forked from WolfireGames/overgrowth
-
Notifications
You must be signed in to change notification settings - Fork 0
/
shader_preload.xml
26 lines (26 loc) · 1.61 KB
/
shader_preload.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
<Shaders>
<!-- Particles -->
<Shader name="envobject #GPU_PARTICLE_FIELD #ASH" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #BUGS" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #BUGS #FIREFLY" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #BUGS #FIREFLY #WATER_DELETE" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #RAIN" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #SNOW" suffix="true" />
<Shader name="envobject #GPU_PARTICLE_FIELD #SNOW #MED" suffix="true" />
<Shader name="envobject #PARTICLE #WATER #INSTANCED" suffix="true" />
<Shader name="envobject #PARTICLE #INSTANCED" suffix="true" />
<Shader name="envobject #PARTICLE #GLOW #INSTANCED" suffix="true" />
<Shader name="envobject #PARTICLE #NORMAL_MAP_TRANSLUCENT #INSTANCED" suffix="true" />
<Shader name="envobject #PARTICLE #SPLAT" suffix="true" />
<Shader name="envobject #PARTICLE #SPLAT #INSTANCED" suffix="true" />
<!-- Water -->
<Shader name="envobject #TANGENT #WATER" suffix="true" />
<!-- Misc shaders -->
<Shader name="debug_fill #STIPPLING #NO_VELOCITY_BUF" suffix="false" />
<Shader name="3d_color #COLOR_UNIFORM #NO_VELOCITY_BUF" suffix="false" />
<Shader name="3d_color #COLOR_ATTRIB #NO_VELOCITY_BUF" suffix="false" />
<Shader name="3d_color #COLOR_ATTRIB #FIRE" suffix="false" />
<Shader name="billboard #ALPHA_TO_COVERAGE #FLIP_Y" suffix="false" optional="geometry" />
<Shader name="billboard #FLIP_Y" suffix="false" optional="geometry" />
<Shader name="3d_color #FLIP_Y" suffix="false" />
</Shaders>