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ACulinaryArtillery.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<LangVersion>11</LangVersion>
<ApplicationIcon />
<OutputType>Library</OutputType>
<StartupObject />
<AutoGenerateBindingRedirects></AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<OutputPath>bin\$(Configuration)\Mods</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>false</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Remove=".vs\**" />
<EmbeddedResource Remove=".vs\**" />
<None Remove=".vs\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Launcher.dll" />
<None Remove="Launcher.pdb" />
</ItemGroup>
<ItemGroup>
<Content Include="obj\ACulinaryArtillery.csproj.nuget.dgspec.json" />
<Content Include="obj\Debug\net7.0\ACulinaryArtillery.csproj.FileListAbsolute.txt" />
<Content Include="obj\project.assets.json" />
</ItemGroup>
<ItemGroup>
<Content Include="assets\**">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<None Update="changelog.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="modicon.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="modinfo.json">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="bin\Debug\net7.0\" />
<Folder Include="obj\Debug\net7.0\refint\" />
<Folder Include="obj\Debug\net7.0\ref\" />
<Folder Include="Properties\" />
</ItemGroup>
<ItemGroup>
<None Include="obj\ACulinaryArtillery.csproj.nuget.g.props" />
<None Include="obj\ACulinaryArtillery.csproj.nuget.g.targets" />
<None Include="obj\Debug\net7.0\ACulinaryArtillery.AssemblyInfoInputs.cache" />
<None Include="obj\Debug\net7.0\ACulinaryArtillery.assets.cache" />
<None Include="obj\Debug\net7.0\ACulinaryArtillery.csproj.AssemblyReference.cache" />
<None Include="obj\Debug\net7.0\ACulinaryArtillery.csproj.CoreCompileInputs.cache" />
<None Include="obj\Debug\net7.0\ACulinaryArtillery.GeneratedMSBuildEditorConfig.editorconfig" />
<None Include="obj\project.nuget.cache" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.ValueTuple" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(VINTAGE_STORY)\Lib\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="cairo-sharp">
<HintPath>$(VINTAGE_STORY)\Lib\cairo-sharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(VINTAGE_STORY)\Lib\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="protobuf-net">
<HintPath>$(VINTAGE_STORY)\Lib\protobuf-net.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VintagestoryAPI">
<HintPath>$(VINTAGE_STORY)\VintagestoryAPI.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VintagestoryLib">
<HintPath>$(VINTAGE_STORY)\VintagestoryLib.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSCreativeMod">
<HintPath>$(VINTAGE_STORY)\Mods\VSCreativeMod.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSEssentials">
<HintPath>$(VINTAGE_STORY)\Mods\VSEssentials.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="VSSurvivalMod">
<HintPath>$(VINTAGE_STORY)\Mods\VSSurvivalMod.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>