ns | aliases | |
---|---|---|
VEHICLE |
|
// 0xB2D06FAEDE65B577 0xFEB0C0C8
Vehicle GET_LAST_DRIVEN_VEHICLE();
Not exactly sure on this one, but here's a snippet of code:
if (PED::IS_PED_IN_ANY_VEHICLE(PLAYER::PLAYER_PED_ID(), 0)) {
v_2 = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), 0);
} else {
v_2 = VEHICLE::_B2D06FAEDE65B577();
}