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Heskan.dnd4e
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Heskan.dnd4e
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<D20Character game-system="D&D4E" Version="0.07a" legality="rules-legal" >
<!--
Dungeons and Dragons Insider: Character Builder character save file
-->
<!--
This section provides computed data for applications
without access to the rules engine and rules data.
-->
<CharacterSheet>
<Details>
<name> Heskan </name>
<Level> 3 </Level>
<Player> </Player>
<Height> </Height>
<Weight> </Weight>
<Gender> </Gender>
<Age> </Age>
<Alignment> </Alignment>
<Company> </Company>
<Portrait> file://d:\adam\documents\dnd\scales of war\Heskan.png </Portrait>
<Experience> 2250 </Experience>
<CarriedMoney> 100 gp </CarriedMoney>
<StoredMoney> 0 gp </StoredMoney>
<Traits> </Traits>
<Appearance> </Appearance>
<Companions> </Companions>
<Notes> </Notes>
</Details>
<!--
Base ability scores (see stats of same name for final adjusted score)
-->
<AbilityScores legality="rules-legal" >
<Strength score="16" />
<Constitution score="14" />
<Dexterity score="12" />
<Intelligence score="10" />
<Wisdom score="14" />
<Charisma score="9" />
</AbilityScores>
<!--
Final computed stat values - the various numbers
on the character sheet are here along with behind the scenes
values to build them.
-->
<StatBlock>
<Stat value="18" >
<alias name="Strength" />
<alias name="str" />
<statadd value="16" />
<statadd Level="1" value="2" charelem="208c6350" />
</Stat>
<Stat value="14" >
<alias name="Constitution" />
<alias name="con" />
<statadd value="14" />
</Stat>
<Stat value="12" >
<alias name="Dexterity" />
<alias name="dex" />
<statadd value="12" />
</Stat>
<Stat value="10" >
<alias name="Intelligence" />
<alias name="int" />
<statadd value="10" />
</Stat>
<Stat value="14" >
<alias name="Wisdom" />
<alias name="wis" />
<statadd value="14" />
</Stat>
<Stat value="11" >
<alias name="Charisma" />
<alias name="cha" />
<statadd value="9" />
<statadd Level="1" value="2" charelem="208c6548" />
</Stat>
<Stat value="4" >
<alias name="Strength modifier" />
<statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="1" >
<alias name="Dexterity modifier" />
<statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="2" >
<alias name="Constitution modifier" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="0" >
<alias name="Intelligence modifier" />
<statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="2" >
<alias name="Wisdom modifier" />
<statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="0" >
<alias name="Charisma modifier" />
<statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="208b84a0" />
</Stat>
<Stat value="20" >
<alias name="AC" />
<alias name="Armor Class" />
<statadd Level="1" value="10" charelem="208b84a0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="208b84a0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="208b84a0" />
<statadd type="Class" Level="1" requires="Companion Class" value="1" statlink="AC Defense Class Bonus" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="208b84a0" />
<statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="208b84a0" />
<statadd type="Armor" Level="3" value="7" charelem="208c9ec0" />
<statadd type="Misc" Level="3" requires="Companion Class" value="-7" charelem="208c9ec0" />
<statadd type="Shield" Level="3" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="b2b8580" />
</Stat>
<Stat value="17" >
<alias name="Fortitude Defense" />
<alias name="Fortitude" />
<statadd Level="1" value="10" charelem="208b84a0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="208b84a0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Strength" abilmod="true" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Constitution" abilmod="true" charelem="208b84a0" />
<statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="208b84a0" />
</Stat>
<Stat value="14" >
<alias name="Reflex Defense" />
<alias name="Reflex" />
<statadd Level="1" value="10" charelem="208b84a0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="208b84a0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Dexterity" abilmod="true" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Intelligence" abilmod="true" charelem="208b84a0" />
<statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="208b84a0" />
<statadd Level="3" requires="!Armor Proficiency (Scale)" value="-2" charelem="208c9ec0" />
<statadd type="Shield" Level="3" requires="Shield Proficiency (Heavy)" value="1" statlink="Heavy Shield Defense Bonus" charelem="b2b8580" />
</Stat>
<Stat value="13" >
<alias name="Will Defense" />
<alias name="Will" />
<statadd Level="1" value="10" charelem="208b84a0" />
<statadd Level="1" requires="!Companion Class" value="1" statlink="HALF-LEVEL" charelem="208b84a0" />
<statadd Level="1" requires="Companion Class" value="1" statlink="Level" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Wisdom" abilmod="true" charelem="208b84a0" />
<statadd type="Ability" Level="1" requires="!Companion Class" value="1" statlink="Charisma" abilmod="true" charelem="208b84a0" />
<statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="208b84a0" />
</Stat>
<Stat value="4" >
<alias name="Death Saves Count" />
<statadd Level="1" value="3" charelem="208b84a0" />
<statadd Level="1" value="1" charelem="b2b8f48" />
</Stat>
<Stat value="3" >
<alias name="Level" />
<statadd Level="1" value="1" charelem="208b84a0" />
<statadd Level="2" value="1" charelem="208ad118" />
<statadd Level="3" value="1" charelem="208ad788" />
</Stat>
<Stat value="41" >
<alias name="Hit Points" />
<statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="208b84a0" />
<statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="208b84a0" />
<statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="208ad118" />
<statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="208ad788" />
</Stat>
<Stat value="15" >
<alias name="_LEVEL-ONE-HPS" />
<statadd Level="1" value="15" charelem="208c63b0" />
</Stat>
<Stat value="11" >
<alias name="Healing Surges" />
<statadd type="Level 1" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="208b84a0" />
<statadd Level="1" value="9" charelem="208c63b0" />
</Stat>
<Stat value="1" >
<alias name="HALF-LEVEL" />
<statadd Level="2" value="1" charelem="208ad118" />
</Stat>
<Stat value="2" >
<alias name="Fortitude Defense Class Bonus" />
<statadd Level="1" value="2" charelem="208c63b0" />
</Stat>
<Stat value="0" >
<alias name="Reflex Defense Class Bonus" />
</Stat>
<Stat value="0" >
<alias name="Will Defense Class Bonus" />
</Stat>
<Stat value="0" >
<alias name="AC Defense Class Bonus" />
</Stat>
<Stat value="2" >
<alias name="Initiative" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208b84a0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="208b84a0" />
<statadd Level="1" value="1" statlink="Initiative Misc" charelem="208b84a0" />
</Stat>
<Stat value="0" >
<alias name="Initiative Misc" />
</Stat>
<Stat value="2" >
<alias name="Ring Slots" />
<statadd Level="1" value="2" charelem="208b84a0" />
</Stat>
<Stat value="1" >
<alias name="_BaseActionPoints" />
<statadd Level="1" value="1" charelem="208b84a0" />
</Stat>
<Stat value="3750" >
<alias name="XP Needed" />
<statadd Level="1" value="1000" charelem="208b84a0" />
<statadd Level="2" value="1250" charelem="208ad118" />
<statadd Level="3" value="1500" charelem="208ad788" />
</Stat>
<Stat value="0" >
<alias name="Acrobatics" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="208af4c0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="208af4c0" />
</Stat>
<Stat value="0" >
<alias name="Acrobatics Trained" />
</Stat>
<Stat value="0" >
<alias name="Acrobatics Misc" />
</Stat>
<Stat value="-2" >
<alias name="Armor Penalty" />
<statadd type="Heavy Shields" Level="3" value="-2" charelem="b2b8580" />
</Stat>
<Stat value="1" >
<alias name="Arcana" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Arcana Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Arcana Misc" charelem="208af4c0" />
</Stat>
<Stat value="0" >
<alias name="Arcana Trained" />
</Stat>
<Stat value="0" >
<alias name="Arcana Misc" />
</Stat>
<Stat value="1" >
<alias name="Bluff" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Bluff Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Bluff Misc" charelem="208af4c0" />
</Stat>
<Stat value="0" >
<alias name="Bluff Trained" />
</Stat>
<Stat value="0" >
<alias name="Bluff Misc" />
</Stat>
<Stat value="1" >
<alias name="Diplomacy" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="208af4c0" />
</Stat>
<Stat value="0" >
<alias name="Diplomacy Trained" />
</Stat>
<Stat value="0" >
<alias name="Diplomacy Misc" />
</Stat>
<Stat value="3" >
<alias name="Dungeoneering" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="208af4c0" />
</Stat>
<Stat value="0" >
<alias name="Dungeoneering Trained" />
</Stat>
<Stat value="0" >
<alias name="Dungeoneering Misc" />
</Stat>
<Stat value="6" >
<alias name="Endurance" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Endurance Trained" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Endurance Misc" charelem="208af4c0" />
<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="208af4c0" />
</Stat>
<Stat value="5" >
<alias name="Endurance Trained" />
<statadd type="trained" Level="1" value="5" charelem="b2c8ab8" />
</Stat>
<Stat value="0" >
<alias name="Endurance Misc" />
</Stat>
<Stat value="3" >
<alias name="Heal" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="208af4c0" />
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<alias name="Heal Trained" />
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<alias name="Heal Misc" />
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<alias name="History" />
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<Stat value="0" >
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<alias name="History Misc" />
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<alias name="Insight Trained" />
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<Stat value="0" >
<alias name="Insight Misc" />
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<alias name="Intimidate" />
<statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="208af4c0" />
<statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="208af4c0" />
<statadd Level="1" value="1" statlink="Intimidate Trained" charelem="208af4c0" />
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<alias name="Intimidate Trained" />
<statadd type="trained" Level="1" value="5" charelem="b2bb500" />
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<alias name="Nature" />
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<alias name="Nature Trained" />
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<Stat value="0" >
<alias name="Nature Misc" />
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<statadd Level="1" value="1" statlink="Perception Trained" charelem="208af4c0" />
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<Stat value="0" >
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<alias name="Perception Misc" />
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<statadd type="Armor Penalty" Level="1" value="1" statlink="Armor Penalty" charelem="208af4c0" />
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<Stat value="0" >
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<alias name="Streetwise Misc" />
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<alias name="Thievery" />
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<statadd Level="1" value="1" statlink="Thievery Misc" charelem="208af4c0" />
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<Stat value="5" >
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<statadd type="trained" Level="1" value="5" charelem="b2bb5e0" />
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<Stat value="0" >
<alias name="Athletics Misc" />
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<Stat value="14" >
<alias name="Passive Perception" />
<statadd Level="1" value="1" statlink="Perception" charelem="208af4c0" />
<statadd Level="1" value="10" charelem="208af4c0" />
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<Stat value="13" >
<alias name="Passive Insight" />
<statadd Level="1" value="1" statlink="Insight" charelem="208af4c0" />
<statadd Level="1" value="10" charelem="208af4c0" />
</Stat>
<Stat value="5" >
<alias name="Speed" />
<statadd Level="1" value="6" charelem="208b0120" />
<statadd type="Armor" Level="3" value="-1" charelem="208c9ec0" />
</Stat>
<Stat value="0" >
<alias name="Average Height" />
<statadd String="6' 2"-6' 8"" Level="1" value="0" />
</Stat>
<Stat value="0" >
<alias name="Average Weight" />
<statadd String="220-320 lb." Level="1" value="0" />
</Stat>
<Stat value="0" >
<alias name="Size" />
<statadd String="Medium" Level="1" value="0" />
</Stat>
<Stat value="1" >
<alias name="Dragonborn Fury Bonus" />
<statadd Level="1" value="1" charelem="208ba9a0" />
</Stat>
<Stat value="0" >
<alias name="attack rolls" />
<statadd type="Racial" Level="1" conditional="when you're bloodied" value="1" statlink="Dragonborn Fury Bonus" charelem="208ba9a0" />
<statadd Level="1" conditional="with opportunity attacks" value="1" statlink="Combat Superiority" charelem="b2bb840" />
<statadd Level="3" requires="!Armor Proficiency (Scale)" value="-2" charelem="208c9ec0" />
</Stat>
<Stat value="2" >
<alias name="Healing Surge Value" />
<statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="208c6d50" />
</Stat>
<Stat value="2" >
<alias name="Language Count" />
<statadd Level="1" value="1" charelem="b2b9ac8" />
<statadd Level="1" value="1" charelem="b2b9b28" />
</Stat>
<Stat value="0" >
<alias name="_CLASSNAME" />
<statadd String="ID_FMP_CLASS_3" Level="1" value="0" />
</Stat>
<Stat value="6" >
<alias name="_PER-LEVEL-HPS" />
<statadd Level="1" value="6" charelem="208c63b0" />
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<alias name="Combat Superiority" />
<statadd type="Ability" Level="1" value="1" statlink="Wisdom modifier" charelem="b2bb840" />
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<Stat value="1" >
<alias name="one-hand,weapon:attack" />
<statadd Level="1" value="1" charelem="b2bb9c8" />
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<Stat value="0" >
<alias name="damage rolls" />
<statadd Level="2" conditional="while you are bloodied" value="2" charelem="208ad178" />
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<Stat value="0" >
<alias name="Hybrid Power Points" />
<statadd value="0" />
</Stat>
<Stat value="101" >
<alias name="Weight" />
<statadd value="101" />
</Stat>
<Stat value="2" >
<alias name="Heavy Shield Defense Bonus" />
<statadd Level="3" value="2" charelem="b2b8580" />
<statadd type="Heavy Shield Defense Bonus" Level="3" requires="Companion Class" value="-2" charelem="b2b8580" />
</Stat>
<Stat value="2" >
<alias name="Shield Bonus" />
<statadd type="Shield Contribution" Level="3" value="2" charelem="b2b8580" />
</Stat>
</StatBlock>
<!--
The list of all rules elements the character has, after taking into
account retraining, multiclass power swapping, etc.
-->
<RulesElementTally>
<RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="208b84a0" legality="rules-legal" />
<RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="b2b24f8" legality="rules-legal" />
<RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="208af4c0" legality="rules-legal" />
<RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="b2b9de0" legality="rules-legal" />
<RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="b2ba130" legality="rules-legal" />
<RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="208c5980" legality="rules-legal" />
<RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="208bc3c0" legality="rules-legal" />
<RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="208b8c88" legality="rules-legal" />
<RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="208c9248" legality="rules-legal" />
<RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="b2c70b0" legality="rules-legal" />
<RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="208bf940" legality="rules-legal" />
<RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="208b38e8" legality="rules-legal" />
<RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="208cccb8" legality="rules-legal" />
<RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="b2b18a0" legality="rules-legal" />
<RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="208cd8e0" legality="rules-legal" />
<RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="b2ba338" legality="rules-legal" />
<RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="b2ca5c0" legality="rules-legal" />
<RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="208c2c98" legality="rules-legal" />
<RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="b2b56a8" legality="rules-legal" />
<RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="208b1100" legality="rules-legal" />
<RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="208b1028" legality="rules-legal" />
<RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="208afed8" legality="rules-legal" />
<RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="b2b63b0" legality="rules-legal" />
<RulesElement name="Bull Rush Attack" type="Power" internal-id="ID_INTERNAL_POWER_BULL_RUSH_ATTACK" charelem="208c32d0" legality="rules-legal" />
<RulesElement name="Grab Attack" type="Power" internal-id="ID_INTERNAL_POWER_GRAB_ATTACK" charelem="b2baa70" legality="rules-legal" />
<RulesElement name="Opportunity Attack" type="Power" internal-id="ID_INTERNAL_POWER_OPPORTUNITY_ATTACK" charelem="b2c9dc8" legality="rules-legal" />
<RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="208b6460" legality="rules-legal" />
<RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="b2cbf68" legality="rules-legal" />
<RulesElement name="Former Gladiator" type="Background" internal-id="ID_FMP_BACKGROUND_57" charelem="208b2f98" legality="rules-legal" >
<specific name="Short Description" > I trained under Thool Rhak, fighting in various pits across the northern trade towns. Then I survived two seasons in the Terrimula Arena over in Jarrak City. So yeah, I know my stuff. </specific>
</RulesElement>
<RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="208b60c0" legality="rules-legal" />
<RulesElement name="Former Gladiator Benefit" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_FORMER_GLADIATOR_BENEFIT" charelem="b2b8f48" legality="rules-legal" />
<RulesElement name="Geography - Urban" type="Background" internal-id="ID_FMP_BACKGROUND_83" charelem="b2cc0f0" legality="rules-legal" />
<RulesElement name="History" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_HISTORY" charelem="b2cc400" legality="rules-legal" />
<RulesElement name="Streetwise" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_STREETWISE" charelem="b2cb8f0" legality="rules-legal" />
<RulesElement name="Birth - Among Another Race" type="Background" internal-id="ID_FMP_BACKGROUND_88" charelem="b2cc278" legality="rules-legal" />
<RulesElement name="Among Another Race (Dwarf)" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AMONG_ANOTHER_RACE_(DWARF)" charelem="208afd08" legality="rules-legal" />
<RulesElement name="Dungeoneering" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_DUNGEONEERING" charelem="208c7740" legality="rules-legal" />
<RulesElement name="Endurance" type="Background Association" internal-id="ID_INTERNAL_BACKGROUND_ASSOCIATION_ENDURANCE" charelem="b2cc588" legality="rules-legal" />
<RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="b2b1d58" legality="rules-legal" />
<RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="b2cde30" legality="rules-legal" />
<RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="b2cd0e8" legality="rules-legal" />
<RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="b2cd640" legality="rules-legal" />
<RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="208b0120" legality="rules-legal" >
<specific name="Short Description" > Descended from dragons, dragonborn are a proud race of warriors. </specific>
</RulesElement>
<RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="b2b45b8" legality="rules-legal" />
<RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="b2bb0e8" legality="rules-legal" />
<RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="b2b5780" legality="rules-legal" />
<RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="208ba9a0" legality="rules-legal" >
<specific name="Short Description" > +1 to attacks while bloodied. </specific>
</RulesElement>
<RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="208c6d50" legality="rules-legal" >
<specific name="Short Description" > Add Con mod to healing surge value. </specific>
</RulesElement>
<RulesElement name="Dragonborn Racial Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_3162" charelem="208cce58" legality="rules-legal" />
<RulesElement name="Dragonfear" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_2711" charelem="208bf448" legality="rules-legal" >
<specific name="Short Description" > Instead of a breath weapon, you developed an ability to unhinge even the most stalwart of opponents. Use dragonfear as an encounter power. </specific>
</RulesElement>
<RulesElement name="Dragonfear" type="Power" internal-id="ID_FMP_POWER_12577" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=12577" charelem="208b0868" legality="rules-legal" />
<RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="208c6548" legality="rules-legal" />
<RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="b2b9ac8" legality="rules-legal" />
<RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="b2b9b28" legality="rules-legal" />
<RulesElement name="History Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HISTORY_BONUS" charelem="208ca180" legality="rules-legal" />
<RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="208ca1e0" legality="rules-legal" />
<RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="208c6350" legality="rules-legal" />
<RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="208c63b0" legality="rules-legal" >
<specific name="Short Description" > You define the front line of combat, crushing foes in melee while protecting your allies. </specific>
</RulesElement>
<RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="208c5ab0" legality="rules-legal" />
<RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="208c5b10" legality="rules-legal" />
<RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="208ca028" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="208ca088" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="208c9cc8" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="208c9d28" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="b2c9940" legality="rules-legal" />
<RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="b2c99a0" legality="rules-legal" />
<RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="208bf538" legality="rules-legal" />
<RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="208bf598" legality="rules-legal" />
<RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="b2c9438" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="b2c9498" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="b2b8330" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="b2b8390" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="b2c8fd8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="b2c9038" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="208bf640" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="208bf6a0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="b2c9250" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="b2c92b0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="b2c9310" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="b2c9370" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="208bb4b8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Shadowblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHADOWBLADE)" charelem="208bb518" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="208bb578" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dragontooth Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DRAGONTOOTH_SHIELD_(HEROIC_TIER))" charelem="208bb5d8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Fighting Shield (heroic tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FIGHTING_SHIELD_(HEROIC_TIER))" charelem="b2b6e38" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Soul Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SOUL_SHIELD_(PARAGON_TIER))" charelem="b2b6e98" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sun Shield (paragon tier))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SUN_SHIELD_(PARAGON_TIER))" charelem="b2b6ef8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Rod of Seven Parts (Weapon))" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ROD_OF_SEVEN_PARTS_(WEAPON))" charelem="b2b6f58" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Talid)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TALID)" charelem="b2b6fb8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Wrist Razors)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WRIST_RAZORS)" charelem="b2b7a68" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Widow's Knife)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WIDOW'S_KNIFE)" charelem="b2b7ac8" legality="rules-legal" />
<RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="b2b7b28" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="b2b7b88" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="b2b7be8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="b2d0120" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="b2d0180" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="b2d01e0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="b2d0240" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="b2d02a0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="208c6fb0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="208c7010" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="208c7070" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="208c70d0" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="208c7130" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="b2c8b48" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="b2c8ba8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="b2c8c08" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="b2c8c68" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Rapier)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(RAPIER)" charelem="b2c8cc8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="b2bc118" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="b2bc178" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="b2bc1d8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="b2bc238" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="b2bc298" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="b2cb528" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="b2cb588" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="b2cb5e8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Alhulak)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(ALHULAK)" charelem="b2cb648" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Carrikal)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CARRIKAL)" charelem="b2cb6a8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Trikal)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIKAL)" charelem="b2ccb78" legality="rules-legal" />
<RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="b2ccbd8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="b2ccc38" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="b2ccc98" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="b2cccf8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="b2cd348" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Dejada)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DEJADA)" charelem="b2cd3a8" legality="rules-legal" />
<RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="b2cd408" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="b2cd468" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="b2cd4c8" legality="rules-legal" />
<RulesElement name="Weapon Proficiency (Chatkcha)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CHATKCHA)" charelem="b2bb7e0" legality="rules-legal" />
<RulesElement name="Combat Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_54" charelem="b2bb908" legality="rules-legal" >
<specific name="Short Description" > Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. </specific>
</RulesElement>
<RulesElement name="Combat Challenge" type="Power" internal-id="ID_FMP_POWER_7419" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7419" charelem="b2bb968" legality="rules-legal" />
<RulesElement name="Combat Superiority" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_401" charelem="b2bb840" legality="rules-legal" >
<specific name="Short Description" > Add Wis mod to opportunity attacks. Hit ends foe's movement (if any) this action. </specific>
</RulesElement>
<RulesElement name="Fighter Talents" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1064" charelem="b2bb8a0" legality="rules-legal" >
<specific name="Short Description" > You gain a fighter talent </specific>
</RulesElement>
<RulesElement name="One-handed Weapon Talent" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1062" charelem="b2bb9c8" legality="rules-legal" >
<specific name="Short Description" > +1 on attacks with one-handed weapons. </specific>
</RulesElement>
<RulesElement name="Fighter Implements" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER_IMPLEMENTS" charelem="b2bba28" legality="rules-legal" />
<RulesElement name="Cleave" type="Power" internal-id="ID_FMP_POWER_992" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=992" charelem="b2bba88" legality="rules-legal" />
<RulesElement name="Tide of Iron" type="Power" internal-id="ID_FMP_POWER_1000" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1000" charelem="b2c8998" legality="rules-legal" />
<RulesElement name="Guardian Fighter" type="Build" internal-id="ID_FMP_BUILD_4" charelem="b2c89f8" legality="rules-legal" />
<RulesElement name="Guardian Fighter" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_GUARDIAN_FIGHTER" charelem="b2c8a58" legality="rules-legal" />
<RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="b2c8ab8" legality="rules-legal" />
<RulesElement name="Intimidate" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INTIMIDATE" charelem="b2bb500" legality="rules-legal" />
<RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="b2bb5e0" legality="rules-legal" />
<RulesElement name="Dragonborn Senses" type="Feat" internal-id="ID_FMP_FEAT_194" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=194" charelem="b2bb560" legality="rules-legal" >
<specific name="Short Description" > Low-light vision, +1 to Perception </specific>
</RulesElement>
<RulesElement name="Low-light" type="Vision" internal-id="ID_INTERNAL_VISION_LOW-LIGHT" charelem="b2c88e0" legality="rules-legal" />
<RulesElement name="Steel Serpent Strike" type="Power" internal-id="ID_FMP_POWER_1008" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1008" charelem="b2bb640" legality="rules-legal" />
<RulesElement name="Driving Attack" type="Power" internal-id="ID_FMP_POWER_10479" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=10479" charelem="b2bb6a0" legality="rules-legal" />
<RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="208ad118" legality="rules-legal" />
<RulesElement name="Dragonborn Frenzy" type="Feat" internal-id="ID_FMP_FEAT_77" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=77" charelem="208ad178" legality="rules-legal" >
<specific name="Short Description" > +2 damage when bloodied </specific>
</RulesElement>
<RulesElement name="Minor Resurgence" type="Power" internal-id="ID_FMP_POWER_12671" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=12671" charelem="208ada00" legality="rules-legal" />
<RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="208ad788" legality="rules-legal" />
<RulesElement name="Probing Attack" type="Power" internal-id="ID_FMP_POWER_4320" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4320" charelem="208ad868" legality="rules-legal" />
</RulesElementTally>
<!--
The tally of the character's loot
-->
<LootTally>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&ftype=2" charelem="208c9ec0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Adventurer's Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&ftype=4" charelem="b2cbe00" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="0" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&ftype=2" charelem="208b63a0" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="0" ShowPowerCard="1" >
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="208c2030" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="0" equip-count="0" ShowPowerCard="1" >
<RulesElement name=" Spear" type="Magic Item" internal-id="ID_INTERNAL_MAGIC_ITEM__SPEAR" charelem="b2bc960" legality="houserule" >
</RulesElement>
</loot>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&ftype=3" charelem="b2b89d8" legality="rules-legal" >
</RulesElement>
</loot>
<loot count="1" equip-count="1" ShowPowerCard="1" >
<RulesElement name="Heavy Shield" type="Armor" internal-id="ID_FMP_ARMOR_8" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=8&ftype=2" charelem="b2b8580" legality="rules-legal" >
</RulesElement>
<RulesElement name="Bashing Shield (heroic tier)" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_958" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=958&ftype=1" charelem="b2caa78" legality="rules-legal" >
</RulesElement>
</loot>
</LootTally>
<!--
The fields for your powers. Each power is then followed
by the stats with that power paired with each legal weapon.
The weapons are listed in priority as the builder sees it.
Particularly, the first weapon listed is the default.
-->
<PowerStats>
<Power name="Melee Basic Attack" >
<specific name="Power Usage" > At-Will </specific>
<specific name="Action Type" > Standard Action </specific>
<Weapon name="Spear" >
<RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&ftype=3" charelem="b2b89d8" legality="rules-legal" />
<AttackBonus> 8 </AttackBonus>
<Damage> 1d8+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+2 proficiency bonus.
+1 bonus - One-handed Weapon Talent
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Javelin" >
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="208c2030" legality="rules-legal" />
<AttackBonus> 8 </AttackBonus>
<Damage> 1d6+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+2 proficiency bonus.
+1 bonus - One-handed Weapon Talent
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Unarmed" >
<AttackBonus> 6 </AttackBonus>
<Damage> 1d4+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+1 bonus - One-handed Weapon Talent
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
</Power>
<Power name="Ranged Basic Attack" >
<specific name="Power Usage" > At-Will </specific>
<specific name="Action Type" > Standard Action </specific>
<Weapon name="Javelin" >
<RulesElement name="Javelin" type="Weapon" internal-id="ID_FMP_WEAPON_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&ftype=3" charelem="208c2030" legality="rules-legal" />
<AttackBonus> 8 </AttackBonus>
<Damage> 1d6+4 </Damage>
<AttackStat> Strength </AttackStat>
<Defense> AC </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
+2 proficiency bonus.
+1 bonus - One-handed Weapon Talent
</HitComponents>
<DamageComponents> +4 Strength modifier.
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
<Weapon name="Unarmed" >
<AttackBonus> 2 </AttackBonus>
<Damage> 1d4+1 </Damage>
<AttackStat> Dexterity </AttackStat>
<Defense> AC </Defense>
<HitComponents> +1 Dexterity modifier.
+1 half your level.
</HitComponents>
<DamageComponents> +1 Dexterity modifier.
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.
+2 to damage rolls while you are bloodied - Dragonborn Frenzy. </Conditions>
</Weapon>
</Power>
<Power name="Bull Rush Attack" >
<specific name="Power Usage" > At-Will </specific>
<specific name="Action Type" > Standard Action </specific>
<Weapon name="Unarmed" >
<AttackBonus> 5 </AttackBonus>
<Damage> </Damage>
<AttackStat> Strength </AttackStat>
<Defense> Fortitude </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.
</HitComponents>
<DamageComponents>
</DamageComponents>
<Conditions> +1 Racial bonus to attack rolls when you're bloodied - Dragonborn Fury. </Conditions>
</Weapon>
</Power>
<Power name="Grab Attack" >
<specific name="Power Usage" > At-Will </specific>
<specific name="Action Type" > Standard Action </specific>
<Weapon name="Unarmed" >
<AttackBonus> 5 </AttackBonus>
<Damage> </Damage>
<AttackStat> Strength </AttackStat>
<Defense> Reflex </Defense>
<HitComponents> +4 Strength modifier.
+1 half your level.