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Custom effek not working #25
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new ParticleEmitterInfo() is unstable, try use ParticleEmitterInfo#create |
The native library version is 1.6, particles created with 1.7 will likely not work :( |
I tried copying the fire particle as fire2, but it also didn't work. It's most likely something to do with registration. The logs don't contain anything useful and I'm currently a bit busy. |
https://mclo.gs/89PsnEj Also, please tell me which version is used specifically. I don't want to be redoing all particles. |
According to my investigation, KubeJS does not support arbitrary asset filenames. |
You can change your folder name from |
Tried with Open Loader: fire2 is just an exact copy of fire. I also want to know if Effekseer 1.62e would work or if you used an older version. |
I zipped the pack and it started working. Weird. |
I have made my own smoke particles, but can't get them to work.
KubeJS assets folder:
assets.zip
KubeJS call:
This works completely fine with the aaa_particles:fire. I don't know if the fire effect has some different settings, but I created the project from scratch in Effekseer 1.70e.
I'm using mod version 1.2.2 on Forge.
I'm unsure if I have to do the ReloadListenerRegistry thing, since I use the aaa_particles namespace. I don't know how I would do that with KubeJS.
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