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Core.lua
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------------------------------
-- Are you local? --
------------------------------
local BZ = AceLibrary("Babble-Zone-2.2")
local BB = AceLibrary("Babble-Boss-2.2")
local L = AceLibrary("AceLocale-2.2"):new("BigWigs")
local surface = AceLibrary("Surface-1.0")
surface:Register("Armory", "Interface\\AddOns\\BigWigs\\Textures\\Armory")
surface:Register("Otravi", "Interface\\AddOns\\BigWigs\\Textures\\otravi")
surface:Register("Smooth", "Interface\\AddOns\\BigWigs\\Textures\\smooth")
surface:Register("Glaze", "Interface\\AddOns\\BigWigs\\Textures\\glaze")
surface:Register("Charcoal", "Interface\\AddOns\\BigWigs\\Textures\\Charcoal")
surface:Register("BantoBar", "Interface\\AddOns\\BigWigs\\Textures\\default")
----------------------------
-- Localization --
----------------------------
L:RegisterTranslations("enUS", function() return {
["%s mod enabled"] = true,
["Target monitoring enabled"] = true,
["Target monitoring disabled"] = true,
["%s engaged!"] = true,
["%s has been defeated"] = true, -- "<boss> has been defeated"
["%s have been defeated"] = true, -- "<bosses> have been defeated"
-- AceConsole strings
["boss"] = true,
["Bosses"] = true,
["Options for boss modules."] = true,
["Options for bosses in %s."] = true, -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = true, -- "Options for <boss> (<revision>)"
["plugin"] = true,
["Plugins"] = true,
["Options for plugins."] = true,
["extra"] = true,
["Extras"] = true,
["Options for extras."] = true,
["toggle"] = true,
["Active"] = true,
["Activate or deactivate this module."] = true,
["reboot"] = true,
["rebootall"] = true,
["Reboot"] = true,
["Reboot All"] = true,
["Reboot this module."] = true,
["debug"] = true,
["Debugging"] = true,
["Show debug messages."] = true,
["Forces the module to reset for everyone in the raid.\n\n(Requires assistant or higher)"] = true,
["%s has requested forced reboot for the %s module."] = true,
bosskill_cmd = "kill",
bosskill_name = "Boss death",
bosskill_desc = "Announce when boss is defeated",
["Other"] = true,
["Load"] = true,
["Load All"] = true,
["Load all %s modules."] = true,
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
["Silithus"] = true,
["Outdoor Raid Bosses"] = "Outdoor",
["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
["Battlegrounds"] = true,
["Alterac Valley"] = true,
["Arathi Basin"] = true,
--Name for exception bosses (neutrals that enable modules)
["Vaelastrasz the Corrupt"] = true,
["Lord Victor Nefarius"] = true,
["You have slain %s!"] = true,
} end)
L:RegisterTranslations("esES", function() return {
["%s mod enabled"] = "Módulo de %s activado",
["Target monitoring enabled"] = "Monitorización del objetivo activado",
["Target monitoring disabled"] = "Monitorización del objetivo desactivado",
["%s engaged!"] = "¡Entrando en combate con %s!",
["%s has been defeated"] = "%s fue derrotado", -- "<boss> has been defeated"
["%s have been defeated"] = "%s fueron derrotados", -- "<bosses> have been defeated"
-- AceConsole strings
--["boss"] = "jefe",
["Bosses"] = "Jefes",
["Options for boss modules."] = "Opciones para módulos del jefe",
["Options for bosses in %s."] = "Opciones para jefes en %s", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "Opciones para %s (r%s).", -- "Options for <boss> (<revision>)"
--["plugin"] = "plugin",
["Plugins"] = "Plugins",
["Options for plugins."] = "Opciones para plugins",
--["extra"] = "extra",
["Extras"] = "Extras",
["Options for extras."] = "Opciones para extras",
--["toggle"] = "alternar",
["Active"] = "Activo",
["Activate or deactivate this module."] = "Activa o desactiva este módulo",
--["reboot"] = "reiniciar",
--["rebootall"] = "reiniciartodos",
["Reboot"] = "Reiniciar",
["Reboot All"] = "Reiniciar Todos",
["Reboot this module."] = "Reinicia este módulo",
--["debug"] = "depurar",
["Debugging"] = "Depurando",
["Show debug messages."] = "Muestra mensajes de depura",
["Forces the module to reset for everyone in the raid.\n\n(Requires assistant or higher)"] = "Obliga al módulo que se reinicia para todos en la banda.\n\n(Requiere que seas asistente o líder)",
["%s has requested forced reboot for the %s module."] = "%s solicita un reinicio para el módulo %s",
--bosskill_cmd = "kill",
bosskill_name = "Muerte del Jefe",
bosskill_desc = "Anuncia cuando sea derrotado el jefe",
["Other"] = "Otro",
["Load"] = "Cargar",
["Load All"] = "Cargar todos",
["Load all %s modules."] = "Carga todos los módulos %s",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "NM",
["Blackwing Lair"] = "GAN",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
["Silithus"] = "Silithus",
["Outdoor Raid Bosses"] = "Afuera",
-- ["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
--Name for exception bosses (neutrals that enable modules)
["Vaelastrasz the Corrupt"] = "Vaelastrasz el Corrupto",
["Lord Victor Nefarius"] = "Lord Victor Nefarius",
["You have slain %s!"] = "¡Has matado %s!",
} end)
L:RegisterTranslations("deDE", function() return {
["%s mod enabled"] = "%s Modul aktiviert",
["Target monitoring enabled"] = "Zielüberwachung aktiviert",
["Target monitoring disabled"] = "Zielüberwachung deaktiviert",
["%s engaged!"] = "%s angegriffen!",
["%s has been defeated"] = "%s wurde besiegt", -- "<boss> has been defeated"
["%s have been defeated"] = "%s wurden besiegt", -- "<bosses> have been defeated"
-- AceConsole strings
-- ["boss"] = true,
["Bosses"] = "Bosse",
["Options for boss modules."] = "Optionen für Boss Module.",
["Options for bosses in %s."] = "Optionen für Bosse in %s.", -- "Options for bosses in <zone>"
["Options for %s (r%s)."] = "Optionen für %s (r%s).", -- "Options for <boss> (<revision>)"
-- ["plugin"] = true,
["Plugins"] = "Plugins",
["Options for plugins."] = "Optionen für Plugins.",
-- ["extra"] = true,
["Extras"] = "Extras",
["Options for extras."] = "Optionen für Extras.",
-- ["toggle"] = true,
["Active"] = "Aktivieren",
["Activate or deactivate this module."] = "Aktiviert oder deaktiviert dieses Modul.",
-- ["reboot"] = true,
["Reboot"] = "Neustarten",
["Reboot All"] = "Alles Neustarten",
["Reboot this module."] = "Startet dieses Modul neu.",
-- ["debug"] = true,
["Debugging"] = "Debugging",
["Show debug messages."] = "Zeige Debug Nachrichten.",
["Forces the module to reset for everyone in the raid.\n\n(Requires assistant or higher)"] = "Erzwingt dass das Modul für jeden im Raid zurückgesetzt wird.\n\n(Benötigt Schlachtzugleiter oder Assistent)",
["%s has requested forced reboot for the %s module."] = "%s hat einen Zwangsneustart für das %s-Modul beantragt.",
-- bosskill_cmd = "kill",
bosskill_name = "Boss besiegt",
bosskill_desc = "Melde, wenn ein Boss besiegt wurde.",
-- AceConsole zone commands
["Zul'Gurub"] = "ZG",
["Molten Core"] = "MC",
["Blackwing Lair"] = "BWL",
["Ahn'Qiraj"] = "AQ40",
["Ruins of Ahn'Qiraj"] = "AQ20",
["Onyxia's Lair"] = "Onyxia",
["Naxxramas"] = "Naxxramas",
-- ["Silithus"] = true,
["Outdoor Raid Bosses"] = "Outdoor",
-- ["Outdoor Raid Bosses Zone"] = "Outdoor Raid Bosses", -- DO NOT EVER TRANSLATE untill I find a more elegant option
["You have slain %s!"] = "Ihr habt %s getötet!",
} end)
---------------------------------
-- Addon Declaration --
---------------------------------
BigWigs = AceLibrary("AceAddon-2.0"):new("AceEvent-2.0", "AceDebug-2.0", "AceModuleCore-2.0", "AceConsole-2.0", "AceDB-2.0", "AceHook-2.1")
BigWigs:SetModuleMixins("AceDebug-2.0", "AceEvent-2.0", "CandyBar-2.1")
BigWigs:RegisterDB("BigWigsDB", "BigWigsDBPerChar")
BigWigs.cmdtable = {type = "group", handler = BigWigs, args = {
[L["boss"]] = {
type = "group",
name = L["Bosses"],
desc = L["Options for boss modules."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
[L["plugin"]] = {
type = "group",
name = L["Plugins"],
desc = L["Options for plugins."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
[L["extra"]] = {
type = "group",
name = L["Extras"],
desc = L["Options for extras."],
args = {},
disabled = function() return not BigWigs:IsActive() end,
},
}}
BigWigs:RegisterChatCommand({"/bw", "/BigWigs"}, BigWigs.cmdtable)
BigWigs.debugFrame = ChatFrame1
BigWigs.revision = 20032
function BigWigs:DebugMessage(msg, module)
if not msg then msg = "" end
local prefix = "|cfB34DFFf[BigWigs Debug]|r - ";
local core = BigWigs
local debugFrame = DEFAULT_CHAT_FRAME
if module then
if module.core then
core = module.core
end
if module.debugFrame then
debugFrame = self.debugFrame
end
end
if core:IsDebugging() then
(debugFrame or DEFAULT_CHAT_FRAME):AddMessage(prefix .. msg)
end
end
--------------------------------
-- Module Prototype --
--------------------------------
-- do not override
BigWigs.modulePrototype.core = BigWigs
BigWigs.modulePrototype.debugFrame = ChatFrame1
BigWigs.modulePrototype.engaged = false
BigWigs.modulePrototype.bossSync = nil -- "Ouro"
-- override
BigWigs.modulePrototype.revision = 1 -- To be overridden by the module!
BigWigs.modulePrototype.started = false
BigWigs.modulePrototype.zonename = nil -- AceLibrary("Babble-Zone-2.2")["Ahn'Qiraj"]
BigWigs.modulePrototype.enabletrigger = nil -- boss
BigWigs.modulePrototype.wipemobs = nil -- adds that will be considered in CheckForEngage
BigWigs.modulePrototype.toggleoptions = nil -- {"sweep", "sandblast", "scarab", -1, "emerge", "submerge", -1, "berserk", "bosskill"}
BigWigs.modulePrototype.proximityCheck = nil -- function(unit) return CheckInteractDistance(unit, 2) end
BigWigs.modulePrototype.proximitySilent = nil -- false
-- do not override
function BigWigs.modulePrototype:IsBossModule()
return self.zonename and self.enabletrigger and true
end
-- do not override
function BigWigs.modulePrototype:DebugMessage(msg)
self.core:DebugMessage(msg, self)
end
-- do not override
function BigWigs.modulePrototype:OnInitialize()
-- Unconditionally register, this shouldn't happen from any other place
-- anyway.
self.core:RegisterModule(self.name, self)
-- Notify observers that we have loaded.
self:TriggerEvent("BigWigs_ModuleLoaded", self.name, self)
-- workaround to trigger OnSetup if enabled manually
self:RegisterEvent("Ace2_AddonEnabled")
end
function BigWigs.modulePrototype:Ace2_AddonEnabled(module)
if module and type(module) == "table" and module:ToString() == self:ToString() and self:IsBossModule() then
BigWigs:SetupModule(module:ToString())
end
end
-- override
function BigWigs.modulePrototype:OnSetup()
end
function BigWigs.modulePrototype:OnEngage()
end
function BigWigs.modulePrototype:OnDisengage()
end
-- do not override
function BigWigs.modulePrototype:Engage()
self:DebugMessage("Engage() " .. self:ToString())
if not BigWigs:IsModuleActive(self) then
BigWigs:EnableModule(self:ToString())
end
if self.bossSync and not self.engaged then
self.engaged = true
self:Message(string.format(L["%s engaged!"], self.translatedName), "Positive")
BigWigsBossRecords:StartBossfight(self)
self:OnEngage()
end
end
function BigWigs.modulePrototype:Disengage()
if BigWigs:IsModuleActive(self) then
self.engaged = false
self.started = false
self:CancelAllScheduledEvents()
BigWigsAutoReply:EndBossfight()
self:RemoveIcon()
self:RemoveWarningSign("", true)
BigWigsBars:Disable(self)
BigWigsBars:BigWigs_HideCounterBars()
self:RemoveProximity()
self:OnDisengage()
end
end
function BigWigs.modulePrototype:Victory()
if self.engaged then
if self.db.profile.bosskill then
self:Message(string.format(L["%s has been defeated"], self.translatedName), "Bosskill", nil, "Victory")
--Screenshot()
end
BigWigsBossRecords:EndBossfight(self)
self:DebugMessage("Boss dead, disabling module ["..self:ToString().."].")
self.core:DisableModule(self:ToString())
end
end
function BigWigs.modulePrototype:Disable()
self:Disengage()
self.core:ToggleModuleActive(self, false)
end
-- synchronize functions
function BigWigs.modulePrototype:GetEngageSync()
return "BossEngaged"
end
function BigWigs.modulePrototype:SendEngageSync()
if self.bossSync then
--self:TriggerEvent("BigWigs_SendSync", "BossEngaged "..self:ToString())
self:Sync(self:GetEngageSync() .. " " .. self.bossSync)
end
end
function BigWigs.modulePrototype:GetWipeSync()
return "BossWipe"
end
--[[function BigWigs.modulePrototype:SendWipeSync()
if self.bossSync then
--self:TriggerEvent("BigWigs_SendSync", "BossEngaged "..self:ToString())
self:Sync(self:GetWipeSync() .. " " .. self.bossSync)
end
end]]
function BigWigs.modulePrototype:GetBossDeathSync()
return "BossDeath"
end
function BigWigs.modulePrototype:SendBossDeathSync()
if self.bossSync then
--self:TriggerEvent("BigWigs_SendSync", "Bosskill "..self.bossSync)
self:Sync(self:GetBossDeathSync() .. " " .. self.bossSync)
end
end
-- event handler
local yellTriggers = {} -- [i] = {yell, bossmod}
function BigWigs.modulePrototype:RegisterYellEngage(yell)
-- Bosses with Yells as Engagetrigger should go through even when the bossmod isn't active yet.
tinsert(yellTriggers, {yell, self})
end
function BigWigs:CHAT_MSG_MONSTER_YELL(msg)
for i=1, table.getn(yellTriggers) do
local yell = yellTriggers[i][1]
local mod = yellTriggers[i][2]
if string.find(msg, yell) then
-- enable and engage
self:EnableModule(mod:ToString())
--self:TriggerEvent("BigWigs_SendSync", "BossEngaged "..self:ToString())
mod:DebugMessage(mod:ToString() .. " CHAT_MSG_MONSTER_YELL Engage")
mod:SendEngageSync()
end
end
end
BigWigs:RegisterEvent("CHAT_MSG_MONSTER_YELL")
function BigWigs:CheckForEngage(module)
if module and module:IsBossModule() and not module.engaged then
local function IsBossInCombat()
local t = module.enabletrigger
local a = module.wipemobs
if not t then return false end
if type(t) == "string" then t = {t} end
if a then
if type(a) == "string" then a = {a} end
for k,v in pairs(a) do table.insert(t, v) end
end
if UnitExists("target") and UnitAffectingCombat("target") then
local target = UnitName("target")
for _, mob in pairs(t) do
if target == mob then
return true
end
end
end
local num = GetNumRaidMembers()
for i = 1, num do
local raidUnit = string.format("raid%starget", i)
if UnitExists(raidUnit) and UnitAffectingCombat(raidUnit) then
local target = UnitName(raidUnit)
for _, mob in pairs(t) do
if target == mob then
return true
end
end
end
end
return false
end
local inCombat = IsBossInCombat()
local running = module:IsEventScheduled(module:ToString().."_CheckStart")
if inCombat then
module:DebugMessage("Scan returned true, engaging ["..module:ToString().."].")
module:CancelScheduledEvent(module:ToString().."_CheckStart")
module:Engage()
module:SendEngageSync()
elseif not running then
module:ScheduleRepeatingEvent(module:ToString().."_CheckStart", module.CheckForEngage, .5, module)
end
end
end
function BigWigs.modulePrototype:CheckForEngage()
BigWigs:CheckForEngage(self)
end
function BigWigs:CheckForWipe(module)
if module and module:IsBossModule() then
-- prevent reset from someone outside the instance
local isInZone = false
if type(module.zonename) == "string" and module.zonename == GetRealZoneText() then
isInZone = true
elseif type(module.zonename) == "table" then
for _, v in pairs(module.zonename) do
if v == GetRealZoneText() then
isInZone = true
break
end
end
end
if not isInZone then
return
end
--module:DebugMessage("BigWigs." .. module:ToString() .. ":CheckForWipe()")
-- start wipe check in regular intervals
local running = module:IsEventScheduled(module:ToString().."_CheckWipe")
if not running then
module:DebugMessage("CheckForWipe not running")
module:ScheduleRepeatingEvent(module:ToString().."_CheckWipe", module.CheckForWipe, 5, module)
return
end
local function RaidMemberInCombat()
if UnitAffectingCombat("player") then
return true
end
local num = GetNumRaidMembers()
for i = 1, num do
local raidUnit = string.format("raid%s", i)
if UnitExists(raidUnit) and UnitAffectingCombat(raidUnit) then
return true
end
end
return false
end
local inCombat = RaidMemberInCombat()
if not inCombat then
module:DebugMessage("Wipe detected for module ["..module:ToString().."].")
module:CancelScheduledEvent(module:ToString().."_CheckWipe")
self:TriggerEvent("BigWigs_RebootModule", module:ToString())
--module:SendWipeSync()
end
end
end
function BigWigs.modulePrototype:CheckForWipe()
BigWigs:CheckForWipe(self)
end
function BigWigs:CheckForBossDeath(msg, module)
if module and module:IsBossModule() then
if msg == string.format(UNITDIESOTHER, module:ToString()) or msg == string.format(L["You have slain %s!"], module.translatedName) then
module:SendBossDeathSync()
end
end
end
function BigWigs.modulePrototype:CheckForBossDeath(msg)
BigWigs:CheckForBossDeath(msg, self)
end
-- override
function BigWigs.modulePrototype:BigWigs_RecvSync(sync, rest, nick)
end
-- test function
function BigWigs.modulePrototype:Test()
BigWigs:Print("No tests defined for module " .. self:ToString())
end
------------------------------
-- Provided API --
------------------------------
local delayPrefix = "ScheduledEventPrefix"
function BigWigs.modulePrototype:Sync(sync)
self:TriggerEvent("BigWigs_SendSync", sync)
end
function BigWigs.modulePrototype:DelayedSync(delay, sync)
self:ScheduleEvent(delayPrefix .. "Sync" .. self:ToString() .. sync, "BigWigs_SendSync", delay, sync)
end
function BigWigs.modulePrototype:CancelDelayedSync(sync)
self:CancelScheduledEvent(delayPrefix .. "Sync" .. self:ToString() .. sync)
end
function BigWigs.modulePrototype:ThrottleSync(throttle, sync)
self:TriggerEvent("BigWigs_ThrottleSync", sync, throttle)
end
function BigWigs.modulePrototype:Message(text, priority, noRaidSay, sound, broadcastOnly)
self:TriggerEvent("BigWigs_Message", text, priority, noRaidSay, sound, broadcastOnly)
end
function BigWigs.modulePrototype:DelayedMessage(delay, text, priority, noRaidSay, sound, broadcastOnly)
return self:ScheduleEvent(delayPrefix .. "Message" .. self:ToString() .. text, "BigWigs_Message", delay, text, priority, noRaidSay, sound, broadcastOnly)
end
function BigWigs.modulePrototype:CancelDelayedMessage(text)
self:CancelScheduledEvent(delayPrefix .. "Message" .. self:ToString() .. text)
end
function BigWigs.modulePrototype:Bar(text, time, icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
self:TriggerEvent("BigWigs_StartBar", self, text, time, "Interface\\Icons\\" .. icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
end
function BigWigs.modulePrototype:RemoveBar(text)
self:TriggerEvent("BigWigs_StopBar", self, text)
end
function BigWigs.modulePrototype:IntervalBar(text, intervalMin, intervalMax, icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
self:TriggerEvent("BigWigs_StartIntervalBar", self, text, intervalMin, intervalMax, "Interface\\Icons\\" .. icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
end
function BigWigs.modulePrototype:DelayedIntervalBar(delay, text, intervalMin, intervalMax, icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
return self:ScheduleEvent(delayPrefix .. "Bar" .. self:ToString() .. text, "BigWigs_StartIntervalBar", delay, self, text, intervalMin, intervalMax, "Interface\\Icons\\" .. icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
end
function BigWigs.modulePrototype:DelayedBar(delay, text, time, icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
return self:ScheduleEvent(delayPrefix .. "Bar" .. self:ToString() .. text, "BigWigs_StartBar", delay, self, text, time, "Interface\\Icons\\" .. icon, otherColor, c1, c2, c3, c4, c5, c6, c7, c8, c9, c10)
end
function BigWigs.modulePrototype:CancelDelayedBar(text)
self:CancelScheduledEvent(delayPrefix .. "Bar" .. self:ToString() .. text)
end
function BigWigs.modulePrototype:BarStatus(text)
local registered, time, elapsed, running = BigWigsBars:GetBarStatus(self, text)
return registered, time, elapsed, running
end
function BigWigs.modulePrototype:Sound(sound)
self:TriggerEvent("BigWigs_Sound", sound)
end
function BigWigs.modulePrototype:DelayedSound(delay, sound, id)
if not id then id = "_" end
return self:ScheduleEvent(delayPrefix .. "Sound" .. self:ToString() .. sound .. id, "BigWigs_Sound", delay, sound)
end
function BigWigs.modulePrototype:CancelDelayedSound(sound, id)
if not id then id = "_" end
self:CancelScheduledEvent(delayPrefix .. "Sound" .. self:ToString() .. sound .. id)
end
function BigWigs.modulePrototype:Icon(name, iconnumber)
self:TriggerEvent("BigWigs_SetRaidIcon", name, iconnumber)
end
function BigWigs.modulePrototype:RemoveIcon()
self:TriggerEvent("BigWigs_RemoveRaidIcon")
end
function BigWigs.modulePrototype:WarningSign(icon, duration, force)
self:TriggerEvent("BigWigs_ShowWarningSign", "Interface\\Icons\\" .. icon, duration, force)
end
function BigWigs.modulePrototype:RemoveWarningSign(icon, forceHide)
self:TriggerEvent("BigWigs_HideWarningSign", "Interface\\Icons\\" .. icon, forceHide)
end
function BigWigs.modulePrototype:DelayedWarningSign(delay, icon, duration, id)
if not id then id = "_" end
self:ScheduleEvent(delayPrefix .. "WarningSign" .. self:ToString() .. icon .. id, "BigWigs_ShowWarningSign", delay, "Interface\\Icons\\" .. icon, duration)
end
function BigWigs.modulePrototype:CancelDelayedWarningSign(icon, id)
if not id then id = "_" end
self:CancelScheduledEvent(delayPrefix .. "WarningSign" .. self:ToString() .. icon .. id)
end
function BigWigs.modulePrototype:Say(msg)
SendChatMessage(msg, "SAY")
end
-- proximity
function BigWigs:Proximity(moduleName)
self:TriggerEvent("BigWigs_ShowProximity", moduleName)
end
function BigWigs.modulePrototype:Proximity()
BigWigs:Proximity(self:ToString())
end
function BigWigs:RemoveProximity()
self:TriggerEvent("BigWigs_HideProximity")
end
function BigWigs.modulePrototype:RemoveProximity()
BigWigs:RemoveProximity()
end
------------------------------
-- Initialization --
------------------------------
function BigWigs:OnInitialize()
if not self.version then self.version = GetAddOnMetadata("BigWigs", "Version") end
local rev = self.revision
for name, module in self:IterateModules() do
--self:RegisterModule(name,module)
rev = math.max(rev, module.revision)
end
self.version = (self.version or "2.0").. " |cffff8888r"..rev.."|r"
--self:RegisterEvent("ADDON_LOADED")
self.loading = true
-- Activate ourselves, or at least try to. If we were disabled during a reloadUI, OnEnable isn't called,
-- and self.loading will never be set to something else, resulting in a BigWigs that doesn't enable.
self:ToggleActive(true)
end
function BigWigs:OnEnable()
if AceLibrary("AceEvent-2.0"):IsFullyInitialized() then
self:AceEvent_FullyInitialized()
else
self:RegisterEvent("AceEvent_FullyInitialized")
end
end
function BigWigs:AceEvent_FullyInitialized()
if GetNumRaidMembers() > 0 or not self.loading then
-- Enable all disabled modules that are not boss modules.
for name, module in self:IterateModules() do
if type(module.IsBossModule) ~= "function" or not module:IsBossModule() then
self:ToggleModuleActive(module, true)
end
end
if BigWigsLoD then
self:CreateLoDMenu()
end
self:TriggerEvent("BigWigs_CoreEnabled")
self:RegisterEvent("BigWigs_TargetSeen")
self:RegisterEvent("BigWigs_RebootModule")
self:RegisterEvent("BigWigs_RecvSync")
--self:RegisterEvent("AceEvent_FullyInitialized", function() self:TriggerEvent("BigWigs_ThrottleSync", "BossEngaged", 5) end )
else
self:ToggleActive(false)
end
self.loading = nil
end
function BigWigs:OnDisable()
-- Disable all modules
for name, module in self:IterateModules() do
self:ToggleModuleActive(module, false)
end
self:TriggerEvent("BigWigs_CoreDisabled")
end
-------------------------------
-- Module Handling --
-------------------------------
function BigWigs:ADDON_LOADED(addon)
local gname = GetAddOnMetadata(addon, "X-BigWigsModule")
if not gname then return end
local g = getglobal(gname)
if not g or not g.name then return end
g.external = true
self:RegisterModule(g.name, g)
end
function BigWigs:ModuleDeclaration(bossName, zoneName)
translatedName = AceLibrary("Babble-Boss-2.2")[bossName]
local module = BigWigs:NewModule(translatedName)
local L = AceLibrary("AceLocale-2.2"):new("BigWigs" .. translatedName)
module.translatedName = translatedName
local name = string.gsub(bossName, "%s", "") -- untranslated, unique string
module.bossSync = bossName
--local name = string.gsub(bossName, "%s", "") -- untranslated, unique string
--local module = BigWigs:NewModule(name)
--local L = AceLibrary("AceLocale-2.2"):new("BigWigs" .. name)
--module.translatedName = AceLibrary("Babble-Boss-2.2")[bossName]
-- zone
local raidZones = {"Blackwing Lair", "Ruins of Ahn'Qiraj", "Ahn'Qiraj", "Molten Core", "Naxxramas", "Zul'Gurub"}
local isOutdoorraid = true
for i, value in ipairs(raidZones) do
if value == zoneName then
module.zonename = AceLibrary("Babble-Zone-2.2")[zoneName]
isOutdoorraid = false
break
end
end
if isOutdoorraid then
module.zonename = {
AceLibrary("AceLocale-2.2"):new("BigWigs")["Outdoor Raid Bosses Zone"],
AceLibrary("Babble-Zone-2.2")[zoneName]
}
end
return module, L
end
function BigWigs:RegisterModule(name, module)
--[[if module:IsRegistered() then
error(string.format("%q is already registered.", name))
return
end]]
if module:IsBossModule() then self:ToggleModuleActive(module, false) end
-- Set up DB
local opts
if module:IsBossModule() and module.toggleoptions then
opts = {}
for _,v in pairs(module.toggleoptions) do if v ~= -1 then opts[v] = true end end
end
if module.db and module.RegisterDefaults and type(module.RegisterDefaults) == "function" then
module:RegisterDefaults("profile", opts or module.defaultDB or {})
else
self:RegisterDefaults(name, "profile", opts or module.defaultDB or {})
end
if not module.db then module.db = self:AcquireDBNamespace(name) end
-- Set up AceConsole
if module:IsBossModule() then
local cons
local revision = type(module.revision) == "number" and module.revision or -1
--self:Print(name .. " " .. module.bossSync .. " " .. module:ToString())
local L2 = AceLibrary("AceLocale-2.2"):new("BigWigs"..name)
if module.toggleoptions then
local m = module
cons = {
type = "group",
name = name,
desc = string.format(L["Options for %s (r%s)."], name, revision),
args = {
[L["toggle"]] = {
type = "toggle",
name = L["Active"],
order = 1,
desc = L["Activate or deactivate this module."],
get = function() return m.core:IsModuleActive(m) end,
set = function() m.core:ToggleModuleActive(m) end,
},
[L["reboot"]] = {
type = "execute",
name = L["Reboot"],
order = 2,
desc = L["Reboot this module."],
func = function() m.core:TriggerEvent("BigWigs_RebootModule", m:ToString()) end,
hidden = function() return not m.core:IsModuleActive(m) end,
},
[L["rebootall"]] = {
type = "execute",
name = L["Reboot All"],
desc = L["Forces the module to reset for everyone in the raid.\n\n(Requires assistant or higher)"],
order = 3,
func = function() if (IsRaidLeader() or IsRaidOfficer()) then m.core:TriggerEvent("BigWigs_SendSync", "RebootModule "..tostring(module)) end end,
hidden = function() return not m.core:IsModuleActive(m) end,
},
[L["debug"]] = {
type = "toggle",
name = L["Debugging"],
desc = L["Show debug messages."],
order = 4,
get = function() return m:IsDebugging() end,
set = function(v) m:SetDebugging(v) end,
hidden = function() return not m:IsDebugging() and not BigWigs:IsDebugging() end,
},
},
}
local x = 10
for _,v in pairs(module.toggleoptions) do
local val = v
x = x + 1
if x == 11 and v ~= "bosskill" then
cons.args["headerblankspotthingy"] = {
type = "header",
order = 4,
}
end
if v == -1 then
cons.args["blankspacer"..x] = {
type = "header",
order = x,
}
else
local l = v == "bosskill" and L or L2
if l:HasTranslation(v.."_validate") then
cons.args[l[v.."_cmd"]] = {
type = "text",
order = v == "bosskill" and -1 or x,
name = l[v.."_name"],
desc = l[v.."_desc"],
get = function() return m.db.profile[val] end,
set = function(v) m.db.profile[val] = v end,
validate = l[v.."_validate"],
}
else
cons.args[l[v.."_cmd"]] = {
type = "toggle",
order = v == "bosskill" and -1 or x,
name = l[v.."_name"],
desc = l[v.."_desc"],
get = function() return m.db.profile[val] end,
set = function(v) m.db.profile[val] = v end,
}
end
end
end
end
if cons or module.consoleOptions then
local zonename = type(module.zonename) == "table" and module.zonename[1] or module.zonename
local zone = zonename
if BZ:HasReverseTranslation(zonename) and L:HasTranslation(BZ:GetReverseTranslation(zonename)) then
zone = L[BZ:GetReverseTranslation(zonename)]
elseif L:HasTranslation(zonename) then
zone = L[zonename]
end
if not self.cmdtable.args[L["boss"]].args[zone] then
self.cmdtable.args[L["boss"]].args[zone] = {
type = "group",
name = zonename,
desc = string.format(L["Options for bosses in %s."], zonename),
args = {},
}
end
if module.external then
self.cmdtable.args[L["extra"]].args[L2["cmd"]] = cons or module.consoleOptions
else
self.cmdtable.args[L["boss"]].args[zone].args[L2["cmd"]] = cons or module.consoleOptions
end
end
elseif module.consoleOptions then
if module.external then
self.cmdtable.args[L["extra"]].args[module.consoleCmd or name] = cons or module.consoleOptions
else
self.cmdtable.args[L["plugin"]].args[module.consoleCmd or name] = cons or module.consoleOptions
end
end
module.registered = true
if module.OnRegister and type(module.OnRegister) == "function" then
module:OnRegister()
end
-- Set up target monitoring, in case the monitor module has already initialized
--if module.zonename and module.enabletrigger then
self:TriggerEvent("BigWigs_RegisterForTargetting", module.zonename, module.enabletrigger)
--end
end
function BigWigs:EnableModule(moduleName, nosync)
--local name = BB:HasTranslation(moduleName) and BB[moduleName] or moduleName
local m = self:GetModule(moduleName)
if m and not self:IsModuleActive(moduleName) then
self:ToggleModuleActive(moduleName, true)
if m:IsBossModule() then
--m.bossSync = m:ToString()
if not m.translatedName then
m.translatedName = m:ToString()
self:DebugMessage("translatedName for module " .. m:ToString() .. " missing")
end
self:TriggerEvent("BigWigs_Message", string.format(L["%s mod enabled"], m.translatedName or "??"), "Core", true)
end
--if not nosync then self:TriggerEvent("BigWigs_SendSync", (m.external and "EnableExternal " or "EnableModule ") .. m.bossSync or (BB:GetReverseTranslation(moduleName))) end
if not nosync then self:TriggerEvent("BigWigs_SendSync", (m.external and "EnableExternal " or "EnableModule ") .. (m.synctoken or BB:GetReverseTranslation(moduleName))) end
self:SetupModule(moduleName)
end
end
-- registers generic events
function BigWigs:SetupModule(moduleName)
--local name = BB:HasTranslation(moduleName) and BB[moduleName] or moduleName
local m = self:GetModule(moduleName)
if m and m:IsBossModule() then
--m.bossSync = m:ToString()
--m.bossSync = BB:GetReverseTranslation(moduleName) -- untranslated string
--self:Print("bossSync: " .. string.gsub(BB:GetReverseTranslation(moduleName), "%s", ""))
--m.bossSync = string.gsub(BB:GetReverseTranslation(moduleName), "%s", "") -- untranslated, unique string without spaces
m:RegisterEvent("PLAYER_REGEN_DISABLED", "CheckForEngage") -- addition
m:RegisterEvent("PLAYER_REGEN_ENABLED", "CheckForWipe")
m:RegisterEvent("CHAT_MSG_COMBAT_FRIENDLY_DEATH", "CheckForWipe")
m:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH", "CheckForBossDeath") -- addition
m:RegisterEvent("BigWigs_RecvSync")
m.engaged = false
m:OnSetup()
end
end
function BigWigs:DisableModule(moduleName)
--local name = BB:HasTranslation(moduleName) and BB[moduleName] or moduleName
local m = self:GetModule(moduleName)
if m then
if m:IsBossModule() then
m:Disengage()
end
self:ToggleModuleActive(m, false)
end
end
-- event handler
function BigWigs:BigWigs_RebootModule(moduleName)
local moduleName = BB:HasTranslation(moduleName) and BB[moduleName] or moduleName
local m = self:GetModule(moduleName)
if m and m:IsBossModule() then
self:DebugMessage("BigWigs:BigWigs_RebootModule(): " .. m:ToString())
m:Disengage()
self:SetupModule(moduleName)
end
end
-------------------------------
-- Event Handler --
-------------------------------
function BigWigs:BigWigs_RecvSync(sync, moduleName, nick)
local s, m, n, playername = "-", "-", "-", UnitName("player")
if sync then
if type(sync) == "string" then
s = sync
else
s = type(sync)
end