ns |
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VEHICLE |
// 0xEA386986E786A54F 0x9803AF60
void DELETE_VEHICLE(Vehicle* vehicle);
Deletes a vehicle.
The vehicle must be a mission entity to delete, so call this before deleting: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);
eg how to use:
SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);
DELETE_VEHICLE(&vehicle);
Deletes the specified vehicle, then sets the handle pointed to by the pointer to NULL.
- vehicle: