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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes

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Advanced Locomotion System V4 on C++

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Replicated & optimized C++ port of Advanced Locomotion System V4 for Unreal Engine 4.26 with additional bug fixes.

Supported Platforms

  • Windows
  • Linux

Mac, Android, IOS, and console builds are not tested and supported at the moment. Use the plugin on those platforms with your own risk.

Features

  • Full replication support with low bandwidth usage
  • Plugin structure
  • Highly optimized for production
  • Mantling feature is implemented as a separate actor component to reduce total actor tick overhead on base character class
  • Lots of bug fixes additional to marketplace version

Known Issues & Discussion

  • See Issues section for list of known issues
  • See Discussions section to discuss anything about the plugin, and ask questions. Please do not open an issue to ask questions about the plugin.

Setting Up The Plugin

  • C++ project is a requirement. BP projects are currently not supported.
  • Clone the repository inside your project's Plugins folder, or download the latest release and extract it into your project's Plugins folder.
  • Put Config/DefaultInput.ini from the plugin folder inside your project's config folder. If your project already have this .ini file, merge it into yours.
  • Regenerate visual studio project files and build your project.
  • Launch the project, and enable plugin content viewer as seen below. This will show contents of the plugin in your content browser: image

License & Contribution

Source code of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository, open issues & pull requests to help the development.

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Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes

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  • C++ 93.5%
  • C 6.3%
  • C# 0.2%