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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Writing an LLVM Pass</title>
<link rel="stylesheet" href="_static/llvm.css" type="text/css">
</head>
<body>
<h1>
Writing an LLVM Pass
</h1>
<ol>
<li><a href="#introduction">Introduction - What is a pass?</a></li>
<li><a href="#quickstart">Quick Start - Writing hello world</a>
<ul>
<li><a href="#makefile">Setting up the build environment</a></li>
<li><a href="#basiccode">Basic code required</a></li>
<li><a href="#running">Running a pass with <tt>opt</tt></a></li>
</ul></li>
<li><a href="#passtype">Pass classes and requirements</a>
<ul>
<li><a href="#ImmutablePass">The <tt>ImmutablePass</tt> class</a></li>
<li><a href="#ModulePass">The <tt>ModulePass</tt> class</a>
<ul>
<li><a href="#runOnModule">The <tt>runOnModule</tt> method</a></li>
</ul></li>
<li><a href="#CallGraphSCCPass">The <tt>CallGraphSCCPass</tt> class</a>
<ul>
<li><a href="#doInitialization_scc">The <tt>doInitialization(CallGraph
&)</tt> method</a></li>
<li><a href="#runOnSCC">The <tt>runOnSCC</tt> method</a></li>
<li><a href="#doFinalization_scc">The <tt>doFinalization(CallGraph
&)</tt> method</a></li>
</ul></li>
<li><a href="#FunctionPass">The <tt>FunctionPass</tt> class</a>
<ul>
<li><a href="#doInitialization_mod">The <tt>doInitialization(Module
&)</tt> method</a></li>
<li><a href="#runOnFunction">The <tt>runOnFunction</tt> method</a></li>
<li><a href="#doFinalization_mod">The <tt>doFinalization(Module
&)</tt> method</a></li>
</ul></li>
<li><a href="#LoopPass">The <tt>LoopPass</tt> class</a>
<ul>
<li><a href="#doInitialization_loop">The <tt>doInitialization(Loop *,
LPPassManager &)</tt> method</a></li>
<li><a href="#runOnLoop">The <tt>runOnLoop</tt> method</a></li>
<li><a href="#doFinalization_loop">The <tt>doFinalization()
</tt> method</a></li>
</ul></li>
<li><a href="#RegionPass">The <tt>RegionPass</tt> class</a>
<ul>
<li><a href="#doInitialization_region">The <tt>doInitialization(Region *,
RGPassManager &)</tt> method</a></li>
<li><a href="#runOnRegion">The <tt>runOnRegion</tt> method</a></li>
<li><a href="#doFinalization_region">The <tt>doFinalization()
</tt> method</a></li>
</ul></li>
<li><a href="#BasicBlockPass">The <tt>BasicBlockPass</tt> class</a>
<ul>
<li><a href="#doInitialization_fn">The <tt>doInitialization(Function
&)</tt> method</a></li>
<li><a href="#runOnBasicBlock">The <tt>runOnBasicBlock</tt>
method</a></li>
<li><a href="#doFinalization_fn">The <tt>doFinalization(Function
&)</tt> method</a></li>
</ul></li>
<li><a href="#MachineFunctionPass">The <tt>MachineFunctionPass</tt>
class</a>
<ul>
<li><a href="#runOnMachineFunction">The
<tt>runOnMachineFunction(MachineFunction &)</tt> method</a></li>
</ul></li>
</ul>
<li><a href="#registration">Pass Registration</a>
<ul>
<li><a href="#print">The <tt>print</tt> method</a></li>
</ul></li>
<li><a href="#interaction">Specifying interactions between passes</a>
<ul>
<li><a href="#getAnalysisUsage">The <tt>getAnalysisUsage</tt>
method</a></li>
<li><a href="#AU::addRequired">The <tt>AnalysisUsage::addRequired<></tt> and <tt>AnalysisUsage::addRequiredTransitive<></tt> methods</a></li>
<li><a href="#AU::addPreserved">The <tt>AnalysisUsage::addPreserved<></tt> method</a></li>
<li><a href="#AU::examples">Example implementations of <tt>getAnalysisUsage</tt></a></li>
<li><a href="#getAnalysis">The <tt>getAnalysis<></tt> and
<tt>getAnalysisIfAvailable<></tt> methods</a></li>
</ul></li>
<li><a href="#analysisgroup">Implementing Analysis Groups</a>
<ul>
<li><a href="#agconcepts">Analysis Group Concepts</a></li>
<li><a href="#registerag">Using <tt>RegisterAnalysisGroup</tt></a></li>
</ul></li>
<li><a href="#passStatistics">Pass Statistics</a>
<li><a href="#passmanager">What PassManager does</a>
<ul>
<li><a href="#releaseMemory">The <tt>releaseMemory</tt> method</a></li>
</ul></li>
<li><a href="#registering">Registering dynamically loaded passes</a>
<ul>
<li><a href="#registering_existing">Using existing registries</a></li>
<li><a href="#registering_new">Creating new registries</a></li>
</ul></li>
<li><a href="#debughints">Using GDB with dynamically loaded passes</a>
<ul>
<li><a href="#breakpoint">Setting a breakpoint in your pass</a></li>
<li><a href="#debugmisc">Miscellaneous Problems</a></li>
</ul></li>
<li><a href="#future">Future extensions planned</a>
<ul>
<li><a href="#SMP">Multithreaded LLVM</a></li>
</ul></li>
</ol>
<div class="doc_author">
<p>Written by <a href="mailto:[email protected]">Chris Lattner</a> and
<a href="mailto:[email protected]">Jim Laskey</a></p>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="introduction">Introduction - What is a pass?</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>The LLVM Pass Framework is an important part of the LLVM system, because LLVM
passes are where most of the interesting parts of the compiler exist. Passes
perform the transformations and optimizations that make up the compiler, they
build the analysis results that are used by these transformations, and they are,
above all, a structuring technique for compiler code.</p>
<p>All LLVM passes are subclasses of the <tt><a
href="http://llvm.org/doxygen/classllvm_1_1Pass.html">Pass</a></tt>
class, which implement functionality by overriding virtual methods inherited
from <tt>Pass</tt>. Depending on how your pass works, you should inherit from
the <tt><a href="#ModulePass">ModulePass</a></tt>, <tt><a
href="#CallGraphSCCPass">CallGraphSCCPass</a></tt>, <tt><a
href="#FunctionPass">FunctionPass</a></tt>, or <tt><a
href="#LoopPass">LoopPass</a></tt>, or <tt><a
href="#RegionPass">RegionPass</a></tt>, or <tt><a
href="#BasicBlockPass">BasicBlockPass</a></tt> classes, which gives the system
more information about what your pass does, and how it can be combined with
other passes. One of the main features of the LLVM Pass Framework is that it
schedules passes to run in an efficient way based on the constraints that your
pass meets (which are indicated by which class they derive from).</p>
<p>We start by showing you how to construct a pass, everything from setting up
the code, to compiling, loading, and executing it. After the basics are down,
more advanced features are discussed.</p>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="quickstart">Quick Start - Writing hello world</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>Here we describe how to write the "hello world" of passes. The "Hello" pass
is designed to simply print out the name of non-external functions that exist in
the program being compiled. It does not modify the program at all, it just
inspects it. The source code and files for this pass are available in the LLVM
source tree in the <tt>lib/Transforms/Hello</tt> directory.</p>
<!-- ======================================================================= -->
<h3>
<a name="makefile">Setting up the build environment</a>
</h3>
<div>
<p>First, configure and build LLVM. This needs to be done directly inside the
LLVM source tree rather than in a separate objects directory.
Next, you need to create a new directory somewhere in the LLVM source
base. For this example, we'll assume that you made
<tt>lib/Transforms/Hello</tt>. Finally, you must set up a build script
(Makefile) that will compile the source code for the new pass. To do this,
copy the following into <tt>Makefile</tt>:</p>
<hr>
<div class="doc_code"><pre>
# Makefile for hello pass
# Path to top level of LLVM hierarchy
LEVEL = ../../..
# Name of the library to build
LIBRARYNAME = Hello
# Make the shared library become a loadable module so the tools can
# dlopen/dlsym on the resulting library.
LOADABLE_MODULE = 1
# Include the makefile implementation stuff
include $(LEVEL)/Makefile.common
</pre></div>
<p>This makefile specifies that all of the <tt>.cpp</tt> files in the current
directory are to be compiled and linked together into a shared object
<tt>$(LEVEL)/Debug+Asserts/lib/Hello.so</tt> that can be dynamically loaded by
the <tt>opt</tt> or <tt>bugpoint</tt> tools via their <tt>-load</tt> options.
If your operating system uses a suffix other than .so (such as windows or
Mac OS/X), the appropriate extension will be used.</p>
<p>If you are used CMake to build LLVM, see
<a href="CMake.html#passdev">Developing an LLVM pass with CMake</a>.</p>
<p>Now that we have the build scripts set up, we just need to write the code for
the pass itself.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="basiccode">Basic code required</a>
</h3>
<div>
<p>Now that we have a way to compile our new pass, we just have to write it.
Start out with:</p>
<div class="doc_code">
<pre>
<b>#include</b> "<a href="http://llvm.org/doxygen/Pass_8h-source.html">llvm/Pass.h</a>"
<b>#include</b> "<a href="http://llvm.org/doxygen/Function_8h-source.html">llvm/Function.h</a>"
<b>#include</b> "<a href="http://llvm.org/doxygen/raw__ostream_8h.html">llvm/Support/raw_ostream.h</a>"
</pre>
</div>
<p>Which are needed because we are writing a <tt><a
href="http://llvm.org/doxygen/classllvm_1_1Pass.html">Pass</a></tt>,
we are operating on <tt><a
href="http://llvm.org/doxygen/classllvm_1_1Function.html">Function</a></tt>'s,
and we will be doing some printing.</p>
<p>Next we have:</p>
<div class="doc_code">
<pre>
<b>using namespace llvm;</b>
</pre>
</div>
<p>... which is required because the functions from the include files
live in the llvm namespace.</p>
<p>Next we have:</p>
<div class="doc_code">
<pre>
<b>namespace</b> {
</pre>
</div>
<p>... which starts out an anonymous namespace. Anonymous namespaces are to C++
what the "<tt>static</tt>" keyword is to C (at global scope). It makes the
things declared inside of the anonymous namespace visible only to the current
file. If you're not familiar with them, consult a decent C++ book for more
information.</p>
<p>Next, we declare our pass itself:</p>
<div class="doc_code">
<pre>
<b>struct</b> Hello : <b>public</b> <a href="#FunctionPass">FunctionPass</a> {
</pre>
</div>
<p>This declares a "<tt>Hello</tt>" class that is a subclass of <tt><a
href="http://llvm.org/doxygen/classllvm_1_1FunctionPass.html">FunctionPass</a></tt>.
The different builtin pass subclasses are described in detail <a
href="#passtype">later</a>, but for now, know that <a
href="#FunctionPass"><tt>FunctionPass</tt></a>'s operate on a function at a
time.</p>
<div class="doc_code">
<pre>
static char ID;
Hello() : FunctionPass(ID) {}
</pre>
</div>
<p>This declares pass identifier used by LLVM to identify pass. This allows LLVM
to avoid using expensive C++ runtime information.</p>
<div class="doc_code">
<pre>
<b>virtual bool</b> <a href="#runOnFunction">runOnFunction</a>(Function &F) {
errs() << "<i>Hello: </i>";
errs().write_escaped(F.getName()) << "\n";
<b>return false</b>;
}
}; <i>// end of struct Hello</i>
} <i>// end of anonymous namespace</i>
</pre>
</div>
<p>We declare a "<a href="#runOnFunction"><tt>runOnFunction</tt></a>" method,
which overloads an abstract virtual method inherited from <a
href="#FunctionPass"><tt>FunctionPass</tt></a>. This is where we are supposed
to do our thing, so we just print out our message with the name of each
function.</p>
<div class="doc_code">
<pre>
char Hello::ID = 0;
</pre>
</div>
<p>We initialize pass ID here. LLVM uses ID's address to identify a pass, so
initialization value is not important.</p>
<div class="doc_code">
<pre>
static RegisterPass<Hello> X("<i>hello</i>", "<i>Hello World Pass</i>",
false /* Only looks at CFG */,
false /* Analysis Pass */);
</pre>
</div>
<p>Lastly, we <a href="#registration">register our class</a> <tt>Hello</tt>,
giving it a command line argument "<tt>hello</tt>", and a name "<tt>Hello World
Pass</tt>". The last two arguments describe its behavior: if a pass walks CFG
without modifying it then the third argument is set to <tt>true</tt>; if a pass
is an analysis pass, for example dominator tree pass, then <tt>true</tt> is
supplied as the fourth argument.</p>
<p>As a whole, the <tt>.cpp</tt> file looks like:</p>
<div class="doc_code">
<pre>
<b>#include</b> "<a href="http://llvm.org/doxygen/Pass_8h-source.html">llvm/Pass.h</a>"
<b>#include</b> "<a href="http://llvm.org/doxygen/Function_8h-source.html">llvm/Function.h</a>"
<b>#include</b> "<a href="http://llvm.org/doxygen/raw__ostream_8h.html">llvm/Support/raw_ostream.h</a>"
<b>using namespace llvm;</b>
<b>namespace</b> {
<b>struct Hello</b> : <b>public</b> <a href="#FunctionPass">FunctionPass</a> {
static char ID;
Hello() : FunctionPass(ID) {}
<b>virtual bool</b> <a href="#runOnFunction">runOnFunction</a>(Function &F) {
errs() << "<i>Hello: </i>";
errs().write_escaped(F.getName()) << '\n';
<b>return false</b>;
}
};
}
char Hello::ID = 0;
static RegisterPass<Hello> X("hello", "Hello World Pass", false, false);
</pre>
</div>
<p>Now that it's all together, compile the file with a simple "<tt>gmake</tt>"
command in the local directory and you should get a new file
"<tt>Debug+Asserts/lib/Hello.so</tt>" under the top level directory of the LLVM
source tree (not in the local directory). Note that everything in this file is
contained in an anonymous namespace — this reflects the fact that passes
are self contained units that do not need external interfaces (although they can
have them) to be useful.</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="running">Running a pass with <tt>opt</tt></a>
</h3>
<div>
<p>Now that you have a brand new shiny shared object file, we can use the
<tt>opt</tt> command to run an LLVM program through your pass. Because you
registered your pass with <tt>RegisterPass</tt>, you will be able to
use the <tt>opt</tt> tool to access it, once loaded.</p>
<p>To test it, follow the example at the end of the <a
href="GettingStarted.html">Getting Started Guide</a> to compile "Hello World" to
LLVM. We can now run the bitcode file (<tt>hello.bc</tt>) for the program
through our transformation like this (or course, any bitcode file will
work):</p>
<div class="doc_code"><pre>
$ opt -load ../../../Debug+Asserts/lib/Hello.so -hello < hello.bc > /dev/null
Hello: __main
Hello: puts
Hello: main
</pre></div>
<p>The '<tt>-load</tt>' option specifies that '<tt>opt</tt>' should load your
pass as a shared object, which makes '<tt>-hello</tt>' a valid command line
argument (which is one reason you need to <a href="#registration">register your
pass</a>). Because the hello pass does not modify the program in any
interesting way, we just throw away the result of <tt>opt</tt> (sending it to
<tt>/dev/null</tt>).</p>
<p>To see what happened to the other string you registered, try running
<tt>opt</tt> with the <tt>-help</tt> option:</p>
<div class="doc_code"><pre>
$ opt -load ../../../Debug+Asserts/lib/Hello.so -help
OVERVIEW: llvm .bc -> .bc modular optimizer
USAGE: opt [options] <input bitcode>
OPTIONS:
Optimizations available:
...
-globalopt - Global Variable Optimizer
-globalsmodref-aa - Simple mod/ref analysis for globals
-gvn - Global Value Numbering
<b>-hello - Hello World Pass</b>
-indvars - Induction Variable Simplification
-inline - Function Integration/Inlining
-insert-edge-profiling - Insert instrumentation for edge profiling
...
</pre></div>
<p>The pass name gets added as the information string for your pass, giving some
documentation to users of <tt>opt</tt>. Now that you have a working pass, you
would go ahead and make it do the cool transformations you want. Once you get
it all working and tested, it may become useful to find out how fast your pass
is. The <a href="#passManager"><tt>PassManager</tt></a> provides a nice command
line option (<tt>--time-passes</tt>) that allows you to get information about
the execution time of your pass along with the other passes you queue up. For
example:</p>
<div class="doc_code"><pre>
$ opt -load ../../../Debug+Asserts/lib/Hello.so -hello -time-passes < hello.bc > /dev/null
Hello: __main
Hello: puts
Hello: main
===============================================================================
... Pass execution timing report ...
===============================================================================
Total Execution Time: 0.02 seconds (0.0479059 wall clock)
---User Time--- --System Time-- --User+System-- ---Wall Time--- --- Pass Name ---
0.0100 (100.0%) 0.0000 ( 0.0%) 0.0100 ( 50.0%) 0.0402 ( 84.0%) Bitcode Writer
0.0000 ( 0.0%) 0.0100 (100.0%) 0.0100 ( 50.0%) 0.0031 ( 6.4%) Dominator Set Construction
0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0013 ( 2.7%) Module Verifier
<b> 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0000 ( 0.0%) 0.0033 ( 6.9%) Hello World Pass</b>
0.0100 (100.0%) 0.0100 (100.0%) 0.0200 (100.0%) 0.0479 (100.0%) TOTAL
</pre></div>
<p>As you can see, our implementation above is pretty fast :). The additional
passes listed are automatically inserted by the '<tt>opt</tt>' tool to verify
that the LLVM emitted by your pass is still valid and well formed LLVM, which
hasn't been broken somehow.</p>
<p>Now that you have seen the basics of the mechanics behind passes, we can talk
about some more details of how they work and how to use them.</p>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="passtype">Pass classes and requirements</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>One of the first things that you should do when designing a new pass is to
decide what class you should subclass for your pass. The <a
href="#basiccode">Hello World</a> example uses the <tt><a
href="#FunctionPass">FunctionPass</a></tt> class for its implementation, but we
did not discuss why or when this should occur. Here we talk about the classes
available, from the most general to the most specific.</p>
<p>When choosing a superclass for your Pass, you should choose the <b>most
specific</b> class possible, while still being able to meet the requirements
listed. This gives the LLVM Pass Infrastructure information necessary to
optimize how passes are run, so that the resultant compiler isn't unnecessarily
slow.</p>
<!-- ======================================================================= -->
<h3>
<a name="ImmutablePass">The <tt>ImmutablePass</tt> class</a>
</h3>
<div>
<p>The most plain and boring type of pass is the "<tt><a
href="http://llvm.org/doxygen/classllvm_1_1ImmutablePass.html">ImmutablePass</a></tt>"
class. This pass type is used for passes that do not have to be run, do not
change state, and never need to be updated. This is not a normal type of
transformation or analysis, but can provide information about the current
compiler configuration.</p>
<p>Although this pass class is very infrequently used, it is important for
providing information about the current target machine being compiled for, and
other static information that can affect the various transformations.</p>
<p><tt>ImmutablePass</tt>es never invalidate other transformations, are never
invalidated, and are never "run".</p>
</div>
<!-- ======================================================================= -->
<h3>
<a name="ModulePass">The <tt>ModulePass</tt> class</a>
</h3>
<div>
<p>The "<tt><a
href="http://llvm.org/doxygen/classllvm_1_1ModulePass.html">ModulePass</a></tt>"
class is the most general of all superclasses that you can use. Deriving from
<tt>ModulePass</tt> indicates that your pass uses the entire program as a unit,
referring to function bodies in no predictable order, or adding and removing
functions. Because nothing is known about the behavior of <tt>ModulePass</tt>
subclasses, no optimization can be done for their execution.</p>
<p>A module pass can use function level passes (e.g. dominators) using
the getAnalysis interface
<tt>getAnalysis<DominatorTree>(llvm::Function *)</tt> to provide the
function to retrieve analysis result for, if the function pass does not require
any module or immutable passes. Note that this can only be done for functions for which the
analysis ran, e.g. in the case of dominators you should only ask for the
DominatorTree for function definitions, not declarations.</p>
<p>To write a correct <tt>ModulePass</tt> subclass, derive from
<tt>ModulePass</tt> and overload the <tt>runOnModule</tt> method with the
following signature:</p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnModule">The <tt>runOnModule</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnModule(Module &M) = 0;
</pre></div>
<p>The <tt>runOnModule</tt> method performs the interesting work of the pass.
It should return true if the module was modified by the transformation and
false otherwise.</p>
</div>
</div>
<!-- ======================================================================= -->
<h3>
<a name="CallGraphSCCPass">The <tt>CallGraphSCCPass</tt> class</a>
</h3>
<div>
<p>The "<tt><a
href="http://llvm.org/doxygen/classllvm_1_1CallGraphSCCPass.html">CallGraphSCCPass</a></tt>"
is used by passes that need to traverse the program bottom-up on the call graph
(callees before callers). Deriving from CallGraphSCCPass provides some
mechanics for building and traversing the CallGraph, but also allows the system
to optimize execution of CallGraphSCCPass's. If your pass meets the
requirements outlined below, and doesn't meet the requirements of a <tt><a
href="#FunctionPass">FunctionPass</a></tt> or <tt><a
href="#BasicBlockPass">BasicBlockPass</a></tt>, you should derive from
<tt>CallGraphSCCPass</tt>.</p>
<p><b>TODO</b>: explain briefly what SCC, Tarjan's algo, and B-U mean.</p>
<p>To be explicit, <tt>CallGraphSCCPass</tt> subclasses are:</p>
<ol>
<li>... <em>not allowed</em> to inspect or modify any <tt>Function</tt>s other
than those in the current SCC and the direct callers and direct callees of the
SCC.</li>
<li>... <em>required</em> to preserve the current CallGraph object, updating it
to reflect any changes made to the program.</li>
<li>... <em>not allowed</em> to add or remove SCC's from the current Module,
though they may change the contents of an SCC.</li>
<li>... <em>allowed</em> to add or remove global variables from the current
Module.</li>
<li>... <em>allowed</em> to maintain state across invocations of
<a href="#runOnSCC"><tt>runOnSCC</tt></a> (including global data).</li>
</ol>
<p>Implementing a <tt>CallGraphSCCPass</tt> is slightly tricky in some cases
because it has to handle SCCs with more than one node in it. All of the virtual
methods described below should return true if they modified the program, or
false if they didn't.</p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doInitialization_scc">
The <tt>doInitialization(CallGraph &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doInitialization(CallGraph &CG);
</pre></div>
<p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
<tt>CallGraphSCCPass</tt>'s are not allowed to do. They can add and remove
functions, get pointers to functions, etc. The <tt>doInitialization</tt> method
is designed to do simple initialization type of stuff that does not depend on
the SCCs being processed. The <tt>doInitialization</tt> method call is not
scheduled to overlap with any other pass executions (thus it should be very
fast).</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnSCC">The <tt>runOnSCC</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnSCC(CallGraphSCC &SCC) = 0;
</pre></div>
<p>The <tt>runOnSCC</tt> method performs the interesting work of the pass, and
should return true if the module was modified by the transformation, false
otherwise.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doFinalization_scc">
The <tt>doFinalization(CallGraph &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doFinalization(CallGraph &CG);
</pre></div>
<p>The <tt>doFinalization</tt> method is an infrequently used method that is
called when the pass framework has finished calling <a
href="#runOnFunction"><tt>runOnFunction</tt></a> for every function in the
program being compiled.</p>
</div>
</div>
<!-- ======================================================================= -->
<h3>
<a name="FunctionPass">The <tt>FunctionPass</tt> class</a>
</h3>
<div>
<p>In contrast to <tt>ModulePass</tt> subclasses, <tt><a
href="http://llvm.org/doxygen/classllvm_1_1Pass.html">FunctionPass</a></tt>
subclasses do have a predictable, local behavior that can be expected by the
system. All <tt>FunctionPass</tt> execute on each function in the program
independent of all of the other functions in the program.
<tt>FunctionPass</tt>'s do not require that they are executed in a particular
order, and <tt>FunctionPass</tt>'s do not modify external functions.</p>
<p>To be explicit, <tt>FunctionPass</tt> subclasses are not allowed to:</p>
<ol>
<li>Modify a Function other than the one currently being processed.</li>
<li>Add or remove Function's from the current Module.</li>
<li>Add or remove global variables from the current Module.</li>
<li>Maintain state across invocations of
<a href="#runOnFunction"><tt>runOnFunction</tt></a> (including global data)</li>
</ol>
<p>Implementing a <tt>FunctionPass</tt> is usually straightforward (See the <a
href="#basiccode">Hello World</a> pass for example). <tt>FunctionPass</tt>'s
may overload three virtual methods to do their work. All of these methods
should return true if they modified the program, or false if they didn't.</p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doInitialization_mod">
The <tt>doInitialization(Module &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doInitialization(Module &M);
</pre></div>
<p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
<tt>FunctionPass</tt>'s are not allowed to do. They can add and remove
functions, get pointers to functions, etc. The <tt>doInitialization</tt> method
is designed to do simple initialization type of stuff that does not depend on
the functions being processed. The <tt>doInitialization</tt> method call is not
scheduled to overlap with any other pass executions (thus it should be very
fast).</p>
<p>A good example of how this method should be used is the <a
href="http://llvm.org/doxygen/LowerAllocations_8cpp-source.html">LowerAllocations</a>
pass. This pass converts <tt>malloc</tt> and <tt>free</tt> instructions into
platform dependent <tt>malloc()</tt> and <tt>free()</tt> function calls. It
uses the <tt>doInitialization</tt> method to get a reference to the malloc and
free functions that it needs, adding prototypes to the module if necessary.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnFunction">The <tt>runOnFunction</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnFunction(Function &F) = 0;
</pre></div><p>
<p>The <tt>runOnFunction</tt> method must be implemented by your subclass to do
the transformation or analysis work of your pass. As usual, a true value should
be returned if the function is modified.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doFinalization_mod">
The <tt>doFinalization(Module &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doFinalization(Module &M);
</pre></div>
<p>The <tt>doFinalization</tt> method is an infrequently used method that is
called when the pass framework has finished calling <a
href="#runOnFunction"><tt>runOnFunction</tt></a> for every function in the
program being compiled.</p>
</div>
</div>
<!-- ======================================================================= -->
<h3>
<a name="LoopPass">The <tt>LoopPass</tt> class </a>
</h3>
<div>
<p> All <tt>LoopPass</tt> execute on each loop in the function independent of
all of the other loops in the function. <tt>LoopPass</tt> processes loops in
loop nest order such that outer most loop is processed last. </p>
<p> <tt>LoopPass</tt> subclasses are allowed to update loop nest using
<tt>LPPassManager</tt> interface. Implementing a loop pass is usually
straightforward. <tt>LoopPass</tt>'s may overload three virtual methods to
do their work. All these methods should return true if they modified the
program, or false if they didn't. </p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doInitialization_loop">
The <tt>doInitialization(Loop *,LPPassManager &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doInitialization(Loop *, LPPassManager &LPM);
</pre></div>
<p>The <tt>doInitialization</tt> method is designed to do simple initialization
type of stuff that does not depend on the functions being processed. The
<tt>doInitialization</tt> method call is not scheduled to overlap with any
other pass executions (thus it should be very fast). LPPassManager
interface should be used to access Function or Module level analysis
information.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnLoop">The <tt>runOnLoop</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnLoop(Loop *, LPPassManager &LPM) = 0;
</pre></div><p>
<p>The <tt>runOnLoop</tt> method must be implemented by your subclass to do
the transformation or analysis work of your pass. As usual, a true value should
be returned if the function is modified. <tt>LPPassManager</tt> interface
should be used to update loop nest.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doFinalization_loop">The <tt>doFinalization()</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doFinalization();
</pre></div>
<p>The <tt>doFinalization</tt> method is an infrequently used method that is
called when the pass framework has finished calling <a
href="#runOnLoop"><tt>runOnLoop</tt></a> for every loop in the
program being compiled. </p>
</div>
</div>
<!-- ======================================================================= -->
<h3>
<a name="RegionPass">The <tt>RegionPass</tt> class </a>
</h3>
<div>
<p> <tt>RegionPass</tt> is similar to <a href="#LoopPass"><tt>LoopPass</tt></a>,
but executes on each single entry single exit region in the function.
<tt>RegionPass</tt> processes regions in nested order such that the outer most
region is processed last. </p>
<p> <tt>RegionPass</tt> subclasses are allowed to update the region tree by using
the <tt>RGPassManager</tt> interface. You may overload three virtual methods of
<tt>RegionPass</tt> to implement your own region pass. All these
methods should return true if they modified the program, or false if they didn not.
</p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doInitialization_region">
The <tt>doInitialization(Region *, RGPassManager &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doInitialization(Region *, RGPassManager &RGM);
</pre></div>
<p>The <tt>doInitialization</tt> method is designed to do simple initialization
type of stuff that does not depend on the functions being processed. The
<tt>doInitialization</tt> method call is not scheduled to overlap with any
other pass executions (thus it should be very fast). RPPassManager
interface should be used to access Function or Module level analysis
information.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnRegion">The <tt>runOnRegion</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnRegion(Region *, RGPassManager &RGM) = 0;
</pre></div><p>
<p>The <tt>runOnRegion</tt> method must be implemented by your subclass to do
the transformation or analysis work of your pass. As usual, a true value should
be returned if the region is modified. <tt>RGPassManager</tt> interface
should be used to update region tree.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doFinalization_region">The <tt>doFinalization()</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doFinalization();
</pre></div>
<p>The <tt>doFinalization</tt> method is an infrequently used method that is
called when the pass framework has finished calling <a
href="#runOnRegion"><tt>runOnRegion</tt></a> for every region in the
program being compiled. </p>
</div>
</div>
<!-- ======================================================================= -->
<h3>
<a name="BasicBlockPass">The <tt>BasicBlockPass</tt> class</a>
</h3>
<div>
<p><tt>BasicBlockPass</tt>'s are just like <a
href="#FunctionPass"><tt>FunctionPass</tt></a>'s, except that they must limit
their scope of inspection and modification to a single basic block at a time.
As such, they are <b>not</b> allowed to do any of the following:</p>
<ol>
<li>Modify or inspect any basic blocks outside of the current one</li>
<li>Maintain state across invocations of
<a href="#runOnBasicBlock"><tt>runOnBasicBlock</tt></a></li>
<li>Modify the control flow graph (by altering terminator instructions)</li>
<li>Any of the things forbidden for
<a href="#FunctionPass"><tt>FunctionPass</tt></a>es.</li>
</ol>
<p><tt>BasicBlockPass</tt>es are useful for traditional local and "peephole"
optimizations. They may override the same <a
href="#doInitialization_mod"><tt>doInitialization(Module &)</tt></a> and <a
href="#doFinalization_mod"><tt>doFinalization(Module &)</tt></a> methods that <a
href="#FunctionPass"><tt>FunctionPass</tt></a>'s have, but also have the following virtual methods that may also be implemented:</p>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doInitialization_fn">
The <tt>doInitialization(Function &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> doInitialization(Function &F);
</pre></div>
<p>The <tt>doIninitialize</tt> method is allowed to do most of the things that
<tt>BasicBlockPass</tt>'s are not allowed to do, but that
<tt>FunctionPass</tt>'s can. The <tt>doInitialization</tt> method is designed
to do simple initialization that does not depend on the
BasicBlocks being processed. The <tt>doInitialization</tt> method call is not
scheduled to overlap with any other pass executions (thus it should be very
fast).</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="runOnBasicBlock">The <tt>runOnBasicBlock</tt> method</a>
</h4>
<div>
<div class="doc_code"><pre>
<b>virtual bool</b> runOnBasicBlock(BasicBlock &BB) = 0;
</pre></div>
<p>Override this function to do the work of the <tt>BasicBlockPass</tt>. This
function is not allowed to inspect or modify basic blocks other than the
parameter, and are not allowed to modify the CFG. A true value must be returned
if the basic block is modified.</p>
</div>
<!-- _______________________________________________________________________ -->
<h4>
<a name="doFinalization_fn">
The <tt>doFinalization(Function &)</tt> method
</a>
</h4>
<div>
<div class="doc_code"><pre>