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Space.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{75D0C5C6-EFB9-4B45-86FF-F83ABC943D78}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Space</RootNamespace>
<AssemblyName>Space</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpRuleEngine">
<HintPath>..\packages\SharpRuleEngine.1.0.5\lib\SharpRuleEngine.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CargoBayHallway.cs" />
<Compile Include="Common.cs" />
<Compile Include="ControlPanel.cs" />
<Compile Include="GameInfo.cs" />
<Compile Include="Hatch.cs" />
<Compile Include="Hit.cs" />
<Compile Include="Program.cs" />
<Compile Include="Tape.cs" />
<Compile Include="Extinquisher.cs" />
<Compile Include="DuctTape.cs" />
<Compile Include="Weight.cs" />
<Compile Include="Suit.cs" />
<Compile Include="Wrench.cs" />
<Compile Include="Locker.cs" />
<Compile Include="Cargo.cs" />
<Compile Include="DanConversation0.cs" />
<Compile Include="CustomMessages.cs" />
<Compile Include="Game.cs" />
<Compile Include="Player.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Room.cs" />
<Compile Include="Settings.cs" />
<Compile Include="Start.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\AdminModule\AdminModule.csproj">
<Project>{adaf3782-88d1-4170-866a-9ef3479eae97}</Project>
<Name>AdminModule</Name>
</ProjectReference>
<ProjectReference Include="..\ConversationModule\ConversationModule.csproj">
<Project>{35448d1e-7997-4626-8d1f-4278659f60a0}</Project>
<Name>ConversationModule</Name>
</ProjectReference>
<ProjectReference Include="..\Core\Core.csproj">
<Project>{5c29e6ad-54e3-4105-a9f3-2aab48a17c41}</Project>
<Name>Core</Name>
</ProjectReference>
<ProjectReference Include="..\StandardActionsModule\StandardActionsModule.csproj">
<Project>{1a004032-0f05-4545-88f2-3f58efa1ce1d}</Project>
<Name>StandardActionsModule</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Content Include="Outline.txt" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>