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https://shortunique.id/ + private static string modalId = "ShowCrosshairsModal=qtN0wW"; + private Texture2D logo; + private GUIStyle header, + button, + contentSection; + private GUILayoutOption[] contentLayoutOptions; + private static bool listenToEditorUpdates; + private static StartMenu startMenu; + + [MenuItem("OccaSoftware/Start Menu (Crosshairs)")] + public static void SetupMenu() + { + startMenu = CreateWindow(); + CenterWindowInEditor(startMenu); + LoadLogo(startMenu); + } + + [InitializeOnLoadMethod] + private static void Initialize() + { + RegisterModal(); + } + + void OnGUI() + { + SetupHeaderStyle(startMenu); + SetupButtonStyle(startMenu); + SetupContentSectionStyle(startMenu); + + DrawHeader(); + DrawReviewRequest(); + DrawHelpLinks(); + DrawUpgradeLinks(); + } + + #region Setup + private static StartMenu CreateWindow() + { + StartMenu startMenu = (StartMenu)GetWindow(typeof(StartMenu)); + startMenu.position = new Rect(0, 0, 270, 480); + return startMenu; + } + + private static void CenterWindowInEditor(EditorWindow startMenu) + { + Rect mainWindow = EditorGUIUtility.GetMainWindowPosition(); + Rect currentWindowPosition = startMenu.position; + float centerX = (mainWindow.width - currentWindowPosition.width) * 0.5f; + float centerY = (mainWindow.height - currentWindowPosition.height) * 0.5f; + currentWindowPosition.x = mainWindow.x + centerX; + currentWindowPosition.y = mainWindow.y + centerY; + startMenu.position = currentWindowPosition; + } + + private static void LoadLogo(StartMenu startMenu) + { + startMenu.logo = (Texture2D) + AssetDatabase.LoadAssetAtPath( + "Assets/OccaSoftware/Crosshairs/Editor/Textures/Logo.png", + typeof(Texture2D) + ); + } + + private static void SetupHeaderStyle(StartMenu startMenu) + { + startMenu.header = new GUIStyle(EditorStyles.boldLabel); + startMenu.header.fontSize = 18; + startMenu.header.wordWrap = true; + startMenu.header.padding = new RectOffset(0, 0, 0, 0); + } + + private static void SetupButtonStyle(StartMenu startMenu) + { + startMenu.button = new GUIStyle("button"); + startMenu.button.fontSize = 18; + startMenu.button.fontStyle = FontStyle.Bold; + startMenu.button.fixedHeight = 40; + } + + private static void SetupContentSectionStyle(StartMenu startMenu) + { + startMenu.contentSection = new GUIStyle("label"); + startMenu.contentSection.margin = new RectOffset(20, 20, 20, 20); + startMenu.contentSection.padding = new RectOffset(0, 0, 0, 0); + startMenu.contentLayoutOptions = new GUILayoutOption[] { GUILayout.MinWidth(230) }; + } + #endregion + + + #region Modal Handler + private static void RegisterModal() + { + if (!listenToEditorUpdates && !EditorApplication.isPlayingOrWillChangePlaymode) + { + listenToEditorUpdates = true; + EditorApplication.update += PopModal; + } + } + + private static void PopModal() + { + EditorApplication.update -= PopModal; + + bool showModal = EditorPrefs.GetBool(modalId, true); + if (showModal) + { + EditorPrefs.SetBool(modalId, false); + SetupMenu(); + } + } + 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Each crosshair is included at 512 x 512px resolution and is a transparent .png image with alpha. The bundle includes a demo scene showing all 27 crosshairs in use. + + +Installation Instructions +-------------------------------- +1. Import Massive Crosshair Bundle into your project. +2. Apply any of the crosshair textures from MassiveCrosshairBundle/Art/Textures/ as your crosshair texture. + + +Troubleshooting +-------------------------------- +Ensure that you are using a transparent or alpha-clipped material that will correctly utilize the alpha channel of the included textures. + + +Additional Notes +-------------------------------- +The demo scene for this asset was made in Unity URP and may not work on all versions of Unity. + + +Support +-------------------------------- +If you're not happy, I'm not happy. +Please contact me at occasoftware@gmail.com for any support. + diff --git a/Assets/FreeAssets/Crosshairs/Readme.txt.meta b/Assets/FreeAssets/Crosshairs/Readme.txt.meta new file mode 100644 index 0000000..a911fc3 --- /dev/null +++ b/Assets/FreeAssets/Crosshairs/Readme.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1d6074d5b3b7b284b8c9fb8fab040ffb +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git 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+ // 게임 플레이어 관련 + [Header("Game Play")] + public GameObject _player; + public GameObject _playerCamera; + public GameObject _gameUI; + + // campaign button sub menu [Header("MENUS")] [Tooltip("The Menu for when the MAIN menu buttons")] public GameObject mainMenu; [Tooltip("THe first list of buttons")] public GameObject firstMenu; - [Tooltip("The Menu for when the PLAY button is clicked")] - public GameObject playMenu; + //[Tooltip("The Menu for when the PLAY button is clicked")] + //public GameObject playMenu; [Tooltip("The Menu for when the EXIT button is clicked")] public GameObject exitMenu; [Tooltip("Optional 4th Menu")] @@ -83,7 +89,7 @@ public enum Theme {custom1, custom2, custom3}; void Start(){ CameraObject = transform.GetComponent(); - playMenu.SetActive(false); + //playMenu.SetActive(false); exitMenu.SetActive(false); if(extrasMenu) extrasMenu.SetActive(false); firstMenu.SetActive(true); @@ -120,18 +126,36 @@ void SetThemeColors() public void PlayCampaign(){ exitMenu.SetActive(false); if(extrasMenu) extrasMenu.SetActive(false); - playMenu.SetActive(true); + //playMenu.SetActive(true); } public void PlayCampaignMobile(){ exitMenu.SetActive(false); if(extrasMenu) extrasMenu.SetActive(false); - playMenu.SetActive(true); + //playMenu.SetActive(true); mainMenu.SetActive(false); } + /* + 플레이 하면 UI 카메라 끈다. + */ + public void Play() + { + exitMenu.SetActive(false); + if (extrasMenu) extrasMenu.SetActive(false); + //playMenu.SetActive(true); + mainMenu.SetActive(false); + + _gameUI.SetActive(true); + _player.SetActive(true); + gameObject.GetComponent().enabled = false; + _playerCamera.SetActive(true); + _playerCamera.GetComponent().enabled = true; + + } + public void ReturnMenu(){ - playMenu.SetActive(false); + //playMenu.SetActive(false); if(extrasMenu) extrasMenu.SetActive(false); exitMenu.SetActive(false); mainMenu.SetActive(true); @@ -143,20 +167,22 @@ public void LoadScene(string scene){ } } - public void DisablePlayCampaign(){ - playMenu.SetActive(false); - } + //public void DisablePlayCampaign(){ + // playMenu.SetActive(false); + //} - public void Position2(){ - DisablePlayCampaign(); + #region UI 메뉴 이동 애니메이션 관련 + public void Position2(){ + //DisablePlayCampaign(); CameraObject.SetFloat("Animate",1); } public void Position1(){ CameraObject.SetFloat("Animate",0); } + #endregion - void DisablePanels(){ + void DisablePanels(){ PanelControls.SetActive(false); PanelVideo.SetActive(false); PanelGame.SetActive(false); @@ -175,7 +201,8 @@ void DisablePanels(){ lineGeneral.SetActive(false); } - public void GamePanel(){ + #region Setting 메뉴 관련 함수 + public void GamePanel(){ DisablePanels(); PanelGame.SetActive(true); lineGame.SetActive(true); @@ -220,6 +247,7 @@ public void GeneralPanel(){ PanelGeneral.SetActive(true); lineGeneral.SetActive(true); } + #endregion public void PlayHover(){ hoverSound.Play(); @@ -237,18 +265,18 @@ public void PlaySwoosh(){ public void AreYouSure(){ exitMenu.SetActive(true); if(extrasMenu) 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mousePosition = Input.mousePosition; + //_crosshair.transform.position = mousePosition; + } +} diff --git a/Assets/Scripts/Crosshair.cs.meta b/Assets/Scripts/Crosshair.cs.meta new file mode 100644 index 0000000..4dfc539 --- /dev/null +++ b/Assets/Scripts/Crosshair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb46cacaf8b668f4d84692c5cbf66ee9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Weapon.cs b/Assets/Scripts/Weapon.cs new file mode 100644 index 0000000..447f970 --- /dev/null +++ b/Assets/Scripts/Weapon.cs @@ -0,0 +1,108 @@ +using UnityEngine; + +public class Weapon : MonoBehaviour +{ + public float sensitivity = 2.0f; // 콺 + //public Transform playerBody; // ÷̾ ij Transform + + float rotationX = 0f; + + void RotateGunAndPlayer() + { + // 콺 Է + float mouseX = Input.GetAxis("Mouse X") * sensitivity; + + // ÷̾ ij͸ ȸ + //playerBody.Rotate(Vector3.up * mouseX); + + // 콺 Է + float mouseY = Input.GetAxis("Mouse Y") * sensitivity; + + // ȸ + rotationX -= mouseY; + rotationX = Mathf.Clamp(rotationX, -90f, 90f); + + // ѱ ȸ + shootPoint.localRotation = Quaternion.Euler(rotationX, 0f, 0f); + } + + /// + /// /////////////// + /// + + // Weapon Specification + public string weaponName; + public int bulletsPerMag; + public int bulletsTotal; + public int currentBullets; + public float range; + public float fireRate; + + // Parameters + private float fireTimer = 0; + + // References + public Transform shootPoint; + public ParticleSystem muzzleFlash; + private Animator anim; + + // Sound + public AudioClip shootSound; + public AudioSource audioSource; + + // Use this for initialization + private void Start() + { + currentBullets = bulletsPerMag; + //anim = GetComponent(); + } + + // Update is called once per frame + private void Update() + { + // 콺 Ͽ ѱ ÷̾ ȸ + RotateGunAndPlayer(); + + Debug.DrawRay(shootPoint.position, transform.forward*100, Color.blue); + + RaycastHit hit; + if (Physics.Raycast(shootPoint.position, shootPoint.transform.forward, out hit, range)) + { + if (hit.collider.CompareTag("Monster")) + { + Debug.Log("̽"); + } + } + + if (Input.GetMouseButton(0)) + { + if (currentBullets > 0) + Fire(); + } + + if (fireTimer < fireRate) + { + fireTimer += Time.deltaTime; + } + } + + private void Fire() + { + if (fireTimer < fireRate) + { + return; + } + Debug.Log("Shot Fired!"); + Debug.DrawRay(shootPoint.position, Vector3.forward, Color.red); + RaycastHit hit; + if (Physics.Raycast(shootPoint.position, shootPoint.transform.forward, out hit, range)) + { + Debug.Log("Hit!"); + } + currentBullets--; + fireTimer = 0.0f; + //audioSource.PlayOneShot(shootSound); // shoot sound + //anim.CrossFadeInFixedTime("Fire", 0.01f); // fire animation + //muzzleFlash.Play(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Weapon.cs.meta b/Assets/Scripts/Weapon.cs.meta new file mode 100644 index 0000000..0b6d2d4 --- /dev/null +++ b/Assets/Scripts/Weapon.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a0f46f8350872804a8649fbd002c5f2b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/manifest.json b/Packages/manifest.json index 926e393..89eb213 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -6,6 +6,7 @@ "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", "com.unity.postprocessing": "3.4.0", + "com.unity.recorder": "4.0.2", "com.unity.render-pipelines.universal": "14.0.10", "com.unity.scriptablebuildpipeline": "1.21.21", "com.unity.test-framework": "1.1.33", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index bbed40e..4aeafeb 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json 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