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NLogHandler.cs
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NLogHandler.cs
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/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using NLog;
namespace QuantConnect.Logging
{
/// <summary>
/// Provides an implementation of <see cref="ILogHandler"/> that writes all log messages to a file on disk.
/// </summary>
public class NLogHandler : ILogHandler
{
private bool _disposed;
private Logger _logger = LogManager.GetLogger("QuantConnect");
// we need to control synchronization to our stream writer since it's not inherently thread-safe
private readonly object _lock = new object();
/// <summary>
/// Initializes a new instance of the <see cref="NLogHandler"/> class to write messages to the specified file path.
/// </summary>
public NLogHandler()
{
}
/// <summary>
/// Write error message to log
/// </summary>
/// <param name="text">The error text to log</param>
public void Error(string text)
{
_logger.Error(text);
}
/// <summary>
/// Write debug message to log
/// </summary>
/// <param name="text">The debug text to log</param>
public void Debug(string text)
{
_logger.Debug(text);
}
/// <summary>
/// Write debug message to log
/// </summary>
/// <param name="text">The trace text to log</param>
public void Trace(string text)
{
_logger.Trace(text);
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
/// <filterpriority>2</filterpriority>
public void Dispose()
{
lock (_lock)
{
_disposed = true;
}
}
/// <summary>
/// Creates the message to be logged
/// </summary>
/// <param name="text">The text to be logged</param>
/// <param name="level">The logging leel</param>
/// <returns></returns>
protected virtual string CreateMessage(string text, string level)
{
return $"{level}:: {text}";
}
/// <summary>
/// Writes the message to the writer
/// </summary>
private void WriteMessage(string text, string level)
{
lock (_lock)
{
if (_disposed) return;
switch (level.ToUpperInvariant())
{
case "DEBUG":
Debug(CreateMessage(text, level));
return;
case "TRACE":
Trace(CreateMessage(text, level));
return;
case "ERROR":
Error(CreateMessage(text, level));
return;
default:
_logger.Trace(CreateMessage(text, level));
return;
}
}
}
}
}