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Input.cpp
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Input.cpp
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// Open Mugen is a redevelopment of Elecbyte's M.U.G.E.N wich will be 100% compatible to it
// Copyright (C) 2004 Sahin Vardar
//
// If you know bugs or have a wish on Open Muegn or (money/girls/a car) for me ;-)
// Feel free and email me: [email protected] ICQ:317502935
// Web: http://openmugen.sourceforge.net/
// --------------------------------------------------------------------------
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
#include "Input.h"
//Constructor
CInput::CInput()
{
}
//Destructor
CInput::~CInput()
{
}
//Process InputData
void CInput::ProcessInput(KEYBOARDDATA *lpKeyBoard)
{
Uint8 *keystate = SDL_GetKeyState(NULL);
//Process keyboard input
if( lpKeyBoard->bKeyBoard )
{
for( int k = 0; k < KEY_COUNT; k++ )
{
lpKeyBoard->keyInfo[ k ].isPressed = keystate[ lpKeyBoard->keyInfo[ k ].sdlKeycode ];
}
}
}