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PlayerBot.scala
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package lila.simulation
import scala.collection.immutable.Queue
import scala.concurrent.duration._
import scala.util.{ Random, Try }
import akka.actor._
import akka.pattern.{ ask, pipe }
import chess.Color
import play.api.libs.json._
import lila.common.PimpedJson._
private[simulation] final class PlayerBot(
val name: String,
config: PlayerConfig,
lobbyEnv: lila.lobby.Env,
roundEnv: lila.round.Env) extends Bot with FSM[PlayerBot.State, PlayerBot.Data] {
import Bot._
import PlayerBot._
log("spawned")
startWith(Offline, NoData)
when(Offline) {
case Event(Simulator.Start, _) => goto(LobbyConnect)
}
onTransition {
case _ -> LobbyConnect => lobbyEnv.socketHandler(uid, user) pipeTo self
}
onTransition {
case a -> b => log(s"$a -> $b")
}
when(LobbyConnect) {
case Event((iteratee: JsIteratee, enumerator: JsEnumerator), _) => {
delayRandomMillis(4000) {
self ! config.hookConfig.hook(uid, user, sid)
}
receiveFrom(enumerator)
goto(Lobby) using Lobbyist(sendTo(iteratee))
}
}
when(Lobby, stateTimeout = 20 seconds) {
// pong
case Event(Message("n", obj), _) => {
delay(1 second)(self ! Ping)
stay
}
case Event(hook: lila.lobby.Hook, _) => {
lobbyEnv.lobby ! lila.lobby.actorApi.AddHook(hook)
stay
}
case Event(Message("redirect", obj), Lobbyist(channel)) => obj str "d" map { url =>
channel.eofAndEnd()
val id = url drop 1
roundEnv.socketHandler.player(id, 0, uid, "token", user, ip) pipeTo self
goto(RoundConnect) using FullId(id)
} getOrElse stay
case Event(StateTimeout, Lobbyist(channel)) => {
channel.eofAndEnd()
goto(LobbyConnect) using NoData
}
}
when(RoundConnect) {
case Event((iteratee: JsIteratee, enumerator: JsEnumerator), FullId(id)) => {
receiveFrom(enumerator)
lila.game.GameRepo.pov(id).flatten(id).map(_.color) pipeTo self
stay using Player(id, sendTo(iteratee))
}
case Event(color: chess.Color, player: Player) => {
log(s"start ${player.id} as $color")
delay(1 second)(self ! Ping)
delay(10 second)(self ! QuitIfStalled(player.v))
color match {
case Color.White => {
delay(2 seconds)(self ! Move)
goto(RoundPlay) using player
}
case Color.Black => goto(RoundPlay) using player.nextMove._2
}
}
}
val roundFallback: StateFunction = {
// pong
case Event(Message("n", _), _) => {
delay(1 second)(self ! Ping)
stay
}
// batch
case Event(Message("b", obj), _) => {
val events = ~(obj.arrAs("d")(_.asOpt[JsObject]))
events.map(parseMessage).flatten foreach self.!
stay
}
// any other versioned event
case Event(Message(_, obj), _) => {
setVersion(obj)
stay
}
case Event(Ping, player: Player) => {
player.channel push Json.obj("t" -> "p", "v" -> player.v)
stay
}
case Event(SetVersion(v), player: Player) =>
stay using player.copy(v = v)
}
def roundHandler(handler: StateFunction) = handler orElse roundFallback
when(RoundPlay)(roundHandler({
case Event(Message("end", _), player: Player) => {
goto(RoundEnd)
}
case Event(Message("possibleMoves", obj), player: Player) =>
if (~getVersion(obj) <= player.v) {
log(s"skip possibleMoves v ${getVersion(obj)} because at v ${player.v}")
stay
}
else {
setVersion(obj)
maybe(1d / 200)(self ! Resign)
log("possibleMoves: " + (obj obj "d"))
// opponent move
if ((obj obj "d").isEmpty) {
val (_, nextPlayer) = player.nextMove
goto(RoundPlay) using nextPlayer
}
else {
delay(50 millis) {
delayRandomMillis(config.thinkDelay)(self ! Move)
}
goto(RoundPlay) using player
}
}
case Event(QuitIfStalled(v), player: Player) => {
if (player.v == v) {
player.channel.eofAndEnd()
goto(LobbyConnect) using NoData
} else {
delay(10 second)(self ! QuitIfStalled(player.v))
}
stay
}
case Event(Resign, player: Player) => {
player.channel push Json.obj("t" -> "resign")
stay
}
case Event(Move, player: Player) => {
val (move, nextPlayer) = player.nextMove
log(move)
move foreach {
case (from, to) => player.channel push Json.obj(
"t" -> "move",
"d" -> Json.obj(
"from" -> from.key,
"to" -> to.key
))
}
stay using nextPlayer
}
}))
onTransition {
case _ -> RoundEnd => maybe(config.rematchProbability) {
delayRandomMillis(5000)(self ! Rematch)
}
}
when(RoundEnd, stateTimeout = 5.seconds)(roundHandler({
// don't ping, so the timeout can be reached
case Event(Message("n", _), _) => stay
case Event(Rematch, player: Player) => {
player.channel push Json.obj("t" -> "rematch-yes")
stay
}
case Event(Message("redirect", obj), player: Player) => obj str "d" map { url =>
player.channel.eofAndEnd()
val id = url drop 1
delay(200 millis) {
roundEnv.socketHandler.player(id, 0, uid, "token", user, ip) pipeTo self
}
goto(RoundConnect) using FullId(id)
} getOrElse stay
case Event(StateTimeout, player: Player) => {
player.channel.eofAndEnd()
goto(LobbyConnect) using NoData
}
}))
whenUnhandled {
case e => {
log(e.toString.take(60))
stay
}
}
}
private[simulation] object PlayerBot {
type Move = (chess.Pos, chess.Pos)
sealed trait State
case object Offline extends State
case object LobbyConnect extends State
case object Lobby extends State
case object RoundConnect extends State
case object RoundPlay extends State
case object RoundEnd extends State
sealed trait Data
case object NoData extends Data
case class Lobbyist(channel: JsChannel) extends Data
case class FullId(id: String) extends Data
case class Player(
id: String,
channel: JsChannel,
v: Int = 1,
moves: Queue[Move] = allMoves) extends Data {
def nextMove: (Option[Move], Player) = Try(moves.dequeue).toOption match {
case Some((move, queue)) => move.some -> copy(moves = queue)
case None => none -> this
}
}
case object Move
case object Rematch
case object Resign
case class QuitIfStalled(v: Int)
import chess.Pos._
val allMoves: Queue[Move] = Queue(E2 -> E4, D7 -> D5, E4 -> D5, D8 -> D5, B1 -> C3, D5 -> A5, D2 -> D4, C7 -> C6, G1 -> F3, C8 -> G4, C1 -> F4, E7 -> E6, H2 -> H3, G4 -> F3, D1 -> F3, F8 -> B4, F1 -> E2, B8 -> D7, A2 -> A3, E8 -> C8, A3 -> B4, A5 -> A1, E1 -> D2, A1 -> H1, F3 -> C6, B7 -> C6, E2 -> A6)
}