_key_1 = "Spawn 1 mex in the expansion." +adaptive_expansion_mex_key_2 = "Spawn 2 mexes in the expansion." +adaptive_expansion_mex_key_3 = "Spawn 3 mexes in the expansion." +adaptive_expansion_mex_key_4 = "Spawn 4 mexes in the expansion." +adaptive_expansion_mex_key_5 = "Spawn 5 mexes in the expansion." +adaptive_expansion_mex_key_6 = "Spawn 6 mexes in the expansion." +adaptive_expansion_mex_key_7 = "Spawn 7 mexes in the expansion." +adaptive_expansion_mex_key_8 = "Spawn 8 mexes in the expansion." +adaptive_expansion_mex_key_9 = "Spawn 9 mexes in the expansion." + +adaptive_core_mex_label = "Core Mexes" +adaptive_core_mex_help = "Spawn 3 or 4 core mexes." +adaptive_core_mex_2_help = "Spawn 4 or 5 core mexes." +adaptive_core_mex_key_3 = "Spawn 3 core mexes." +adaptive_core_mex_key_4 = "Spawn 4 core mexes." +adaptive_core_mex_key_5 = "Spawn 5 core mexes." + +adaptive_extra_base_mex_label = "Extra Base Mexes" +adaptive_extra_base_mex_help = "Spawns additional mexes for each player in the starting base (further away from core mexes)." +adaptive_extra_base_mex_key_0 = "No extra base mexes." +adaptive_extra_base_mex_key_1 = "Spawns 1 additional mex per player." +adaptive_extra_base_mex_key_2 = "Spawns 2 additional mex per player." +adaptive_extra_base_mex_key_3 = "Spawns 3 additional mex per player." +adaptive_extra_base_mex_key_4 = "Spawns 4 additional mex per player." +adaptive_extra_base_mex_key_5 = "Spawns 5 additional mex per player." + +adaptive_wreckage_label = "Wreckage" +adaptive_wreckage_help = "Scale amount of unit wrecks." +adaptive_wreckage_key_1_help = "No land/air wrecks." +adaptive_wreckage_key_2 = "T1 wrecks" +adaptive_wreckage_key_2_help = "Add T1 wrecks." +adaptive_wreckage_key_3 = "T2 wrecks" +adaptive_wreckage_key_3_help = "Add T2 wrecks to T1." +adaptive_wreckage_key_4 = "T3 wrecks" +adaptive_wreckage_key_4_help = "Add T3 wrecks to T1 & T2." +adaptive_wreckage_key_5 = "T4 wreck" +adaptive_wreckage_key_5_help = "Add Fatboy wreck to T1, T2 & T3." + +adaptive_naval_wreckage_label = "Naval Wreckage" +adaptive_naval_wreckage_help = "Scale amount of naval unit wrecks." +adaptive_naval_wreckage_key_1_help = "No naval wrecks." +adaptive_naval_wreckage_key_2 = "T1 wrecks" +adaptive_naval_wreckage_key_2_help = "Add several T1 Frigate wrecks." +adaptive_naval_wreckage_key_3 = "T2 wrecks" +adaptive_naval_wreckage_key_3_help = "Add some T2 navy wrecks in addition to the T1 wreckage." +adaptive_naval_wreckage_key_4 = "T3 wrecks" +adaptive_naval_wreckage_key_4_help = "Add some T3 ship wrecks in addition to the T1 & T2 wreckage." + +adaptive_middle_wreckage_label = "Middle Wreckage" +adaptive_middle_wreckage_help = "Scale amount of unit wrecks in the middle of the map." +adaptive_middle_wreckage_key_0_help = "No additional wrecks to the middle." +adaptive_middle_wreckage_key_1 = "few wrecks" +adaptive_middle_wreckage_key_2 = "some" +adaptive_middle_wreckage_key_3 = "more wrecks" +adaptive_middle_wreckage_key_4 = "a lot of wrecks" + +adaptive_factional_wreckage_label = "Faction Wreckage" +adaptive_factional_wreckage_help = "Add some building wrecks to the map. The faction of these wrecks is the same as the adjacent player." + +adaptive_civ_base_label = "Civilian Base" +adaptive_civ_base_help = "Spawn civilian base in the middle of the map." + +adaptive_civ_base_key_1_help = "No civilian base." +adaptive_civ_base_key_2 = "wreckage" +adaptive_civ_base_key_2_help = "Spawn civilian base wreckage." +adaptive_civ_base_key_3 = "operational" +adaptive_civ_base_key_3_help = "Spawn operational civilian base." + +adaptive_civ_def_label = "Civilian Defenses" +adaptive_civ_def_label = "Spawn civilian defenses at the middle plateau." + +adaptive_civ_def_key_0_help = "No civilian defenses." +adaptive_civ_def_key_1 = "T1 wrecks (PD+AA)" +adaptive_civ_def_key_1_help = "Spawn civilian T1 PD & AA wrecks. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_2 = "T2 wrecks (PD+TMD)" +adaptive_civ_def_key_2_help = "Spawn civilian T2 PD & TMD wrecks in addition to T1." +adaptive_civ_def_key_3 = "T3 wrecks (PD+AA)" +adaptive_civ_def_key_3_help = "Spawn civilian T3 PD & AA wrecks in addition to T1 & T2." +adaptive_civ_def_key_4 = "T1 operational (PD+AA)" +adaptive_civ_def_key_4_help = "Spawn operational civilian T1 PD & AA. Includes T1 Radar, T1 Power Generator & Energy Storage." +adaptive_civ_def_key_5 = "T2 operational (PD+TMD)" +adaptive_civ_def_key_5_help = "Spawn operational civilian T2 PD & TMD in addition to T1." +adaptive_civ_def_key_6 = "T3 operational (PD+AA)" +adaptive_civ_def_key_6_help = "Spawn operational civilian T3 PD & AA in addition to T1 & T2." + +adaptive_jamming_label = "Jamming" +adaptive_jamming_help = "Add a Seraphim jamming crystal to the map, to create false radar signals." +adaptive_jamming_2_help = "Add multiple Seraphim jamming crystal to the map, to create false radar signals." + +adaptive_expansion_area_label = "Expand Map Area" +adaptive_expansion_area_help = "Determines how long the playable area is restricted to the area without islands. This option is takes only affect when no island spots are taken (spots 13,14)." +adaptive_expansion_area_key_1 = "no expansion" +adaptive_expansion_area_key_1_help = "Map stays restricted to the middle region." +adaptive_expansion_area_key_2 = "start expanded" +adaptive_expansion_area_key_2_help = "Map starts fully expanded." +adaptive_expansion_area_key_3 = "5 min" +adaptive_expansion_area_key_3_help = "Expansion after 5 minutes." +adaptive_expansion_area_key_4 = "10 min" +adaptive_expansion_area_key_4_help = "Expansion after 10 minutes." +adaptive_expansion_area_key_5 = "15 min" +adaptive_expansion_area_key_5_help = "Expansion after 15 minutes." +adaptive_expansion_area_key_6 = "20 min" +adaptive_expansion_area_key_6_help = "Expansion after 20 minutes." +adaptive_expansion_area_key_7 = "80 percent of mexes" +adaptive_expansion_area_key_7_help = "Expansion when 80 percent of the mexes are build." +adaptive_expansion_area_key_8 = "90 percent of mexes" +adaptive_expansion_area_key_8_help = "Expansion when 90 percent of the mexes are build." + +adaptive_top_mex_label = "Top Side Mexes" +adaptive_top_mex_help = "Adjust the number of mexes in the middle of the side spots on the top side" +adaptive_top_mex_key_0 = "No additional mexes on the top side." +adaptive_top_mex_key_1 = "1 mex on the top side." +adaptive_top_mex_key_2 = "2 mex on the top side." +adaptive_top_mex_key_3 = "3 mex on the top side." +adaptive_top_mex_key_4 = "4 mex on the top side." +adaptive_top_mex_key_5 = "5 mex on the top side." +adaptive_top_mex_key_6 = "6 mex on the top side." +adaptive_top_mex_key_7 = "7 mex on the top side." +adaptive_top_mex_key_8 = "8 mex on the top side." +adaptive_top_mex_key_9 = "9 mex on the top side." + +adaptive_bottom_mex_label = "Bottom Side Mexes" +adaptive_bottom_mex_help = "Adjust the number of mexes in the middle of the side spots on the bottom side" +adaptive_bottom_mex_key_0 = "No additional mexes on the bottom side." +adaptive_bottom_mex_key_1 = "1 mex on the bottom side." +adaptive_bottom_mex_key_2 = "2 mex on the bottom side." +adaptive_bottom_mex_key_3 = "3 mex on the bottom side." +adaptive_bottom_mex_key_4 = "4 mex on the bottom side." +adaptive_bottom_mex_key_5 = "5 mex on the bottom side." +adaptive_bottom_mex_key_6 = "6 mex on the bottom side." +adaptive_bottom_mex_key_7 = "7 mex on the bottom side." +adaptive_bottom_mex_key_8 = "8 mex on the bottom side." +adaptive_bottom_mex_key_9 = "9 mex on the bottom side." + +adaptive_lightning_label = "Lightning" +adaptive_lightning_help = "Sets the lightning effects of the crystals, these are purely visual and deal no damage to units." +adaptive_lightning_key_0_help = "No lightning effects" +adaptive_lightning_key_1 = "enabled - less" +adaptive_lightning_key_1_help = "Some lightning, but not so much." +adaptive_lightning_key_2_help = "Normal lightning settings." +adaptive_lightning_key_3 = "enabled - more" +adaptive_lightning_key_3_help = "Lightning storm." \ No newline at end of file