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RealismMod.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AssemblyName>RealismMod</AssemblyName>
<Description></Description>
<Version>0.14.8</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<BaseOutputPath></BaseOutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="Aki.Reflection" />
<Reference Include="Aki.Common" />
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>libs\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="ItemComponent.Types" />
<Reference Include="Comfort" />
<Reference Include="Assembly-CSharp" />
<Reference Include="UnityEngine" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="UnityEngine.CoreModule" />
<Reference Include="UnityEngine.InputLegacyModule" />
<Reference Include="UnityEngine.JSONSerializeModule" />
<Reference Include="UnityEngine.UnityWebRequestModule" />
<Reference Include="UnityEngine.UnityWebRequestTextureModule" />
<Reference Include="UnityEngine.UnityWebRequestWWWModule" />
<Reference Include="UnityEngine.UnityWebRequestAudioModule" />
<Reference Include="AnimationSystem.Types" />
<Reference Include="Newtonsoft.Json" />
<Reference Include="UnityEngine.AudioModule" />
<Reference Include="Unity.Postprocessing.Runtime" />
<Reference Include="UnityEngine.PhysicsModule" />
<Reference Include="ItemTemplate.Types" />
<Reference Include="UnityEngine.UI" />
<Reference Include="Sirenix.Serialization" />
<Reference Include="UnityEngine.TerrainPhysicsModule" />
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
</Project>