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CHANGELOG.md

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Changelog

v1.0.0

  • Initial release

v1.0.1

  • Scale console by Settings.scale
  • Prevent game hotkeys from activating while console is visible

v1.1.0

  • Add mod badges
  • Add initial support for mod settings screens
  • Add relic console command
  • Add option to change console keybind on BaseMod settings screen

v1.1.1

  • Scale mod badges by Settings.scale
  • Scale mod settings screens by Settings.scale

v1.1.2

  • Fix bug with IDs which contain spaces (FlipskiZ)
  • Add card console command (FlipskiZ)
  • Add kill all console command

v1.1.3

  • Initial support for each mod badge being tied to its own settings panel

v1.1.4

  • Add gold command
  • Add energy command
  • Remove bundled font and use one from the base game instead

v1.1.5

  • Add energy inf command
  • Add PostEnergyRechargeSubscriber interface and related code

v1.2.0

  • Add PostDrawSubscriber interface and related code
  • Add CustomRelic extension of AbstractRelic
  • Add support for loading custom RelicStrings
  • Fix a bug that prevented the character D from being input into the console
  • Rename card command to hand
  • Add hand r all command
  • Add deck command
  • Add draw command
  • Add float BaseMod.pathDensityMultiplier property which can be used to modify map generation

v1.2.1

  • Add PreStartGameSubscriber interface and related code

v1.2.2

  • Add AbstractDungeon cleanup to diff, nothing changed yet.
  • Add relic list command
  • Fix crash when attempting to deck add an invalid card id
  • Add upgrade support to deck add and hand add
  • Add PreMonsterTurnSubscriber interface and related code

v1.2.3

  • Add PostCampfireSubscriber interface and related code
  • Add proper support for IntangiblePower to be applied to players

v1.3.0

  • Update to support [EARLY_ACCESS_013]

v1.3.1

  • Fix bug that prevented the deck r command from working

v1.3.1a

  • Pull in changes from [EARLY_ACCESS_013] hotfix 2

v1.3.2

  • A lot of behind the scenes work on settings pages.
  • MODDERS: You shouldn't try to build complex settings pages right now, its probably going to get significantly cleaned up and reworked to be more simple soon.

v1.3.3

  • Fix non-id parameters on commands being cases sensitive
  • Change backspace behavior on console
  • Fix scaling for new settings panel elements introduced in v1.3.2

v1.3.4

  • Add StartActSubscriber interface and related code
  • Add PostDungeonInitializeSubscriber interface and related code
  • Add StartGameSubscriber interface and related code
  • Fix bug that would prevent publishPreStartGame() from occuring in some cases
  • Cleanup part 1
  • Add IDEA project files
  • Remove _build.bat since this can be automated in IDEA

v1.3.5

  • Add support for CustomRelic outline images

v1.3.6

  • Prevent Girya from stacking above 3 if receivePostCampfire() returns false

v1.4.0

  • Update to support [EARLY_ACCESS_014]
  • Mostly switch to using SpirePatch for inserting hooks
  • Speed up kill all command

v1.4.1

  • Add kill self command

v1.4.2

  • Add support for adding custom localization strings of any type
  • Code cleanup

v1.4.3

  • Add potion command
  • Add fight command
  • Speed up kill self command

v1.5.0

  • Update to support [EARLY_ACCESS_015]

v1.5.1 (daviscook477)

  • Code cleanup + bugfixes
  • Add hooks for modifying the player's initial deck and initial relics
  • Add hooks for changing the relics and potions sold by the shop
  • Add methods for abstracting the manipulation of RelicLibrary
  • Initial support for custom cards

v1.6.3

This is a fast forward to v1.6.3 of daviscook477's fork with a few additional changes

  • Update to support weekly patch 12 (daviscook477)
  • Add hooks for adding custom player characters and the corresponding hooks for adding a new colors for custom cards (daviscook477)
  • More code cleanup (daviscook477)
  • Even more code cleanup

v1.6.4

  • Move changelog out of README
  • Fix bug that caused PublishPostDraw to fire multiple times
  • Fix bug that caused exhausted pile hotkey to work while console was visible
  • Switch AbstractCampfireOption to use an instrument patch rather than overwriting base file
  • Switch CancelButton to use an instrument patch rather than overwriting base file
  • Switch DiscardPilePanel to use an instrument patch rather than overwriting base file
  • Switch DrawPilePanel to use an instrument patch rather than overwriting base file
  • Switch EndTurnButton to use an instrument patch rather than overwriting base file
  • Switch MapGenerator to use an instrument patch rather than overwriting base file
  • Switch MonsterGroup to use an instrument patch rather than overwriting base file
  • Switch TopPanel to use an instrument patch rather than overwriting base file

v1.6.5

  • Switch IntangiblePower to use an instrument patch rather than overwriting base file
  • Rewrite IntangiblePower changes to make it not mess up intents
  • Remove diff, _diff.bat, _patch.bat since they are no longer needed

v1.6.6

  • Switch versioning system over to the one used in https://github.com/daviscook477/BaseMod/releases since he was using a different one
  • Hook for exhausting a card
  • Hook for finishing a battle
  • Add support for Card Unlocks for custom characters
  • Hook for using a card

v1.7.0

  • Add support for Saves for custom characters
  • Fix some bugs with card unlock support

v1.7.1

  • Update to support weekly patch (week 13)

v1.7.2

  • Support viewing custom cards in the card library (kiooeht)

v1.7.3

  • Fix slowdown when viewing upgrades in the card library

v1.7.4

  • Add support for inspect view or custom cards. This requires including a larger texture next to every card texture where if the original card was my_card.png you now need my_card_p.png too in order to support inspect view
  • NOTE: this introduced a breaking change to the API in addColor that will require you to update your mods

v1.7.5

  • Add support to the dev console for checking events with event [ID]

v1.8.0

  • Custom potion support (Haashii)
  • All new wiki

v1.9.0

  • Custom animations for characters (monster support to come soon!)
  • Add support for custom energy orbs (Blank The Evil)
  • Add support to the dev console for applying powers with power [ID] [amount]

v1.9.1

  • Custom animations no longer run after their associated model is destroyed
  • Hook for modifying base damage on cards like Perfected Strike or Heavy Blade

v1.9.2

  • Fix campfire UI for weekly patch (week 14)

v1.9.3

  • Reorganize the image locations for the test mod

v1.9.4

  • Add support for Custom Keywords to BaseMod with the editKeywords callback that ensures adding keywords is timed properly

v1.9.5

  • Add a hook for when powers are modified

v1.9.6

  • Can now set up character specific relics for characters other than the ironclad and silent

v2.0.0

  • Dev console has been completely revamped
  • Holding down keys triggers multiple keypresses
  • The console remembers previous commands so use the up and down arrows to select between previously typed commands
  • The console is multiline now in order to display the last few commands and their outputs
  • Help text is displayed for commands if they are mistyped
  • More commands! hp and maxhp allow you to change your current HP and current max HP

v2.0.1

  • Hotfix reverting multiple keypresses on holding down keys because it broke a bunch of things

v2.1.0

  • New UI features for Modders

v2.1.1

  • Hotfix to prevent wasting GPU cycles when there are no custom characters to render

v2.1.2

  • Update to week 15 patch

v2.1.3

  • Hotfix to fix the console on the week 15 patch

v2.2.0

  • Add text box support for mod settings with BaseMod.openTextPanel
  • Merge pull request by BlankTheEvil to fix CustomCardWithRender appearing incorrectly in the CardLibrary screen

v2.3.0

  • Support ModTheSpire v2.5.0 and now save the console hotkey
  • Indicate that BaseMod is built specifically for the week 15 patch
  • The ModPanel UI backend has been made better and more extensible. A few methods have been deprecated but there are no breakign changes.
  • Added ToggleButton - idea and some code courtesy of twanvl (https://github.com/twanvl)
  • Added a LabeledToggleButton which is a ToggleButton with a text label

v2.3.1

  • Cleanup README
  • Fix character select screen memory leak (kiooeht)
  • Revamp subscription system
  • Deprecate old subscription system
  • Fix issue #24
  • Fix issue #29
  • Support animations done in spriter - these have a much smaller performance impact (kiooeht)
  • Prep for MTS v2.6.0 when it releases
  • Add a new badge icon for BaseMod
  • Support week 17 patch

v2.4.0

  • Requires ModTheSpire v2.6.0 now
  • Support week 18 patch
  • Convert CardLibraryScreen patches to Locator patches
  • Convert CardCrawlGame patches to Locator patches
  • Modal choice cards! (kiooeht) (https://github.com/daviscook477/BaseMod/wiki/Modal-Choice-Cards)
  • Fix issue #40
  • Fix issue #41
  • Remove issue #38
  • Add feature #31
  • Add feature #39

v2.4.1

  • Fix multiple bugs with start act, pre start game, and start game subscribers
  • Add support for per-card energy orb graphics (BlankTheEvil)

v2.5.0

  • Support week 20 patch (kiooeht)
  • Add support for custom dynamic variables (kiooeht)
  • Merge CustomCardWithRender features into CustomCard - breaking change - should only affect BlackMageMod
  • Add feature CardBasic (1st functional version) (DemoXinMC)
  • Add support for per-card banners (BlankTheEvil)

v2.6.0

  • Support week 21 patch

v2.7.0

  • Support week 22 patch (kiooeht)
  • Allow mods to use the same card and relic IDs without conflict (kiooeht)
  • Modal option improvements (kiooeht)

v2.8.0

  • Support week 23 patch (kiooeht)
  • Fix bugs in last week's ID conflict resolver (robojumper)
  • Support energy symbols using [E] instead of color specific symbols (kiooeht)

v2.9.0

  • Support week 24 patch (kiooeht)
  • Disable mod ID on cards and relics as it has problems

v2.9.1

  • Fix duplicate rendering of custom characters (again)

v2.10.0

  • Support week 25 patch (kiooeht)
  • Actually set hybridColor and spotsColor for custom potions (twanvl)

v2.11.0

  • Support week 27 (kiooeht)
  • Fix power command (kiooeht)
  • Fix abandon run to abandon modded character runs (kiooeht)
  • Bug fix: Use skill background for skill cards in portrait view (twanvl)
  • Fix modal choice cards to not counts towards cards played count (kiooeht)
  • Death hook (alexdriedger)

v2.12.0

  • Support week 28 (kiooeht)
  • Add OrbStrings to localization support (kiooeht)

v2.13.0

  • Support for week 29 (kiooeht)
  • Add AutoComplete to DevConsole (Skrelpoid)

v2.14.0

  • Support for week 30 (kiooeht)
  • Deprecate starting deck and relic hooks (kiooeht)

v2.15.0

  • Support for week 31 (kobting)
  • Add modded characters to the Custom mode screen (kiooeht)

v2.16.0

  • Add debug command (Blank The Evil)
  • Fix Run History screen (kiooeht)
  • StartBattleHook (kobting)
  • Diverse includes modded character's cards (Moocowsgomoo)
  • Patch events and relics that care about Strikes and Defends (twanvl)
  • Fix portrait image in right-click card previews (twanvl)
  • Custom event support (Blank The Evil)
  • Character select screen pages with many characters (kobting)
  • Allow custom energy symbols on cards (twanvl)
  • Fix [E] rendering in portait mode (twanvl)
  • Dev console: Discard command (twanvl)
  • Dev console: Set card numbers command (twanvl)

v2.17.0

  • Support for week 34 (kiooeht)
  • Fix RelicViewScreen not scrolling far enough with mods that add relics (kiooeht)
  • Potions can be specific to a character (twanvl)

v2.18.0

  • Identify what mod relics, cards, and powers are from (kiooeht)
  • Allowing adding relics to blue pool (kiooeht)
  • Make relic and power onEvokeOrb actually usable (kiooeht)
  • Fix ascension for modded characters (kiooeht)
  • Fix crash if Note For Yourself event (kiooeht)
  • Fix card rendering to not draw curse texture (Blank The Evil)

v2.19.0

  • Support for week 37 (kiooeht)
  • Fix Ascension 14 for modded characters (kiooeht)
  • Fix Shiny modifier for modded characters (kiooeht)
  • Fix Insanity modifier for modded characters (kiooeht)
  • Anti-alias modded art assets automatically (kiooeht)

v3.0.0

  • Custom monsters (kiooeht)
  • Custom monster fights (kiooeht)
  • Custom bosses (kiooeht)
  • Card tags (kiooeht)
  • Fix and improve custom events API (kiooeht)
  • Custom bottle-style relics (kiooeht)
  • Make StartBattleHook work when loading a save (gogo81745)
  • Automatically give player an orb slot when channeling on a character without orb slots (kiooeht)
  • Render colored outline for custom character relics (kiooeht)

v3.0.1

  • Fix OnStartBattle hook (kiooeht)

v3.0.2

  • Fix Ascension mode for modded characters after v3.0 (kiooeht)
  • Fix Gremlin Match tag for modded characters (kiooeht)

v3.1.0

  • Let basic Strike/Defend events work with not CustomCards (kiooeht)
  • Make "deck add" command mark cards as seen (kiooeht)
  • Fix small orb icons followed by a period in tooltips (kiooeht)
  • Refactor CustomBottleRelic to be an interface (kiooeht)
  • Render custom card tooltips in SingleCardViewPopup (kiooeht)
  • Fix Red/Green/Blue/Colorless Cards modifiers to work with modded characters (kiooeht)
  • Add custom mode modifiers hook (alexdriedger)
  • Automatically add custom mode modifiers for modded character cards (kiooeht)
  • Max HP change hook (kiooeht)

v3.1.1

  • Hotfix crash when starting modded character runs (kiooeht)

v3.2.0

  • Support for week 41 (kiooeht)
  • Add custom monsters to console suggestions (kiooeht)
  • Make card compendium only use added colors (kiooeht)
    • Fixes FruityMod breaking compendium with incomplete character
  • Use character name for tabs in card compendium (kiooeht)
  • Use character name on run history screen (kiooeht)
  • Support nice monster names on run history screen (kiooeht)

v3.2.1

  • Fix ascension level select for modded characters (kiooeht)
  • Update README

v3.2.2

  • Fix crash when unlocking ascension as base game character (kiooeht)

v3.3.0

  • Fix crash if any mod patches AbstactPower (kiooeht)
  • Fix crash when adding custom monster that uses setHp (kiooeht)
  • Fix fight command after a monster room (twanvl)
  • Mod items in top panel (kobting)

v3.4.0

  • Support for week 43 (kiooeht)
  • Fix TopPanel positions on not 16:9 aspect ratios (kiooeht)
  • Fix modified card costs not rendering when not in hand (Moocowsgomoo)
  • Fix ModLabeledToggleButton privacy (Blank The Evil)

v3.5.0

  • Support for week 44 (kiooeht)
  • Fix Start Game hook triggering when looping in Endless mode (kiooeht)
  • Fix Ascension 20 double boss when custom bosses have been added (kiooeht)
  • Allow custom characters to add relic unlocks (kiooeht)

v4.0.0

  • Support for week 45 (kiooeht)
  • Fix PostPotionUse hook (kiooeht)
  • Fix drawn cards entering modal choice options (kiooeht)
  • Sort modded characters alphabetically by name (kiooeht)
  • Shrink card description font for cards with lots of text (kiooeht)
  • Allow max hand size to be changed (kiooeht)
  • Fix ModSlider not allowing x position to be set (kiooeht)
  • Fix custom character card and seen count (kiooeht)

v4.0.1

  • Fix Modal Choice Cards when double-played (kiooeht)
  • Don't shorten name if adding "..." makes it longer than it was (kiooeht)
  • Fix custom character card modifiers (kiooeht)
  • Allow passing EnergyOrbInterface to CustomPlayer (kiooeht)
  • Slow energy orb spin when out of energy (kiooeht)

v4.0.2

  • Fix Discovery not obeying new max hand size (kiooeht)
  • Fix ModSlider using y position as x position (kiooeht)

v5.0.0

  • Support for week 46 (kiooeht)
  • Fix custom monsters being more weighted (kiooeht)
  • Fix custom monsters not being used for the first strong enemy (kiooeht)
  • More fixing ModSlider position (kiooeht)

v5.0.1

  • Fix NPE in base game GetAllInBattleInstances (kiooeht)

v5.1.0

  • Support for week 47 (kiooeht)
  • Add PreRoomRender hook (Blank The Evil)
  • Custom save fields for cards and relics (twanvl)

v5.2.0

  • Make Spriter animation public (kiooeht)
  • Spriter animations for monsters (kiooeht)
  • Multi-word keywords (kiooeht)
  • What mod is this from? for events (kiooeht)

v5.2.1

  • Fix crash from multi-word keywords on some relics (kiooeht)

v5.2.2

  • Easier SpineAnimation option for custom characters (kiooeht)
  • Fix Diverse adding base character cards twice (kiooeht)

v5.3.0

  • DevConsole AutoComplete: The active suggestion is now highlighted. Suggestions are now filled up to ":" (Skrelpoid)
  • Customizable Colors for CustomDynamicVariable (Skrelpoid)
  • Fix softlock with Modal cards (kiooeht)
  • Many bug fixes for the console (Skrelpoid)
  • Blight command (kiooeht)

v5.3.1

  • Fix for week 50 drawing colorless icon over custom character cards in single card view (kiooeht)

v5.3.2

  • Fix custom character name color in stats screen (kiooeht)
  • Allow Spriter animations to flip (support Spear & Shield fight) (kiooeht)
  • Fix dialog position being reset on custom characters when entering a room (kiooeht)
  • Fix PrePotionUse hook being called without targeting a monster (kiooeht)
  • Fix crash if custom character has no character specific relics (kiooeht)
  • Fix hand rendering craziness when the hand size gets out of control (kiooeht)
  • Fix custom card tooltips going off the bottom of the screen (kiooeht)
  • Fix max HP change hook triggering on ANY creature changing max HP (kiooeht)

v5.3.3

  • Fix Whatmod appearing on heart screen and in event combats (kiooeht)
  • Maybe fix unlock crash on victory with custom characters (kiooeht)

v5.3.4

  • Fix startup crash if base character is fully (level 6) unlocked (kiooeht)

v5.3.5

  • Fix PostEnergyRecharge hook (kiooeht)
  • Fix crash when toggling beta art on modded cards (kiooeht)
  • Fix crash if modded card is missing _p texture (kiooeht)

v5.4.0

  • Fix unlock crash on victory with custom characters (kiooeht)
  • Fix PostDeath hook not triggering on killing Heart (kiooeht)
  • Tag the basegame basic cards with BASIC_STRIKE, BASIC_DEFEND, and FORM (kiooeht)
  • Custom victory cutscenes for custom characters (kiooeht)
  • Custom victory effects for custom characters (kiooeht)

v5.5.0

  • Add OnPlayerLoseBlockSubscriber hook (NellyDevo)
  • Added function to remove relics from custom characters' pools (Moocowsgomoo)

v5.6.0

  • Custom Rewards (Blank The Evil)

v5.7.0

  • Allow Dynamic Variables to show in smith view upgraded (kiooeht)
  • Make card description patches work for Chinese:
    • Shrink long descriptions (kiooeht)
    • [E] in small card descriptions (kiooeht)
    • [E] in SingleCardViewPopup (kiooeht)
    • Custom Dynamic variables (kiooeht)

v5.7.1

  • Fix Dynamic Variables showing in smith view breaking things (kiooeht)

v5.7.2

  • Fix too many characters going offscreen on the custom mode screen (kiooeht)

v5.8.0

  • Steam Rich Presence (kiooeht)
  • Fix whatmod purple color code not working in Chinese (kiooeht)
  • Fix whatmod not working on linked relics (kiooeht)
  • Add option for Custom Mode button (NellyDevo)
  • Fix custom character unlocks (MichaelMayhem)
  • Fix power console command for some powers (admiralbolt)
  • Fix power console command not stacking powers correctly (admiralbolt)
  • Fix Twitch integration position in Top Panel (kiooeht)

v5.9.0

  • Make whatmod API public (kiooeht)
    • WhatMod.findModName
    • WhatMod.findModID
  • Add outline color to ModColorDisplay (kiooeht)
  • Fix Spriter animations being tied to framerate (NellyDevo)

v5.10.0

  • Unique keywords (NellyDevo)
  • Fix hex code card text coloration in CN languages (NellyDevo)

v5.11.0

  • Fix incorrect line breaks when using unique keywords (Celicath)
  • Fix unique keywords in relic descriptions (NellyDevo)
  • Fix energy tooltip appearing in SingleCardViewPopup (kiooeht)
  • Add simple API for getting keyword title/description (kiooeht)
  • Fix typo in MaxHPChangeSubscriber (kiooeht)

v5.12.0

  • Make base game powers cloneable (Reina)
  • Fix RelicGetSubscriber not being called (kiooeht)
  • Fix RelicGetSubscriber being called a bunch during game startup (kiooeht)
  • Fix blight add command crashing (fiiiiilth)
  • Fix colored card text line length in CN mode (NellyDevo)
  • Fix unique keyword linebreaks in CN mode (NellyDevo)
  • Add OnPlayerDamagedSubscriber (Rin Camelia)
  • Allow Smart Texts to remove spaces between 2 words using a special keyword [REMOVE_SPACE] (JohnnyBazooka89)
  • Add AddAudioSubscriber (Alchyr)

v5.12.1

  • Fix not auto-registering bottle relics when added to custom pool (kiooeht)
  • Fix to Shrink Long Description feature, when description font size was not correct after card was upgraded (JohnnyBazooka89)
  • Fix locked cards saying "Unknown" instead of "Locked" (Seeonee)

v5.13.0

  • Allow CustomCards to use base game card atlas (kiooeht)
  • Allow CustomCards to customize how their portrait images are loaded (kiooeht)
  • Allow CustomCards to change name font size (kiooeht)
  • Fix tooltips covering up cards in SingleCardViewPopup (kiooeht)
  • Fix custom card libraries being incorrectly scaled (Seeonee)
  • Fix unlock screen visual bug with CustomRelics (Seeonee)
  • Fix event command while in combat (fiiiiilth)
  • Fix keyword tooltips to wrap if too long (bugsniper)
  • Fix DamageAllEnemiesAction to stop crash if monsters change (Alchyr)

v5.14.0

  • Support for Slay the Spire v1.1 (kiooeht)
  • Fix energy tooltip rendering red orb under custom orb (kiooeht)
  • Fix ClickableUIElement x render position not being calculated correctly (kobting)
  • Custom GridCardSelectScreen that takes CardGroup and callback (alexdriedger)
  • Fix to [REMOVE_SPACE] feature: commas, dots and similar should no longer go to the next line (JohnnyBazooka89)"
  • Updated dev console code (Raz)

v5.14.1

  • Fix not rendering cost of playable status/curse cards regression (kiooeht)
  • Fix unique keywords misaligning card descriptions (kiooeht)

v5.14.2

  • Fix calculateModifiedCardDamage (kiooeht)

v5.15.0

  • Allow custom card tooltips before normal tooltips (kiooeht)
  • Fix ConsoleCommand.addCommand (kiooeht)

v5.15.1

  • Support for Slay the Spire 07-17-2019 update (kiooeht)
  • Fix custom energy icons in card descriptions not working in SingleCardViewPopup (kiooeht)

v5.16.0-beta

  • Support for Slay the Spire 09-09-2019 BETA (kiooeht)

v5.16.0-beta.2

  • Fix colored text being offset badly (kiooeht)
  • Fix multi-word keywords not removing underscores (kiooeht)
  • Fix adding and removing Watcher cards (kiooeht)
  • Make Vampires event use standard remove function (kiooeht)
  • Move card preview in SingleCardView to not cover whatmod (kiooeht)

v5.16.0-beta.3

  • Fix RitualPower cloneable patch crash (kiooeht)

v5.16.0-beta.4

  • Don't show card colors in compendium that contain no cards to avoid crash (kiooeht)
  • Fix potion list command changing potion rng (kiooeht)
  • Fix potion list command not including potions from other characters (kiooeht)
  • Fix potion command not giving potions from other characters (kiooeht)
  • Fix potion command not autocompleting potions from other characters (kiooeht)
  • Add whatmod support for potions (kiooeht)
  • Fix custom boss map icons being black square if used a second time (kiooeht)
  • Fix boss map icons leaking memory (kiooeht)
  • Fix dynamic variables always rendering fully opaque (kiooeht)
  • Fix multiword keywords that use underscores (JohnnyBazooka89)

v5.17.0

  • Deprecate BASIC_STRIKE and BASIC_DEFEND tags, use STARTER_STRIKE and STARTER_DEFEND instead (kiooeht)
  • Tag Deva Form with FORM (kiooeht)
  • Fix My True Form double adding base game form cards (kiooeht)
  • Fix Smoke Bomb causing player dialog to render in the wrong position (kiooeht)
  • Fix custom character name not visible in compendium for some languages (Celicath)
  • Fix button positions on character select when using 4:3 resolution (kiooeht)
  • Display all characters on character select if only one modded character is loaded (kiooeht)
  • Hide long offscreen starter relic descriptions on character select (kiooeht)
  • Fix relic add command not showing Watcher only relics (JohnnyBazooka89)
  • Fix relic list rare command incorrectly showing boss relics (JohnnyBazooka89)
  • Fix BaseMod altering encounter rng compared to basegame (kiooeht)
  • Fix colored text issues (Celicath)

v5.18.0

  • Move rewards scrolling code from Hubris to BaseMod (kiooeht/erasels)

v5.18.1

  • Make certain Watcher cards work with max hand size changes (kiooeht)
    • Scrawl
    • Foreign Influence
    • Meditate
    • Flicker (deprecated)
  • Fix many actions to work with max hand size changes (kiooeht)
  • Fix bias in boss selection RNG (dbjorge)

v5.19.0

  • AutoAdd API for auto-adding cards (kiooeht)
  • Fix character filter in run history (Celicath)
  • Fix history command (Celicath)
  • Hide unnecessary unlock bar (Alchyr)
  • Fix SafeDamageAllEnemies crash (Alchyr)
  • Fix duplicate options when using event command (Alchyr)

v5.20.0

  • Fix scrolling tooltips in single-card view omitting some tips when many exist (dbjorge)
  • Custom card frames (Alchyr)
  • Show correct unlock stats on character select screen (Alchyr)
  • Save dev console history across game restarts (kiooeht)

v5.20.1

  • Fix crash if mods add unlocks badly (kiooeht)

v5.21.0

  • Fix hi-res relic art not being used on mod relics that have it (kiooeht)
  • Custom save fields for potions (kiooeht)
  • CardModifier (NellyDevo)

v5.21.1

  • Fix CustomRelic using small relic art as large relic art (kiooeht)
  • Remove broken onDiscarded CardModifier hook (NellyDevo)
  • Fix crash on very long card text caused by CardMod (NellyDevo)

v5.22.0

  • Add ModLabeledButton (LordAddy)
  • Make CardModifiers save and load on master deck (NellyDevo)
  • Refactor CardModifier alternate cost system (NellyDevo)
  • Much more options for how events spawn (Alchyr)

v5.23.0

  • Color tiny cards in Run History for modded cards (kiooeht)
  • Fix Expunger description reverting to X (kiooeht)
  • Add not-package filter for AutoAdd (BlankTheEvil)
  • Fix "Hide unnecessary unlock bar" to work on Heart kill (Celicath)
  • Change event utils default behavior to override if no type specified (Alchyr)
  • OnCreateDescriptionSubscriber (NellyDevo)
  • XCostModifier interface for changing X cost effect (NellyDevo)
  • CardModifier (NellyDevo)
    • Make X costs work with alternate costs
    • Add annotation for non-savable CardModifiers
    • Fix save/load duplicating cardmods
    • Fix non-splittable post-energy resources
    • Fix hasModifier crash on modifiers without identifiers
  • Remove JavaFX dependency (kiooeht)

v5.23.1

  • Fix crash when opening the card compendium (kiooeht)

v5.23.2

  • Re-add getColor(float) to stop crash because GOG version of StS is out of date (kiooeht)

v5.23.3

  • Allow modded character card modifiers to be localized (kiooeht)
  • ZHS translation of modded character card modifiers (Rita-B)
  • Fix Discovery basegame bugs (kiooeht)
    • Fix Discovery spamming the log and possibly lagging the game when played
    • Fix returnTrulyRandomCardInCombat marking (almost) every card as seen
  • Make CardModifierManager.modifiers() public (kiooeht)
  • Fix Potion Lab scroll bounds (kiooeht)

v5.24.0

  • Sensory Stone event text for custom characters (kiooeht)
  • Fix upgrade count 0 in hand and deck commands not working (Celicath)
  • Fix ZHS, ZHT, and JPN not displaying color in tooltips (Celicath)

v5.25.0

  • Card descriptors (kiooeht)

v5.26.0

  • Fix Vigor gain from Attacks (kiooeht)
  • ReflectionHacks improvements (kiooeht)
    • Change get methods to generic return types
    • Cache Fields for faster access
    • Javadoc comments
    • Update setPrivateInherited to search all superclasses
    • Add getPrivateInherited
    • Add privateMethod
    • Add privateStaticMethod
  • Fix modded character selection background animation (kiooeht)
  • Fix alternate card cost logic to better fit all situtations (NellyDevo)

v5.27.0

  • Support for Slay the Spire 11-27-2020 BETA (kiooeht)

v5.28.0

  • Add get/set X/Y methods to mod config ui elements (erasels)
  • Add ModMinMaxSlider (kiooeht/erasels)

v5.28.1

  • Fix DiscoveryAction for more than 2 copies (kiooeht)
  • Refactor CloneablePower code (Raz)
  • Add CloneablePower to base game powers introduced with v2.0 (Raz)
  • Fix crash with act command (Raz)

v5.29.0

  • Improve typing for dev console (Alchyr)
  • Fix crash to do with CardModifier with SaveIgnore in the master deck (NellyDevo)
  • New CardModifier hook: shouldApply (NellyDevo)
  • CardPowerTips (NellyDevo)
    • Display a card in a tooltip
  • CardBorderGlowManager (NellyDevo)
    • Allows card to have multiple glow colors at once
  • No longer cull potion rewards (erasels)
    • BaseMod allows more than 5 combat rewards
  • Fix custom reward rendering on ultra-wide resolutions (NotInTheFace)
  • Fix character select screen on ultra-wide resolutions (NotInTheFace)
  • VfxBuilder (NotInTheFace)

v5.30.0

  • More reliable input canceling (Alchyr)
  • VfxBuilder features (NotInTheFace)
    • New hook to call after rendering
    • New hooks for animation phases starting/ending
    • More interpolations

v5.30.1

  • Fix Console being openable while it's not enabled
  • Fix CardModifier atEndOfTurn triggering at the end of monster turns (NellyDevo)
  • Fix VFXBuilder to work with packed atlases

v5.31.0

  • New CardModifier hook: calculateCardDamage (NellyDevo)
  • Change CardModifier copy applying to new copied card after upgrades (NellyDevo)
    • Fix EventUtil override bonus condition crash (Alchyr)

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (NellyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions (kiooeht)

v5.34.0

  • Fix custom mode mods sometime persisting between runs (NellyDevo)
  • Console command for manipulating variables (Alchyr)

v5.34.1

  • Fix crash with custom mods being null

v5.34.2

  • Fix card border glow crash in library (NellyDevo)

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (NellyDevo)

v5.35.0

  • Add fadeOutFromAlpha and fadeOutFromOriginalAlpha to VFXBuilder (EricB)
  • Dynamic text blocks on cards for pluralization cases (Mistress Alison)

v5.35.1

  • Fix weird possible crash with dynamic text blocks (kiooeht)

v5.36.0

  • Add OnPlayerTurnStartSubscriber (kiooeht/Alchyr/herbix)
  • Add OnPlayerTurnStartPostDrawSubscriber (kiooeht/Alchyr/herbix)
  • Fix crash when no shrine events are available (modargo)
  • Fix some issues with basic cardmods (erasels)
    • Capitalize cardmod keywords
    • Move Exhaust cardmod to end of description

v5.37.0

  • Fix crash in card power tips (NellyDevo)
  • Add controller support for CustomCharacterSelectScreen pages (kobting)

v5.37.1

  • Fix main menu settings crash (herbix)
  • Fix cardmods not respecting action queue with automatic removal (NellyDevo)

v5.38.0

  • Add !Turn! to dynamic text (Mistress Alison)
  • Add modifyName to CardMods (Mistress Alison)
  • Fix card tintColor (herbix)

v5.39.0

  • Make dynamic text work in upgrades and upgrade previews (Mistress Alison)
  • Add CardModifier support to WhatMod (kiooeht)
  • Fix crash in ZHT with modded keywords (modargo)

v5.40.0

  • Add option to disable BaseMod gameplay fixes, allowing a more vanilla experience (kiooeht)
    • Automatically give orb slot
    • Allow more than 5 combat rewards
  • Add tooltip option to ModLabeledToggleButton (kiooeht)
  • Remove Note For Yourself patch that is no longer necessary (kiooeht)

v5.40.1

  • Fix Conspire being unable to load (kiooeht)

v5.41.0

  • Phased events (Alchyr)
  • Fix incorrect height scaling of TinyCard in run history screen (Mistress Alison)
  • Fix log spam when viewing curse cards with cost (Alchyr)
  • Fix CN text when magic number is at start of line (akdream)
  • Add multi-card previews to AbtractCard (NellyDevo)
  • Fix order of rewards and custom rewards when saving and reloading (herbix)
  • Add NoCompendium annotation to remove cards from compendium (NellyDevo)
  • Add NoPools annotation to remove cards from reward pools (NellyDevo)
  • Add modify base block and base damage methods to CardMods (NellyDevo)
  • Fix energy icon rendering in card descriptions (Alchyr)
    • Fix position when card is scaled
    • Fix rotation and position when card is rotated
    • Fix scale when card description gets shrunk for being long

v5.42.0

  • Fix CN card descriptions not shrinking (Alchyr)
  • CardModifiers (NellyDevo)
    • Apply base stuff on initial application
    • Render in SCV
  • Dynamic text block fixes (Mistress Alison)
    • Reinitialize description if any dynamic variables updated
    • Remove issues needing manual initializeDescription
    • Remove need for -1 case for uninitialized values in compendium
  • Fix CN keywords added by basic CardModifiers (herbix)
  • Add option for custom events that end with a reward screen (herbix)
  • Add screen-space rendering postprocess (herbix/kiooeht)

v5.42.1

  • Fix screen shake (herbix)
  • Add safety checks to post-processing initialization (kiooeht)

v5.42.2

  • Fix post-processing blend function to not apply alpha again (kiooeht)
  • Fix post-processing rendering causing a crash on Mac (kiooeht)

v5.43.0

  • Fixrendering on super ultrawide (kiooeht)
  • Add custom multi-page FTUE (herbix)

v5.44.0

  • kill all command now actually always definitely kills (kiooeht)
  • Fix custom dynamic variables not being colored in the Armaments preview (kiooeht)
  • debug console command can now be used without arguments to toggle debug mode (kiooeht)
  • info console command can now be used with arguments to set true/false (kiooeht)
  • Add evalcode console command for running code via the console (kiooeht)
  • Fix CustomReward generating an extra card reward, altering rare change and affecting save/load (modargo)
  • Dynamic text blocks (Mistress Alison)
    • Add support for custom dynamic text block checks
    • Add extra Location cases for compendium and cards not owned by the player
  • Add modifyTitle support to TinyCards (Mistress Alison)

v5.44.1

  • Fix possible crash in other mods when using CustomReward (kiooeht)

v5.45.0

  • Fix kill all command softlocking Darklings and not stopping the Heart music (kiooeht)
  • Fix right-click release also triggering left-click release (kiooeht)
    • This fixes bugs like SRV instantly closing when right-clicking the shop relic in shops
  • Let CustomReward accept TextureRegions for the icon (kiooeht)
  • Fix ReflectionHacks.getCachedField memory churn (kiooeht)
  • Allow Ctrl-V to paste into the console (kiooeht)
  • Fix evalcode command breaking if code doesn't have a return value (kiooeht)
  • Add beta art support for CustomCard (Alchyr)
  • Make anti-log spam patch slightly more interactable (Alchyr)
  • Add DraggableUI interface (Pandemonium)
  • Add controller navigation support to card library (herbix)
  • Update SafeDamageAllEnemies (Alchyr)
  • Fix memory churn caused by the constant in-combat particle effects (kiooeht)
  • Allow CustomCard to have different card art in SCV on upgrade (kiooeht/Vex)

v5.46.0

  • Dear ImGui (kiooeht)
  • CustomScreen (kiooeht)
  • Fix black screen when using post-processing effects and cursor is hidden (kiooeht)
  • Don't use energy when infinite energy is enabled (kiooeht)
  • Fix beta art defaulting to on (Alchyr)
  • Remove unnecessary log in memory churn patch (kiooeht)

v5.46.1

  • Fix crash when running multiple instances of the game (kiooeht)

v5.47.0

  • Allow evalcode command to access private fields and methods (kiooeht)
  • Add genericScreenOverlayReset helper to CustomScreen (kiooeht)
  • Fix Dear ImGui trying to load even when not enabled (kiooeht)
  • Refactor memory churn patch (kiooeht)
  • CardMods (Mistress Alison)
    • Fix modifyBaseDamage rendering in combat and master deck
    • Fix modifyBaseBlock rendering in combat and master deck
    • Add modifyBaseMagic
  • Fix Chinese text rendering issues (Somdy)

v5.48.0

  • Minor fix to Chinese text rendering (Somdy)
  • Fix card energy font in single card popup (herbix)
  • Allow multiple player classes for an event (Alchyr)

v5.49.0

  • Fix unnecessary line deletion when rendering Chinese text (Somdy)
  • Fix functuation and tipbox height when rendering Chinese text (Somdy)
  • Add render hooks to CardMods when in SCV (NellyDevo)
  • Fix texture leak in CustomOrb (Alchyr)
  • Fix getPotion log spam (erasels)
  • Allow dynamic variables to check card during upgrade coloring (Nyoxide)
  • Fix GlowInfo priority not being accessible (kiooeht)

v5.50.0

  • Add additionalTooltips method to CardMods (Pandemonium)

v5.51.0

  • Fix CustomBottleRelic rendering on cards not scaling with resolution (kiooeht)
  • Don't require modid prefixes to be all lowercase (Alchyr)
  • Fix modifed base damage multi-upgrade cards showing inflated values in SCV (NellyDevo)
  • Fix modifyBaseMagic (Mistress Alison)
  • Add CardMods to Run History (Mistress Alison)
  • Fix CardMods crashing on load when they no longer exist (NellyDevo)
  • Add card descriptors to CardMods (NellyDevo)
  • Output stacktrace instead of silently accepting potion initialization errors (Alchyr)
  • Make ethereal exhaust order seeded (Alchyr)

v5.51.1

  • Fix card descriptor frame not accounting for CardMods in SCV (kiooeht)
  • Fix card descriptor dynamic frame for all cards, not just CustomCard (kiooeht)

dev

  • Fix basegame bug: SCV not displaying locked card art correctly (kiooeht)
  • Fix possible crash if SCV card name font ends up null (kiooeht)
  • Fix crash if other mods enable pedantic shaders (kiooeht)