dependencies:
...
dart_vlc: ^0.0.6
Consider supporting the project by either/and:
- ⭐ Starring the repository, to get this hardwork noticed.
- ☕ Buying me a coffee.
Player player = new Player(id: 69420);
Media media0 = await Media.file(
new File('C:/music.mp3')
);
Media media1 = await Media.network(
'https://www.example.com/music.aac'
);
Media media2 = await Media.asset(
'assets/music.ogg'
);
Playlist playlist = new Playlist(
medias: [
await Media.file(new File('C:/music.mp3')),
await Media.asset('assets/music.ogg'),
await Media.network('https://www.example.com/music.aac'),
],
);
player.open(
new Playlist(
medias: [
await Media.file(new File('C:/music0.mp3')),
await Media.file(new File('C:/music1.mp3')),
await Media.file(new File('C:/music2.mp3')),
],
),
autoStart: true, // default
);
player.play();
player.seek(Duration(seconds: 30));
player.pause();
player.playOrPause();
player.stop();
player.add(
await Media.file(new File('C:/music0.mp3')),
);
player.remove(4);
player.insert(
2,
await Media.file(new File('C:/music0.mp3')),
);
player.move(0, 4);
player.setVolume(0.5);
player.setRate(1.25);
List<Device> devices = await Devices.all;
player.setDevice(
devices[0],
);
Instanciate Player
as follows.
Player player = new Player(
id: 69420,
videoWidth: 480,
videoHeight: 320,
);
Show Video
in the Widget
tree.
class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Video(
playerId: 69420,
height: 1920.0,
width: 1080.0,
scale: 1.0, // default
showControls: false, // default
),
);
}
}
Thanks to @tomassasovsky for adding visual controls to Video
widget.
Media media = await Media.network(
'https://www.example.com/media.mp3',
parse: true,
timeout: new Duration(seconds: 10),
);
Map<String, String> metas = media.metas;
(Same can be retrieved directly from Player
instance without having to rely on stream).
player.currentStream.listen((CurrentState state) {
state.index;
state.media;
state.medias;
state.isPlaylist;
});
player.positionStream.listen((PositionState state) {
state.position;
state.duration;
});
player.playbackStream.listen((PlaybackState state) {
state.isPlaying;
state.isSeekable;
state.isCompleted;
});
player.generalStream.listen((GeneralState state) {
state.volume;
state.rate;
});
Broadcasting to localhost.
Broadcast broadcast = await Broadcast.create(
id: 0,
media: await Media.file(new File('C:/video.mp4')),
configuration: new BroadcastConfiguration(
access: 'http',
mux: 'mpeg1',
dst: '127.0.0.1:8080',
vcodec: 'mp1v',
vb: 1024,
acodec: 'mpga',
ab: 128,
),
);
broadcast.start();
Dispose the Broadcast
instance to release resources.
broadcast.dispose();
Thanks to @DomingoMG for adding Record
and Chromecast
classes.
Record record = await Record.create(
id: 205,
media: await Media.network('https://www.example.com/streaming-media.MP3'),
pathFile: '/home/alexmercerind/recording.MP3',
);
record.start();
NOTE: For using this plugin on Linux, you must have VLC & libVLC installed. On debian based distros, run:
sudo apt-get install vlc
sudo apt-get install libvlc-dev
You can see an example project here.
Windows
The internal wrapper used in the plugin is here in the repository (Based on libVLC++). It makes handling of events and controls a lot easier & has additional features to it.
Same wrapper will be used for upcoming FFI version.
I preferred to do majority of plugin handling in C++ itself, thus Dart code is minimal & very slight mapping to it.
Done
Media
playback fromFile
.Media
playback from network.Media
playback from assets.play
/pause
/playOrPause
/stop
.- Multiple
Player
instances. Playlist
.next
/back
/jump
for playlists.setVolume
.setRate
.seek
.- Events.
- Automatic fetching of headers, libs & shared libraries.
- Changing VLC version from CMake.
- Event streams.
Player.currentState
index
: Index of current media inPlaylist
.medias
: List of all openedMedia
s.media
: Currently playingMedia
.isPlaylist
: Whether a singleMedia
is loaded or aPlaylist
.
Player.positionState
position
: Position of currently playing media inDuration
.duration
: Position of currently playing media inDuration
.
Player.playbackState
isPlaying
.isSeekable
.isCompleted
.
Player.generalState
volume
: Volume of currentPlayer
instance.rate
: Rate of currentPlayer
instance.
add
/insert
/remove
/move
Media
insidePlaylist
during playback.- Device enumeration & changing.
- Retrieving
Meta
of aMedia
. - Embedding
Video
inside the Flutter window. - Supporting live streaming links.
Broadcast
class for broadcastingMedia
.Record
class for recordingMedia
.Chromecast
class.
Under progress or planned features (irrespective of order)...
- FFI version of the library for plain Dart applications.
- Removing libVLC++ dependency. (Maybe).
- Writing metadata tags.
- Making things more efficient.
- Supporting native volume control/lock screen notifications (Maybe).
- Bringing project on other platforms like Android/iOS (Maybe).
- Adding headers for MRLs (Maybe).
- D-Bus MPRIS controls for
Media
playback control (Maybe).
First of all, thanks to the VideoLAN team for creating libVLC & libVLC++. Really great guys really great at their work.
Thanks to following members of libVLC community to give me bit of look & advice about how things work:
Massive thanks to @stuartmorgan from Flutter team to review code & help me fix the loopholes.
The code in the project is nicely arranged (I guess), I have added comments wherever I felt necessary.
Contributions to the project are open, it will be appreciated if you discuss the bug-fix/feature-addition in the issues first.
Copyright (C) 2021, Hitesh Kumar Saini, Domingo Montesdeoca Gonzalez & contributors.
This library & work under this repository is licensed under GNU Lesser General Public License v2.1.
There aren't any media (audio or video) playback libraries for Flutter on Windows/Linux yet. So, this project is all about that. As one might be already aware, VLC is one of the best media playback tools out there.
So, now you can use it to play audio or video files from Flutter Desktop apps.
Although, the mentioned repositories above are for audio playback, video playback is also a part of consideration for this project.