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game_options.txt
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### HEALTH ###
## level of health at which a mob becomes unconscious (crit)
HEALTH_THRESHOLD_CRIT 0
## level of health at which a mob becomes dead
HEALTH_THRESHOLD_DEAD -100
## Determines whether bones can be broken through excessive damage to the organ
## 0 means bones can't break, 1 means they can
BONES_CAN_BREAK 1
## Determines whether limbs can be amputated through excessive damage to the organ
## 0 means limbs can't be amputated, 1 means they can
LIMBS_CAN_BREAK 1
## multiplier which enables organs to take more damage before bones breaking or limbs being destroyed
## 100 means normal, 50 means half
ORGAN_HEALTH_MULTIPLIER 100
## multiplier which influences how fast organs regenerate naturally
## 100 means normal, 50 means half
ORGAN_REGENERATION_MULTIPLIER 200
### REVIVAL ###
## whether pod plants work or not
REVIVAL_POD_PLANTS 1
## whether cloning tubes work or not
REVIVAL_CLONING 1
## amount of time (in hundredths of seconds) for which a brain retains the "spark of life" after the person's death (set to -1 for infinite)
REVIVAL_BRAIN_LIFE -1
## Amount of time users must wait to respawn (as a human, assuming the server has respawn enabled)
RESPAWN_DELAY 30
### MOB MOVEMENT ###
## We suggest editing these variabled in-game to find a good speed for your server. To do this you must be a high level admin. Open the 'debug' tab ingame. Select "Debug Controller" and then, in the popup, select "Configuration". These variables should have the same name.
## These values get directly added to values and totals in-game. To speed things up make the number negative, to slow things down, make the number positive.
## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_DELAY 0
WALK_DELAY 0
## The variables below affect the movement of specific mob types.
HUMAN_DELAY 0
ROBOT_DELAY 0
MONKEY_DELAY 0
ALIEN_DELAY 0
METROID_DELAY 0
ANIMAL_DELAY 0
# Define how large an explosion can be.
## DEFAULT: 14
MAX_EXPLOSION_RANGE 14
#################
### EMAG SHIT ###
#################
# Max energy an emag can hold.
## DEFAULT: -1 (infinite)
EMAG_ENERGY -1
# Whether an emag starts charged (1), or uncharged (0).
## DEFAULT: 1 (charged)
EMAG_STARTS_CHARGED 1
# Amount of energy to add per recharge cycle.
## DEFAULT: 0
EMAG_RECHARGE_RATE 0
# Number of ticks per recharge cycle
## DEFAULT: 0 (no recharging)
EMAG_RECHARGE_TICKS 0