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object_vert150.glsl
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// Copyright 2022 Wolfire Games LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//-----------------------------------------------------------------------------
void object_vert(){} // This is just here to make sure it gets added to include paths
#include "pseudoinstance.glsl"
#include "lighting.glsl"
#define UNIFORM_REL_POS \
uniform vec3 cam_pos;
#define CALC_REL_POS \
ws_vertex = transformed_vertex.xyz - cam_pos;
#define TERRAIN_LIGHT_OFFSET vec2(0.0005)+ws_light.xz*0.0005